LWJGL.init();
main();
}
public static void main() {
TileSet tileSet = new TileSet( new Image( "res/tiles.png", 8, 4 ) );
TileMap tileMap = TileMap.create( tileSet, tileMapWidth, tileMapHeight );
tileMap.setSize( tileMapWidth * 2, tileMapHeight * 2 );
for( int y = 0; y < tileMapHeight; y++ ) {
for( int x = 0; x < tileMapWidth; x++ ) {