Package com.mojang.ld22.item.resource

Examples of com.mojang.ld22.item.resource.PlantableResource


    col = Color.get(-1, 110, 331, 552);
    sprite = 1;
  }

  public boolean use(Player player, int attackDir) {
    player.game.setMenu(new ContainerMenu(player, "Chest", inventory));
    return true;
  }
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    xr = 3;
    yr = 2;
  }

  public boolean use(Player player, int attackDir) {
    player.game.setMenu(new CraftingMenu(Crafting.anvilRecipes, player));
    return true;
  }
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    xr = 3;
    yr = 2;
  }

  public boolean use(Player player, int attackDir) {
    player.game.setMenu(new CraftingMenu(Crafting.workbenchRecipes, player));
    return true;
  }
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    xr = 3;
    yr = 2;
  }

  public boolean use(Player player, int attackDir) {
    player.game.setMenu(new CraftingMenu(Crafting.ovenRecipes, player));
    return true;
  }
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    xr = 3;
    yr = 2;
  }

  public boolean use(Player player, int attackDir) {
    player.game.setMenu(new CraftingMenu(Crafting.furnaceRecipes, player));
    return true;
  }
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        menu.tick();
      } else {
        if (player.removed) {
          playerDeadTime++;
          if (playerDeadTime > 60) {
            setMenu(new DeadMenu());
          }
        } else {
          if (pendingLevelChange != 0) {
            setMenu(new LevelTransitionMenu(pendingLevelChange));
            pendingLevelChange = 0;
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        attack();
      }
    }
    if (input.menu.clicked) {
      if (!use()) {
        game.setMenu(new InventoryMenu(this));
      }
    }
    if (attackTime > 0) attackTime--;

  }
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          if (playerDeadTime > 60) {
            setMenu(new DeadMenu());
          }
        } else {
          if (pendingLevelChange != 0) {
            setMenu(new LevelTransitionMenu(pendingLevelChange));
            pendingLevelChange = 0;
          }
        }
        if (wonTimer > 0) {
          if (--wonTimer == 0) {
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    } catch (IOException e) {
      e.printStackTrace();
    }

    resetGame();
    setMenu(new TitleMenu());
  }
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            pendingLevelChange = 0;
          }
        }
        if (wonTimer > 0) {
          if (--wonTimer == 0) {
            setMenu(new WonMenu());
          }
        }
        level.tick();
        Tile.tickCount++;
      }
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