Package ai.residences.fortress.siege

Source Code of ai.residences.fortress.siege.MercenaryCaption

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package ai.residences.fortress.siege;

import java.util.Collections;
import java.util.List;

import lineage2.gameserver.ai.Fighter;
import lineage2.gameserver.model.Creature;
import lineage2.gameserver.model.entity.events.impl.FortressSiegeEvent;
import lineage2.gameserver.model.entity.residence.Fortress;
import lineage2.gameserver.model.instances.NpcInstance;
import lineage2.gameserver.utils.Location;
import npc.model.residences.fortress.siege.MercenaryCaptionInstance;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public class MercenaryCaption extends Fighter
{
  /**
   * Field _points.
   */
  private List<Location> _points = Collections.emptyList();
  /**
   * Field _tick.
   */
  private int _tick = -1;
 
  /**
   * Constructor for MercenaryCaption.
   * @param actor NpcInstance
   */
  public MercenaryCaption(NpcInstance actor)
  {
    super(actor);
    MAX_PURSUE_RANGE = 100;
  }
 
  /**
   * Method onEvtSpawn.
   */
  @Override
  public void onEvtSpawn()
  {
    super.onEvtSpawn();
    final NpcInstance actor = getActor();
    final Fortress f = actor.getFortress();
    final FortressSiegeEvent event = f.getSiegeEvent();
    _points = event.getObjects(FortressSiegeEvent.MERCENARY_POINTS);
  }
 
  /**
   * Method thinkActive.
   * @return boolean
   */
  @Override
  protected boolean thinkActive()
  {
    final NpcInstance actor = getActor();
    if (actor.isActionsDisabled())
    {
      return true;
    }
    if (_def_think)
    {
      if (doTask())
      {
        clearTasks();
      }
      return true;
    }
    if (randomWalk())
    {
      return true;
    }
    return false;
  }
 
  /**
   * Method onEvtArrived.
   */
  @Override
  public void onEvtArrived()
  {
    if (_tick != -1)
    {
      startMove(false);
    }
  }
 
  /**
   * Method onEvtAttacked.
   * @param attacker Creature
   * @param damage int
   */
  @Override
  public void onEvtAttacked(Creature attacker, int damage)
  {
    _tick = -1;
    super.onEvtAttacked(attacker, damage);
  }
 
  /**
   * Method startMove.
   * @param init boolean
   */
  public void startMove(boolean init)
  {
    if (init)
    {
      _tick = 0;
    }
    if (_tick == -1)
    {
      return;
    }
    if (_tick < _points.size())
    {
      addTaskMove(_points.get(_tick++), true);
      doTask();
    }
  }
 
  /**
   * Method getActor.
   * @return MercenaryCaptionInstance
   */
  @Override
  public MercenaryCaptionInstance getActor()
  {
    return (MercenaryCaptionInstance) super.getActor();
  }
}
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