if (shape == 0) screen.render(x * 16 + 8, y * 16 + 8, 1 + 1 * 32, flowerCol, 0);
}
public boolean interact(Level level, int x, int y, Player player, Item item, int attackDir) {
if (item instanceof ToolItem) {
ToolItem tool = (ToolItem) item;
if (tool.type == ToolType.shovel) {
if (player.payStamina(4 - tool.level)) {
level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
level.add(new ItemEntity(new ResourceItem(Resource.flower), x * 16 + random.nextInt(10) + 3, y * 16 + random.nextInt(10) + 3));
level.setTile(x, y, Tile.grass, 0);