/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.skills;
import java.util.logging.Logger;
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.managers.ClanHallManager;
import com.l2jfrozen.gameserver.managers.ClassDamageManager;
import com.l2jfrozen.gameserver.managers.SiegeManager;
import com.l2jfrozen.gameserver.model.Inventory;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Effect;
import com.l2jfrozen.gameserver.model.L2SiegeClan;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Skill.SkillType;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.actor.instance.L2CubicInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2DoorInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PetInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.entity.ClanHall;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSigns;
import com.l2jfrozen.gameserver.model.entity.sevensigns.SevenSignsFestival;
import com.l2jfrozen.gameserver.model.entity.siege.Siege;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.SystemMessage;
import com.l2jfrozen.gameserver.skills.conditions.ConditionPlayerState;
import com.l2jfrozen.gameserver.skills.conditions.ConditionPlayerState.CheckPlayerState;
import com.l2jfrozen.gameserver.skills.conditions.ConditionUsingItemType;
import com.l2jfrozen.gameserver.skills.effects.EffectTemplate;
import com.l2jfrozen.gameserver.skills.funcs.Func;
import com.l2jfrozen.gameserver.templates.L2Armor;
import com.l2jfrozen.gameserver.templates.L2Item;
import com.l2jfrozen.gameserver.templates.L2NpcTemplate;
import com.l2jfrozen.gameserver.templates.L2PcTemplate;
import com.l2jfrozen.gameserver.templates.L2Weapon;
import com.l2jfrozen.gameserver.templates.L2WeaponType;
import com.l2jfrozen.gameserver.util.Util;
import com.l2jfrozen.util.StringUtil;
import com.l2jfrozen.util.random.Rnd;
/**
* Global calculations, can be modified by server admins
*
* @author L2JFrozen dev
*/
public final class Formulas
{
/** Regen Task period */
protected static final Logger _log = Logger.getLogger(L2Character.class.getName());
private static final int HP_REGENERATE_PERIOD = 3000; // 3 secs
/*
public static final int MAX_STAT_VALUE = 100;
private static final double[] STRCompute = new double[]
{
1.036, 34.845
}; //{1.016, 28.515}; for C1
private static final double[] INTCompute = new double[]
{
1.020, 31.375
}; //{1.020, 31.375}; for C1
private static final double[] DEXCompute = new double[]
{
1.009, 19.360
}; //{1.009, 19.360}; for C1
private static final double[] WITCompute = new double[]
{
1.050, 20.000
}; //{1.050, 20.000}; for C1
private static final double[] CONCompute = new double[]
{
1.030, 27.632
}; //{1.015, 12.488}; for C1
private static final double[] MENCompute = new double[]
{
1.010, -0.060
}; //{1.010, -0.060}; for C1
protected static final double[] WITbonus = new double[MAX_STAT_VALUE];
protected static final double[] MENbonus = new double[MAX_STAT_VALUE];
protected static final double[] INTbonus = new double[MAX_STAT_VALUE];
protected static final double[] STRbonus = new double[MAX_STAT_VALUE];
protected static final double[] DEXbonus = new double[MAX_STAT_VALUE];
protected static final double[] CONbonus = new double[MAX_STAT_VALUE];
// These values are 100% matching retail tables, no need to change and no need add
// calculation into the stat bonus when accessing (not efficient),
// better to have everything precalculated and use values directly (saves CPU)
static
{
for(int i = 0; i < STRbonus.length; i++)
{
