Package eas.users.demos.physics2DB

Source Code of eas.users.demos.physics2DB.PhysicsMaster

/*
* Datei:        PhysicsMaster.java
* Autor(en):    Lukas König
* Java-Version: 6.0
* Erstellt:     ??.07.2010
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* In a nutshell
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
*   author or licensor (but not in any way that suggests that they endorse
*   you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
*   distribute the resulting work only under the same or a similar license to
*   this one.
*
* + Detailed license conditions (Germany):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
*   http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/

package eas.users.demos.physics2DB;

import eas.math.geometry.Vector2D;
import eas.plugins.PluginProperties;
import eas.plugins.masterScheduler.AbstractDefaultMaster;
import eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.ForceSource;
import eas.simulation.spatial.sim2D.physicalSimulation.physicsEngine.net.phys2d.math.Vector2f;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;
import eas.users.demos.physics2DA.PhysicsAgent2;

/**
* @author Lukas König
*
*/
@PluginProperties(pluginIsHidden = false)
public class PhysicsMaster extends AbstractDefaultMaster<PhysicsEnvironment2D<PhysicsAgent2D<?>>> {

    /**
     *
     */
    private static final long serialVersionUID = -3632326612508014982L;

    @Override
    public PhysicsEnvironment2D<PhysicsAgent2D<?>>[] generateRunnables(ParCollection params) {
        @SuppressWarnings("unchecked")
        PhysicsEnvironment2D<PhysicsAgent2D<?>>[] envs = new PhysicsEnvironment2D[1];
        PhysicsEnvironment2D<PhysicsAgent2D<?>> env = new PhysicsEnvironment2D<PhysicsAgent2D<?>>(0, params, new Vector2f(0, 0), 500);
        envs[0] = env;
       
        for (int i = 0; i < 200; i += 30) {
            for (int j = 0; j < 200; j += 30) {
                env.addAgent(new PhysicsAgent2(j * 10 + i, env, 5, params), new Vector2D(i, j), 0);
            }           
        }
       
        PhysicsAgent3 p = new PhysicsAgent3(10000, env, 200, params);
        env.addAgent(p, new Vector2D(-200, 100), 0);
//        p.adjustVelocity(new Vector2f(100, 0));
       
        env.addAgent(new StaticBody(10001, env, params), new Vector2D(10, -80), 0);
        env.addAgent(new StaticBody(10002, env, params), new Vector2D(125, -80), 0);
        env.addAgent(new StaticBody(10003, env, params), new Vector2D(250, -80), 0);
        env.addAgent(new StaticBody(10004, env, params), new Vector2D(10, 250), 0);
        env.addAgent(new StaticBody(10005, env, params), new Vector2D(125, 250), 0);
        env.addAgent(new StaticBody(10006, env, params), new Vector2D(250, 250), 0);
        env.addAgent(new StaticBody(10007, env, params), new Vector2D(325, -40), 90);
        env.addAgent(new StaticBody(10008, env, params), new Vector2D(325, 85), 90);
        env.addAgent(new StaticBody(10009, env, params), new Vector2D(325, 210), 90);
       
        env.add(new ForceSource<PhysicsAgent2D<?>>() {
            private static final long serialVersionUID = 7669888473552046204L;

            @Override
            public void apply(PhysicsAgent2D<?> body, float dt) {
                if (body.id() == 10000) {
                    body.addForce(new Vector2f(3500, -150));
                }
            }
        });
       
        return envs;
    }

    @Override
    public String id() {
        return eas.simulation.ConstantsSimulation.DEFAULT_MASTER_SCHEDULER_ID + "-lp";
    }
}
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