Examples of DropInfostringItemAction


Examples of games.stendhal.server.entity.npc.action.DropInfostringItemAction

        "OK. I understand. I'm scared of the #dwarves myself.",
        new SetQuestAndModifyKarmaAction(QUEST_SLOT, "rejected", -5.0));
   
    final List<ChatAction> actions = new LinkedList<ChatAction>();
    actions.add(new IncreaseXPAction(2500));
    actions.add(new DropInfostringItemAction("leather legs","tom"));
    actions.add(new DropInfostringItemAction("scale armor","peter"));
    actions.add(new IncreaseKarmaAction(15.0))
    actions.add(new GiveMapAction(false));
   
    henry.add(ConversationStates.IDLE,
        ConversationPhrases.GREETING_MESSAGES,
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Examples of games.stendhal.server.entity.npc.action.DropInfostringItemAction

    james.addReply(Arrays.asList("kingdom", "kanmararn"),
      "Kanmararn, the legendary kingdom of the #dwarves.");

    final List<ChatAction> actions = new LinkedList<ChatAction>();
    actions.add(new IncreaseXPAction(5000));
    actions.add(new DropInfostringItemAction("map","Henry"));
    actions.add(new SetQuestAndModifyKarmaAction(QUEST_SLOT, "done", 15.0))
    actions.add(new EquipItemAction("steel boots", 1, true));
   
    james.add(ConversationStates.ATTENDING,
        Arrays.asList("map", "henry"),
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Examples of games.stendhal.server.entity.npc.action.DropInfostringItemAction

    final SpeakerNPC npc = npcs.get("Xhiphin Zohos");
   
    // Player has got water and it has been checked
    final List<ChatAction> reward = new LinkedList<ChatAction>();
    // make sure we drop the checked water not any other water
    reward.add(new DropInfostringItemAction("water", CLEAN_WATER_INFOSTRING));
    reward.add(new EquipItemAction("potion", 3));
    reward.add(new IncreaseXPAction(100));
    reward.add(new IncrementQuestAction(QUEST_SLOT, 2, 1) );
    reward.add(new SetQuestToTimeStampAction(QUEST_SLOT,1));
    reward.add(new SetQuestAction(QUEST_SLOT, 0, "done"));
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Examples of games.stendhal.server.entity.npc.action.DropInfostringItemAction

  private void receiveClothes() {
  final SpeakerNPC npc = npcs.get("Phalk")
 
    final List<ChatAction> actions = new LinkedList<ChatAction>();
    actions.add(new IncreaseXPAction(4000));
    actions.add(new DropInfostringItemAction("golden armor","Phalk"));
    actions.add(new DropInfostringItemAction("dwarf cloak","Phalk"));
    actions.add(new SetQuestAndModifyKarmaAction(QUEST_SLOT, "done", 5.0))
    actions.add(new EquipItemAction("dwarvish armor", 1, true));
   
    npc.add(ConversationStates.ATTENDING, "clothes",
        new AndCondition(new QuestInStateCondition(QUEST_SLOT, 0, "clothes"),
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