/**
* Load the textures, initialize the TextureRegions
*/
private void loadTextures(){
texture = new Texture(Gdx.files.internal("data/png.png"));
texFireButton = new TextureRegion(texture, 0, 0, 64, 16);
texArrow = new TextureRegion(texture, 65, 0, 8, 16);
texTank = new TextureRegion(texture, 83, 0, 32, 16);
texCannon = new TextureRegion(texture, 159, 0, 16, 8);
// Set up weapons
texWeapons = new TextureRegion[5];
// BigShot
texWeapons[0] = new TextureRegion(texture,116,0,16,16);
// Shot
texWeapons[1] = new TextureRegion(texture,133,0,8,8);
// Sniper
texWeapons[2] = new TextureRegion(texture,142,0,4,4);
// Rocket
texWeapons[3] = new TextureRegion(texture,147,0,8,16);
// Laser
texWeapons[4] = new TextureRegion(texture,156,0,2,8);
font = new BitmapFont(Gdx.files.internal("data/arial12.fnt"),
Gdx.files.internal("data/arial12.png"), false);
}