Package com.l2jfrozen.gameserver.skills.conditions

Examples of com.l2jfrozen.gameserver.skills.conditions.ConditionPlayerState


        cond = joinAnd(cond, new ConditionPlayerLevel(lvl));
      }
      else if("resting".equalsIgnoreCase(a.getNodeName()))
      {
        boolean val = Boolean.valueOf(a.getNodeValue());
        cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.RESTING, val));
      }
      else if("flying".equalsIgnoreCase(a.getNodeName()))
      {
        boolean val = Boolean.valueOf(a.getNodeValue());
        cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.FLYING, val));
      }
      else if("moving".equalsIgnoreCase(a.getNodeName()))
      {
        boolean val = Boolean.valueOf(a.getNodeValue());
        cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.MOVING, val));
      }
      else if("running".equalsIgnoreCase(a.getNodeName()))
      {
        boolean val = Boolean.valueOf(a.getNodeValue());
        cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.RUNNING, val));
      }
      else if("behind".equalsIgnoreCase(a.getNodeName()))
      {
        boolean val = Boolean.valueOf(a.getNodeValue());
        cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.BEHIND, val));
      }
      else if("front".equalsIgnoreCase(a.getNodeName()))
      {
        boolean val = Boolean.valueOf(a.getNodeValue());
        cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.FRONT, val));
      }
      else if("side".equalsIgnoreCase(a.getNodeName()))
      {
        boolean val = Boolean.valueOf(a.getNodeValue());
        cond = joinAnd(cond, new ConditionPlayerState(CheckPlayerState.SIDE, val));
      }
      else if("hp".equalsIgnoreCase(a.getNodeName()))
      {
        int hp = Integer.decode(getValue(a.getNodeValue(), null));
        cond = joinAnd(cond, new ConditionPlayerHp(hp));
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     * @param pStat
     */
    private FuncMultRegenResting(Stats pStat)
    {
      super(pStat, 0x20, null);
      setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
    }
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