STRbonus[i] = Math.floor(Math.pow(STRCompute[0], i - STRCompute[1]) * 100 + .5d) / 100;
}
for(int i = 0; i < INTbonus.length; i++)
{
INTbonus[i] = Math.floor(Math.pow(INTCompute[0], i - INTCompute[1]) * 100 + .5d) / 100;
}
for(int i = 0; i < DEXbonus.length; i++)
{
DEXbonus[i] = Math.floor(Math.pow(DEXCompute[0], i - DEXCompute[1]) * 100 + .5d) / 100;
}
for(int i = 0; i < WITbonus.length; i++)
{
WITbonus[i] = Math.floor(Math.pow(WITCompute[0], i - WITCompute[1]) * 100 + .5d) / 100;
}
for(int i = 0; i < CONbonus.length; i++)
{
CONbonus[i] = Math.floor(Math.pow(CONCompute[0], i - CONCompute[1]) * 100 + .5d) / 100;
}
for(int i = 0; i < MENbonus.length; i++)
{
MENbonus[i] = Math.floor(Math.pow(MENCompute[0], i - MENCompute[1]) * 100 + .5d) / 100;
}
}
*/
static class FuncAddLevel3 extends Func
{
static final FuncAddLevel3[] _instancies = new FuncAddLevel3[Stats.NUM_STATS];
static Func getInstance(final Stats stat)
{
final int pos = stat.ordinal();
if(_instancies[pos] == null)
{
_instancies[pos] = new FuncAddLevel3(stat);
}
return _instancies[pos];
}
private FuncAddLevel3(final Stats pStat)
{
super(pStat, 0x10, null);
}
@Override
public void calc(final Env env)
{
env.value += env.player.getLevel() / 3.0;
}
}
static class FuncMultLevelMod extends Func
{
static final FuncMultLevelMod[] _instancies = new FuncMultLevelMod[Stats.NUM_STATS];
static Func getInstance(final Stats stat)
{
final int pos = stat.ordinal();
if(_instancies[pos] == null)
{
_instancies[pos] = new FuncMultLevelMod(stat);
}
return _instancies[pos];
}
private FuncMultLevelMod(final Stats pStat)
{
super(pStat, 0x20, null);
}
@Override
public void calc(final Env env)
{
env.value *= env.player.getLevelMod();
}
}
static class FuncMultRegenResting extends Func
{
static final FuncMultRegenResting[] _instancies = new FuncMultRegenResting[Stats.NUM_STATS];
/**
* @param stat
* @return the Func object corresponding to the state concerned.
*/
static Func getInstance(Stats stat)
{
int pos = stat.ordinal();
if(_instancies[pos] == null)
{
_instancies[pos] = new FuncMultRegenResting(stat);
}
return _instancies[pos];
}
/**
* Constructor of the FuncMultRegenResting.<BR>
* <BR>
* @param pStat
*/
private FuncMultRegenResting(Stats pStat)
{
super(pStat, 0x20, null);
setCondition(new ConditionPlayerState(CheckPlayerState.RESTING, true));
}
/**
* Calculate the modifier of the state concerned.<BR>
* <BR>
*/
@Override
public void calc(Env env)
{
if(!cond.test(env))
return;
env.value *= 1.45;
}
}
static class FuncPAtkMod extends Func
{
static final FuncPAtkMod _fpa_instance = new FuncPAtkMod();
static Func getInstance()
{
return _fpa_instance;
}
private FuncPAtkMod()
{
super(Stats.POWER_ATTACK, 0x30, null);
}
@Override
public void calc(Env env)
{
if (env.player instanceof L2PetInstance)
{
if (env.player.getActiveWeaponInstance() != null)
env.value *= BaseStats.STR.calcBonus(env.player);
}
else
env.value *= BaseStats.STR.calcBonus(env.player) * env.player.getLevelMod();
}
}
static class FuncMAtkMod extends Func
{
static final FuncMAtkMod _fma_instance = new FuncMAtkMod();
static Func getInstance()
{
return _fma_instance;
}
private FuncMAtkMod()
{
super(Stats.MAGIC_ATTACK, 0x20, null);
}
@Override
public void calc(Env env)
{
double intb = BaseStats.INT.calcBonus(env.player);
double lvlb = env.player.getLevelMod();
env.value *= (lvlb * lvlb) * (intb * intb);
}
}
static class FuncMDefMod extends Func
{
static final FuncMDefMod _fmm_instance = new FuncMDefMod();
static Func getInstance()
{
return _fmm_instance;
}
private FuncMDefMod()
{
super(Stats.MAGIC_DEFENCE, 0x20, null);
