}
@Override
public ImageBuffer getBuffer() {
ImageBuffer buffer = new ImageBuffer( imageWidth, imageHeight );
graphics().gl20().glBindTexture( GL_TEXTURE_2D, image.ensureTexture() );
graphics().gl20().glReadPixels( GL_CW, GL_CW, GL_CW, imageHeight, mouseX, mouseX, null);
//GetTexImage( GL_TEXTURE_2D, 0, GL_RGBA, GL_INT, buffer.buffer );
return buffer;
}