{
if(playerNearEffected.getTarget() == _effected && playerNearEffected.isAwaking())
{
int chainSkill = _ChainKnockSkills.get(playerNearEffected.getClassId().getId());
int temporalReplaceSkill = _ChainedTemporalReplace.get(chainSkill);
playerNearEffected.sendPacket(new ExAlterSkillRequest(chainSkill,temporalReplaceSkill,3));
}
}
if (loc == null)
_log.info("EffectKnockDown Loc null check this!");
_effected.broadcastPacket(new FlyToLocation(_effected, loc, FlyType.PUSH_DOWN_HORIZONTAL, getSkill().getFlySpeed()));//need to check: if the effected is already knocked down, move the target again?