}
@Override
public void calc(Env env)
{
if(env.player instanceof L2PcInstance)
{
L2PcInstance p = (L2PcInstance) env.player;
if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LFINGER) != null)
{
env.value -= 5;
}
if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_RFINGER) != null)
{
env.value -= 5;
}
if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEAR) != null)
{
env.value -= 9;
}
if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_REAR) != null)
{
env.value -= 9;
}
if(p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_NECK) != null)
{
env.value -= 13;
}
}
env.value *= BaseStats.MEN.calcBonus(env.player) * env.player.getLevelMod();
}
}
static class FuncPDefMod extends Func
{
static final FuncPDefMod _fmm_instance = new FuncPDefMod();
static Func getInstance()
{
return _fmm_instance;
}
private FuncPDefMod()
{
super(Stats.POWER_DEFENCE, 0x20, null);
}
@Override
public void calc(Env env)
{
if(env.player instanceof L2PcInstance)
{
L2PcInstance p = (L2PcInstance) env.player;
boolean hasMagePDef = (p.getClassId().isMage() || p.getClassId().getId() == 0x31); // orc mystics are a special case
if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_HEAD) != null)
env.value -= 12;
L2ItemInstance chest = p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_CHEST);
if (chest != null)
env.value -= hasMagePDef ? 15 : 31;
if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_LEGS) != null || (chest != null && chest.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR))
env.value -= hasMagePDef ? 8 : 18;
if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_GLOVES) != null)
env.value -= 8;
if (p.getInventory().getPaperdollItem(Inventory.PAPERDOLL_FEET) != null)
env.value -= 7;
}
env.value *= env.player.getLevelMod();
}
}
static class FuncBowAtkRange extends Func
{
private static final FuncBowAtkRange _fbar_instance = new FuncBowAtkRange();
static Func getInstance()
{
return _fbar_instance;
}
private FuncBowAtkRange()
{
super(Stats.POWER_ATTACK_RANGE, 0x10, null);
setCondition(new ConditionUsingItemType(L2WeaponType.BOW.mask()));
}
@Override
public void calc(Env env)
{
if(!cond.test(env))
return;
env.value += 460;
}
}
static class FuncAtkAccuracy extends Func
{
static final FuncAtkAccuracy _faa_instance = new FuncAtkAccuracy();
static Func getInstance()
{
return _faa_instance;
}
private FuncAtkAccuracy()
{
super(Stats.ACCURACY_COMBAT, 0x10, null);
}
@Override
public void calc(Env env)
{
final int level = env.player.getLevel();
// [Square(DEX)]*6 + lvl + weapon hitbonus;
L2Character p = env.player;
if (p instanceof L2PetInstance)
env.value += Math.sqrt(env.player.getDEX());
else
{
env.value += Math.sqrt(env.player.getDEX()) * 6;
env.value += level;
if (level > 77)
env.value += (level - 77);
if (level > 69)
env.value += (level - 69);
if (env.player instanceof L2Summon)
env.value += (level < 60) ? 4 : 5;
}
}
}
static class FuncAtkEvasion extends Func
{
static final FuncAtkEvasion _fae_instance = new FuncAtkEvasion();
static Func getInstance()
{
return _fae_instance;
}
private FuncAtkEvasion()
{
super(Stats.EVASION_RATE, 0x10, null);
}
@Override
public void calc(Env env)
{
final int level = env.player.getLevel();
// [Square(DEX)]*6 + lvl;
L2Character p = env.player;
if (p instanceof L2PetInstance)
env.value += Math.sqrt(env.player.getDEX());
else
{
env.value += Math.sqrt(env.player.getDEX()) * 6;
env.value += level;
if (level > 77)
env.value += (level - 77);
if (level > 69)
env.value += (level - 69);
}
}
}
static class FuncAtkCritical extends Func
