Examples of DoorInfo


Examples of com.l2jfrozen.gameserver.network.serverpackets.DoorInfo

        {
          _activeChar.sendPacket(new SpawnItem((L2ItemInstance) object));
        }
        else if(object instanceof L2DoorInstance)
        {
          _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object, false));
          _activeChar.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
        }
        else if(object instanceof L2BoatInstance)
        {
          if(!_activeChar.isInBoat() && object != _activeChar.getBoat())
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Examples of com.l2jfrozen.gameserver.network.serverpackets.DoorInfo

          active_char.sendPacket(new SpawnItem((L2ItemInstance) object));
        }
      }
      else if(object instanceof L2DoorInstance)
      {
        active_char.sendPacket(new DoorInfo((L2DoorInstance) object, false));
        active_char.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
      }
      else if(object instanceof L2BoatInstance)
      {
        if(!active_char.isInBoat())
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Examples of net.sf.l2j.gameserver.serverpackets.DoorInfo

                else
                    getActiveChar().sendPacket(new SpawnItem((L2ItemInstance) object));
            }
            else if (object instanceof L2DoorInstance)
            {
                getActiveChar().sendPacket(new DoorInfo((L2DoorInstance) object));
                getActiveChar().sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
            }
            else if (object instanceof L2BoatInstance)
            {
              if(!getActiveChar().isInBoat())
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Examples of net.sf.l2j.gameserver.serverpackets.DoorInfo

      {
        if (object instanceof L2ItemInstance)
          _activeChar.sendPacket(new SpawnItem((L2ItemInstance) object));
        else if (object instanceof L2DoorInstance)
        {
          _activeChar.sendPacket(new DoorInfo((L2DoorInstance) object));
          _activeChar.sendPacket(new DoorStatusUpdate((L2DoorInstance) object));
        }
        else if (object instanceof L2BoatInstance)
        {
          if(!_activeChar.isInBoat() && object != _activeChar.getBoat())
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