Package com.mojang.ld22.item

Examples of com.mojang.ld22.item.Item


    levels[2] = new Level(128, 128, -1, levels[3]);
    levels[1] = new Level(128, 128, -2, levels[2]);
    levels[0] = new Level(128, 128, -3, levels[1]);

    level = levels[currentLevel];
    player = new Player(this, input);
    player.findStartPos(level);

    level.add(player);

    for (int i = 0; i < 5; i++) {
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        minLevel = maxLevel = 4;
      }

      int lvl = random.nextInt(maxLevel - minLevel + 1) + minLevel;
      if (random.nextInt(2) == 0)
        mob = new Slime(lvl);
      else
        mob = new Zombie(lvl);

      if (mob.findStartPos(this)) {
        this.add(mob);
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      int lvl = random.nextInt(maxLevel - minLevel + 1) + minLevel;
      if (random.nextInt(2) == 0)
        mob = new Slime(lvl);
      else
        mob = new Zombie(lvl);

      if (mob.findStartPos(this)) {
        this.add(mob);
      }
    }
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    return false;
  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 50) {
      int count = random.nextInt(4) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.stone), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
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    return false;
  }

  public void hurt(Level level, int x, int y, Mob source, int dmg, int attackDir) {
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 10) {
      int count = random.nextInt(2) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.cactusFlower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
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      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.apple), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
    }
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 20) {
      int count = random.nextInt(2) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.wood), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
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    return false;
  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 200) {
      int count = random.nextInt(4) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.stone), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
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    return false;
  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + 1;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (dmg > 0) {
      int count = random.nextInt(2);
      if (damage >= random.nextInt(10) + 3) {
        level.setTile(x, y, Tile.dirt, 0);
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  protected void doHurt(int damage, int attackDir) {
    if (hurtTime > 0 || invulnerableTime > 0) return;

    Sound.playerHurt.play();
    level.add(new TextParticle("" + damage, x, y, Color.get(-1, 504, 504, 504)));
    health -= damage;
    if (attackDir == 0) yKnockback = +6;
    if (attackDir == 1) yKnockback = -6;
    if (attackDir == 2) xKnockback = -6;
    if (attackDir == 3) xKnockback = +6;
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  }

  public void hurt(Level level, int x, int y, int dmg) {
    int damage = level.getData(x, y) + dmg;
    level.add(new SmashParticle(x * 16 + 8, y * 16 + 8));
    level.add(new TextParticle("" + dmg, x * 16 + 8, y * 16 + 8, Color.get(-1, 500, 500, 500)));
    if (damage >= 50) {
      int count = random.nextInt(4) + 1;
      for (int i = 0; i < count; i++) {
        level.add(new ItemEntity(new ResourceItem(Resource.stone), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
      }
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