{
static final FuncAtkCritical _fac_instance = new FuncAtkCritical();
static Func getInstance()
{
return _fac_instance;
}
private FuncAtkCritical()
{
super(Stats.CRITICAL_RATE, 0x09, null);
}
@Override
public void calc(Env env)
{
env.value *= BaseStats.DEX.calcBonus(env.player);
L2Character p = env.player;
if (!(p instanceof L2PetInstance))
env.value *= 10;
env.baseValue = env.value;
}
}
static class FuncMAtkCritical extends Func
{
static final FuncMAtkCritical _fac_instance = new FuncMAtkCritical();
static Func getInstance()
{
return _fac_instance;
}
private FuncMAtkCritical()
{
super(Stats.MCRITICAL_RATE, 0x30, null);
}
@Override
public void calc(Env env)
{
L2Character p = env.player;
if(p instanceof L2Summon)
env.value = 8; // TODO: needs retail value
else if (p instanceof L2PcInstance && p.getActiveWeaponInstance() != null)
env.value *= BaseStats.WIT.calcBonus(p);
}
}
static class FuncMoveSpeed extends Func
{
static final FuncMoveSpeed _fms_instance = new FuncMoveSpeed();
static Func getInstance()
{
return _fms_instance;
}
private FuncMoveSpeed()
{
super(Stats.RUN_SPEED, 0x30, null);
}
@Override
public void calc(Env env)
{
env.value *= BaseStats.DEX.calcBonus(env.player);
}
}
static class FuncPAtkSpeed extends Func
{
static final FuncPAtkSpeed _fas_instance = new FuncPAtkSpeed();
static Func getInstance()
{
return _fas_instance;
}
private FuncPAtkSpeed()
{
super(Stats.POWER_ATTACK_SPEED, 0x20, null);
}
@Override
public void calc(Env env)
{
env.value *= BaseStats.DEX.calcBonus(env.player);
}
}
static class FuncMAtkSpeed extends Func
{
static final FuncMAtkSpeed _fas_instance = new FuncMAtkSpeed();
static Func getInstance()
{
return _fas_instance;
}
private FuncMAtkSpeed()
{
super(Stats.MAGIC_ATTACK_SPEED, 0x20, null);
}
@Override
public void calc(Env env)
{
env.value *= BaseStats.WIT.calcBonus(env.player);
}
}
static class FuncHennaSTR extends Func
{
static final FuncHennaSTR _fh_instance = new FuncHennaSTR();
static Func getInstance()
{
return _fh_instance;
}
private FuncHennaSTR()
{
super(Stats.STAT_STR, 0x10, null);
}
@Override
public void calc(Env env)
{
// L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
L2PcInstance pc = (L2PcInstance) env.player;
if (pc != null) env.value += pc.getHennaStatSTR();
}
}
static class FuncHennaDEX extends Func
{
static final FuncHennaDEX _fh_instance = new FuncHennaDEX();
static Func getInstance()
{
return _fh_instance;
}
private FuncHennaDEX()
{
super(Stats.STAT_DEX, 0x10, null);
}
@Override
public void calc(Env env)
{
// L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
L2PcInstance pc = (L2PcInstance) env.player;
if (pc != null) env.value += pc.getHennaStatDEX();
}
}
static class FuncHennaINT extends Func
{
static final FuncHennaINT _fh_instance = new FuncHennaINT();
static Func getInstance()
{
return _fh_instance;
}
private FuncHennaINT()
{
super(Stats.STAT_INT, 0x10, null);
}
@Override
public void calc(Env env)
{
// L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
L2PcInstance pc = (L2PcInstance) env.player;
if (pc != null) env.value += pc.getHennaStatINT();
}
}
static class FuncHennaMEN extends Func
{
static final FuncHennaMEN _fh_instance = new FuncHennaMEN();
static Func getInstance()
{
return _fh_instance;
}
private FuncHennaMEN()
{
super(Stats.STAT_MEN, 0x10, null);
}
@Override
public void calc(Env env)
{
// L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
L2PcInstance pc = (L2PcInstance) env.player;
if (pc != null) env.value += pc.getHennaStatMEN();
}
}
static class FuncHennaCON extends Func
