Package fcagnin.jgltut.framework

Examples of fcagnin.jgltut.framework.Mesh


    @Override
    protected void init() {
        initializePrograms();

        try {
            cylinderMesh = new Mesh( "UnitCylinder.xml" );
            planeMesh = new Mesh( "LargePlane.xml" );
            cubeMesh = new Mesh( "UnitCube.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
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    @Override
    protected void init() {
        initializePrograms();

        try {
            cylinderMesh = new Mesh( "UnitCylinder.xml" );
            planeMesh = new Mesh( "LargePlane.xml" );
            cubeMesh = new Mesh( "UnitCube.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

    @Override
    protected void init() {
        initializePrograms();

        try {
            cylinderMesh = new Mesh( "UnitCylinder.xml" );
            planeMesh = new Mesh( "LargePlane.xml" );
            cubeMesh = new Mesh( "UnitCube.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

    @Override
    protected void init() {
        initializeProgram();

        try {
            coneMesh = new Mesh( "UnitConeTint.xml" );
            cylinderMesh = new Mesh( "UnitCylinderTint.xml" );
            cubeTintMesh = new Mesh( "UnitCubeTint.xml" );
            cubeColorMesh = new Mesh( "UnitCubeColor.xml" );
            planeMesh = new Mesh( "UnitPlane.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

    @Override
    protected void init() {
        initializePrograms();

        try {
            cylinderMesh = new Mesh( "UnitCylinder.xml" );
            planeMesh = new Mesh( "LargePlane.xml" );
            cubeMesh = new Mesh( "UnitCube.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

    @Override
    protected void init() {
        initializePrograms();

        try {
            cylinderMesh = new Mesh( "UnitCylinder.xml" );
            planeMesh = new Mesh( "LargePlane.xml" );
            cubeMesh = new Mesh( "UnitCube.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

*
* @author integeruser
*/
abstract class Scene {
    Scene() {
        terrainMesh = new Mesh( "Ground.xml" );
        cubeMesh = new Mesh( "UnitCube.xml" );
        tetraMesh = new Mesh( "UnitTetrahedron.xml" );
        cylMesh = new Mesh( "UnitCylinder.xml" );
        sphereMesh = new Mesh( "UnitSphere.xml" );

        // Align the size of each MaterialBlock to the uniform buffer alignment.
        int uniformBufferAlignSize = glGetInteger( GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT );

        sizeMaterialBlock = MaterialBlock.SIZE;
View Full Code Here

    @Override
    protected void init() {
        initializePrograms();

        try {
            corridor = new Mesh( "Corridor.xml" );
            plane = new Mesh( "BigPlane.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

        try {
            lightEnv = new LightEnv( "LightEnv.xml" );

            initializePrograms();

            terrain = new Mesh( "terrain.xml" );
            sphere = new Mesh( "UnitSphere.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

    @Override
    protected void init() {
        initializeProgram();

        try {
            cylinderMesh = new Mesh( "UnitCylinder.xml" );
            planeMesh = new Mesh( "LargePlane.xml" );
        } catch ( Exception exception ) {
            exception.printStackTrace();
            System.exit( -1 );
        }
View Full Code Here

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