angle = new UISpinner(texArrow,font,"Angle",tank1.getAngle(),360,25,0);
power = new UISpinner(texArrow,font,"Power",tank1.getPower(),100,150,0);
moves = new UIMove(texArrow,font,tank1.getMoves(),275,0);
fire = new UIFireButton(texFireButton,400,0);
weaponSelector = new UIWeaponSelector(texArrow,font,500,0,tank1.getWeapons());
playerIndicator = new UIText(font,"Player 1",Color.BLACK,380,Skitg.HEIGHT);
player1score = new UIText(font,"0",Color.BLUE,100,Skitg.HEIGHT);
player2score = new UIText(font,"0",Color.RED,700,Skitg.HEIGHT);
batch = new SpriteBatch();
}