{
static final FuncHennaCON _fh_instance = new FuncHennaCON();
static Func getInstance()
{
return _fh_instance;
}
private FuncHennaCON()
{
super(Stats.STAT_CON, 0x10, null);
}
@Override
public void calc(Env env)
{
// L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
L2PcInstance pc = (L2PcInstance) env.player;
if (pc != null) env.value += pc.getHennaStatCON();
}
}
static class FuncHennaWIT extends Func
{
static final FuncHennaWIT _fh_instance = new FuncHennaWIT();
static Func getInstance()
{
return _fh_instance;
}
private FuncHennaWIT()
{
super(Stats.STAT_WIT, 0x10, null);
}
@Override
public void calc(Env env)
{
// L2PcTemplate t = (L2PcTemplate)env._player.getTemplate();
L2PcInstance pc = (L2PcInstance) env.player;
if (pc != null) env.value += pc.getHennaStatWIT();
}
}
static class FuncMaxHpAdd extends Func
{
static final FuncMaxHpAdd _fmha_instance = new FuncMaxHpAdd();
static Func getInstance()
{
return _fmha_instance;
}
private FuncMaxHpAdd()
{
super(Stats.MAX_HP, 0x10, null);
}
@Override
public void calc(Env env)
{
L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
int lvl = env.player.getLevel() - t.classBaseLevel;
double hpmod = t.lvlHpMod * lvl;
double hpmax = (t.lvlHpAdd + hpmod) * lvl;
double hpmin = (t.lvlHpAdd * lvl) + hpmod;
env.value += (hpmax + hpmin) / 2;
}
}
static class FuncMaxHpMul extends Func
{
static final FuncMaxHpMul _fmhm_instance = new FuncMaxHpMul();
static Func getInstance()
{
return _fmhm_instance;
}
private FuncMaxHpMul()
{
super(Stats.MAX_HP, 0x20, null);
}
@Override
public void calc(Env env)
{
env.value *= BaseStats.CON.calcBonus(env.player);
}
}
static class FuncMaxCpAdd extends Func
{
static final FuncMaxCpAdd _fmca_instance = new FuncMaxCpAdd();
static Func getInstance()
{
return _fmca_instance;
}
private FuncMaxCpAdd()
{
super(Stats.MAX_CP, 0x10, null);
}
@Override
public void calc(Env env)
{
L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
int lvl = env.player.getLevel() - t.classBaseLevel;
double cpmod = t.lvlCpMod * lvl;
double cpmax = (t.lvlCpAdd + cpmod) * lvl;
double cpmin = (t.lvlCpAdd * lvl) + cpmod;
env.value += (cpmax + cpmin) / 2;
}
}
static class FuncMaxCpMul extends Func
{
static final FuncMaxCpMul _fmcm_instance = new FuncMaxCpMul();
static Func getInstance()
{
return _fmcm_instance;
}
private FuncMaxCpMul()
{
super(Stats.MAX_CP, 0x20, null);
}
@Override
public void calc(Env env)
{
env.value *= BaseStats.CON.calcBonus(env.player);
}
}
static class FuncMaxMpAdd extends Func
{
static final FuncMaxMpAdd _fmma_instance = new FuncMaxMpAdd();
static Func getInstance()
{
return _fmma_instance;
}
private FuncMaxMpAdd()
{
super(Stats.MAX_MP, 0x10, null);
}
@Override
public void calc(Env env)
{
L2PcTemplate t = (L2PcTemplate) env.player.getTemplate();
int lvl = env.player.getLevel() - t.classBaseLevel;
double mpmod = t.lvlMpMod * lvl;
double mpmax = (t.lvlMpAdd + mpmod) * lvl;
double mpmin = (t.lvlMpAdd * lvl) + mpmod;
env.value += (mpmax + mpmin) / 2;
}
}
static class FuncMaxMpMul extends Func
{
static final FuncMaxMpMul _fmmm_instance = new FuncMaxMpMul();
static Func getInstance()
{
return _fmmm_instance;
}
private FuncMaxMpMul()
{
super(Stats.MAX_MP, 0x20, null);
}
@Override
public void calc(Env env)
{
env.value *= BaseStats.MEN.calcBonus(env.player);
}
}
private static final Formulas _instance = new Formulas();
public static Formulas getInstance()
{
return _instance;
}
private Formulas()
{}
/**
* @param cha
* @return the period between 2 regeneration task (3s for L2Character, 5 min for L2DoorInstance).
