Package com.mojang.ld22.level.tile

Examples of com.mojang.ld22.level.tile.RockTile


    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 50) {
      int count = random.nextInt(4) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.stone), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
      count = random.nextInt(2);
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.coal), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
      level.setTile(x, y, Tile.dirt, 0);
    } else {
      level.setData(x, y, damage);
    }
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    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.setTile(xt, yt, Tile.hole, 0);
          level.add(new ItemEntity(new ResourceItem(Resource.dirt), xt * 16 + random.nextInt(10) + 3, yt * 16 + random.nextInt(10) + 3));
          Sound.monsterHurt.play();
          return true;
        }
      }
      if (tool.type == ToolType.hoe) {
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    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 10) {
      int count = random.nextInt(2) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.cactusFlower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
      level.setTile(x, y, Tile.sand, 0);
    } else {
      level.setData(x, y, damage);
    }
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  public boolean interact(Level level, int x, int y, Player player, Item item, int attackDir) {
    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
          level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
          level.setTile(x, y, Tile.grass, 0);
          return true;
        }
      }
    }
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  }

  public void hurt(Level level, int x, int y, Mob source, int dmg, int attackDir) {
    int count = random.nextInt(2) + 1;
    for (int i = 0; i < count; i++) {
      level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
    }
    level.setTile(x, y, Tile.grass, 0);
  }
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  private void hurt(Level level, int x, int y, int dmg) {
    {
      int count = random.nextInt(10) == 0 ? 1 : 0;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.apple), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
    }
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 20) {
      int count = random.nextInt(2) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.wood), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
      count = random.nextInt(random.nextInt(4) + 1);
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.acorn), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
      level.setTile(x, y, Tile.grass, 0);
    } else {
      level.setData(x, y, damage);
    }
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    if (item instanceof ToolItem) {
      ToolItem tool = (ToolItem) item;
      if (tool.type == ToolType.shovel) {
        if (player.payStamina(4 - tool.level)) {
          level.setTile(xt, yt, Tile.dirt, 0);
          level.add(new ItemEntity(new ResourceItem(Resource.sand), xt * 16 + random.nextInt(10) + 3, yt * 16 + random.nextInt(10) + 3));
          return true;
        }
      }
    }
    return false;
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    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 200) {
      int count = random.nextInt(4) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.stone), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
      count = random.nextInt(2);
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.coal), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
      level.setTile(x, y, Tile.dirt, 0);
    } else {
      level.setData(x, y, damage);
    }
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        count += 2;
      } else {
        level.setData(x, y, damage);
      }
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(toDrop), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
    }
  }
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      if (tool.type == ToolType.shovel) {
        if (player.payStamina(5)) {
          // level.setTile(xt, yt, Tile.infiniteFall, 0);
          int count = random.nextInt(2) + 1;
          for (int i = 0; i < count; i++) {
            level.add(new ItemEntity(new ResourceItem(Resource.cloud), xt * 16 + random.nextInt(10) + 3, yt * 16 + random.nextInt(10) + 3));
          }
          return true;
        }
      }
    }
View Full Code Here

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