*/
public static int getRegeneratePeriod(L2Character cha)
{
if(cha instanceof L2DoorInstance)
return HP_REGENERATE_PERIOD * 100; // 5 mins
return HP_REGENERATE_PERIOD; // 3s
}
/**
* <B><U> Concept</U> :</B><BR>
* <BR>
* A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP,
* REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a
* Mathematics function : <BR>
* <BR>
* FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
* <BR>
* To reduce cache memory use, L2NPCInstances who don't have skills share the same Calculator set called
* <B>NPC_STD_CALCULATOR</B>.<BR>
* <BR>
* @return the standard NPC Calculator set containing ACCURACY_COMBAT and EVASION_RATE.
*/
public Calculator[] getStdNPCCalculators()
{
Calculator[] std = new Calculator[Stats.NUM_STATS];
std[Stats.MAX_HP.ordinal()] = new Calculator();
std[Stats.MAX_HP.ordinal()].addFunc(FuncMaxHpMul.getInstance());
std[Stats.MAX_MP.ordinal()] = new Calculator();
std[Stats.MAX_MP.ordinal()].addFunc(FuncMaxMpMul.getInstance());
std[Stats.POWER_ATTACK.ordinal()] = new Calculator();
std[Stats.POWER_ATTACK.ordinal()].addFunc(FuncPAtkMod.getInstance());
std[Stats.MAGIC_ATTACK.ordinal()] = new Calculator();
std[Stats.MAGIC_ATTACK.ordinal()].addFunc(FuncMAtkMod.getInstance());
std[Stats.POWER_DEFENCE.ordinal()] = new Calculator();
std[Stats.POWER_DEFENCE.ordinal()].addFunc(FuncPDefMod.getInstance());
std[Stats.MAGIC_DEFENCE.ordinal()] = new Calculator();
std[Stats.MAGIC_DEFENCE.ordinal()].addFunc(FuncMDefMod.getInstance());
std[Stats.CRITICAL_RATE.ordinal()] = new Calculator();
std[Stats.CRITICAL_RATE.ordinal()].addFunc(FuncAtkCritical.getInstance());
std[Stats.MCRITICAL_RATE.ordinal()] = new Calculator();
std[Stats.MCRITICAL_RATE.ordinal()].addFunc(FuncMAtkCritical.getInstance());
std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
std[Stats.EVASION_RATE.ordinal()] = new Calculator();
std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
std[Stats.POWER_ATTACK_SPEED.ordinal()] = new Calculator();
std[Stats.POWER_ATTACK_SPEED.ordinal()].addFunc(FuncPAtkSpeed.getInstance());
std[Stats.MAGIC_ATTACK_SPEED.ordinal()] = new Calculator();
std[Stats.MAGIC_ATTACK_SPEED.ordinal()].addFunc(FuncMAtkSpeed.getInstance());
std[Stats.RUN_SPEED.ordinal()] = new Calculator();
std[Stats.RUN_SPEED.ordinal()].addFunc(FuncMoveSpeed.getInstance());
return std;
}
/*
// Add the FuncAtkAccuracy to the Standard Calculator of ACCURACY_COMBAT
std[Stats.ACCURACY_COMBAT.ordinal()] = new Calculator();
std[Stats.ACCURACY_COMBAT.ordinal()].addFunc(FuncAtkAccuracy.getInstance());
// Add the FuncAtkEvasion to the Standard Calculator of EVASION_RATE
std[Stats.EVASION_RATE.ordinal()] = new Calculator();
std[Stats.EVASION_RATE.ordinal()].addFunc(FuncAtkEvasion.getInstance());
return std;
}
*/
/**
* Add basics Func objects to L2PcInstance and L2Summon.<BR>
* <BR>
* <B><U> Concept</U> :</B><BR>
* <BR>
* A calculator is created to manage and dynamically calculate the effect of a character property (ex : MAX_HP,
* REGENERATE_HP_RATE...). In fact, each calculator is a table of Func object in which each Func represents a
* mathematic function : <BR>
* <BR>
* FuncAtkAccuracy -> Math.sqrt(_player.getDEX())*6+_player.getLevel()<BR>
* <BR>
*
* @param cha L2PcInstance or L2Summon that must obtain basic Func objects
*/
public void addFuncsToNewCharacter(L2Character cha)
{
if(cha instanceof L2PcInstance)
{
cha.addStatFunc(FuncMaxHpAdd.getInstance());
cha.addStatFunc(FuncMaxHpMul.getInstance());
cha.addStatFunc(FuncMaxCpAdd.getInstance());
cha.addStatFunc(FuncMaxCpMul.getInstance());
cha.addStatFunc(FuncMaxMpAdd.getInstance());
cha.addStatFunc(FuncMaxMpMul.getInstance());
//cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
//cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_CP_RATE));
//cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
cha.addStatFunc(FuncBowAtkRange.getInstance());
//cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_ATTACK));
//cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.POWER_DEFENCE));
//cha.addStatFunc(FuncMultLevelMod.getInstance(Stats.MAGIC_DEFENCE));
cha.addStatFunc(FuncPAtkMod.getInstance());
cha.addStatFunc(FuncMAtkMod.getInstance());
cha.addStatFunc(FuncPDefMod.getInstance());
cha.addStatFunc(FuncMDefMod.getInstance());
cha.addStatFunc(FuncAtkCritical.getInstance());
cha.addStatFunc(FuncMAtkCritical.getInstance());
cha.addStatFunc(FuncAtkAccuracy.getInstance());
cha.addStatFunc(FuncAtkEvasion.getInstance());
cha.addStatFunc(FuncPAtkSpeed.getInstance());
cha.addStatFunc(FuncMAtkSpeed.getInstance());
cha.addStatFunc(FuncMoveSpeed.getInstance());
cha.addStatFunc(FuncHennaSTR.getInstance());
cha.addStatFunc(FuncHennaDEX.getInstance());
cha.addStatFunc(FuncHennaINT.getInstance());
cha.addStatFunc(FuncHennaMEN.getInstance());
cha.addStatFunc(FuncHennaCON.getInstance());
cha.addStatFunc(FuncHennaWIT.getInstance());
}
else if(cha instanceof L2PetInstance)
{
cha.addStatFunc(FuncPAtkMod.getInstance());
//cha.addStatFunc(FuncMAtkMod.getInstance());
//cha.addStatFunc(FuncPDefMod.getInstance());
cha.addStatFunc(FuncMDefMod.getInstance());
cha.addStatFunc(FuncAtkCritical.getInstance());
cha.addStatFunc(FuncMAtkCritical.getInstance());
cha.addStatFunc(FuncAtkAccuracy.getInstance());
cha.addStatFunc(FuncAtkEvasion.getInstance());
cha.addStatFunc(FuncMoveSpeed.getInstance());
cha.addStatFunc(FuncPAtkSpeed.getInstance());
cha.addStatFunc(FuncMAtkSpeed.getInstance());
}
else if(cha instanceof L2Summon)
{
//cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_HP_RATE));
//cha.addStatFunc(FuncMultRegenResting.getInstance(Stats.REGENERATE_MP_RATE));
cha.addStatFunc(FuncAtkCritical.getInstance());
cha.addStatFunc(FuncMAtkCritical.getInstance());
cha.addStatFunc(FuncAtkAccuracy.getInstance());
cha.addStatFunc(FuncAtkEvasion.getInstance());
cha.addStatFunc(FuncMoveSpeed.getInstance());
}
}
/**
* Calculate the HP regen rate (base + modifiers).<BR>
* <BR>
* @param cha
* @return
*/
public final static double calcHpRegen(L2Character cha)
{
double init = cha.getTemplate().baseHpReg;
double hpRegenMultiplier = cha.isRaid() ? Config.RAID_HP_REGEN_MULTIPLIER : Config.HP_REGEN_MULTIPLIER;
double hpRegenBonus = 0;
if(Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
{
hpRegenMultiplier *= Config.L2JMOD_CHAMPION_HP_REGEN;
}
if(cha instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) cha;
// Calculate correct baseHpReg value for certain level of PC
init += (player.getLevel() > 10) ? ((player.getLevel() - 1) / 10.0) : 0.5;
// SevenSigns Festival modifier
if(SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
{
hpRegenMultiplier *= Formulas.calcFestivalRegenModifier(player);
}
else
{
double siegeModifier = Formulas.calcSiegeRegenModifer(player);
if(siegeModifier > 0)
{
hpRegenMultiplier *= siegeModifier;
}
}
if(player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
{
int clanHallIndex = player.getClan().getHasHideout();
if(clanHallIndex > 0)
{
ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
if(clansHall != null)
if(clansHall.getFunction(ClanHall.FUNC_RESTORE_HP) != null)
{
hpRegenMultiplier *= 1 + clansHall.getFunction(ClanHall.FUNC_RESTORE_HP).getLvl() / 100;
}
}
}
// Mother Tree effect is calculated at last
if(player.isInsideZone(L2Character.ZONE_MOTHERTREE))
{
hpRegenBonus += 2;
}
// Calculate Movement bonus
if(player.isSitting())
{
hpRegenMultiplier *= 1.5; // Sitting
}
else if(!player.isMoving())
{
hpRegenMultiplier *= 1.1; // Staying
}
else if(player.isRunning())
{
hpRegenMultiplier *= 0.7; // Running
}
// Add CON bonus
//init *= cha.getLevelMod() * CONbonus[cha.getCON()];
init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
}
if(init < 1)
{
init = 1;
}
return cha.calcStat(Stats.REGENERATE_HP_RATE, init, null, null) * hpRegenMultiplier + hpRegenBonus;
}
/**
* Calculate the MP regen rate (base + modifiers).<BR>
* <BR>
* @param cha
* @return
*/
public final static double calcMpRegen(L2Character cha)
{
double init = cha.getTemplate().baseMpReg;
double mpRegenMultiplier = cha.isRaid() ? Config.RAID_MP_REGEN_MULTIPLIER : Config.MP_REGEN_MULTIPLIER;
double mpRegenBonus = 0;
if(cha instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) cha;
// Calculate correct baseMpReg value for certain level of PC
init += 0.3 * ((player.getLevel() - 1) / 10.0);
// SevenSigns Festival modifier
if(SevenSignsFestival.getInstance().isFestivalInProgress() && player.isFestivalParticipant())
{
mpRegenMultiplier *= calcFestivalRegenModifier(player);
}
// Mother Tree effect is calculated at last
if(player.isInsideZone(L2Character.ZONE_MOTHERTREE))
{
mpRegenBonus += 1;
}
if(player.isInsideZone(L2Character.ZONE_CLANHALL) && player.getClan() != null)
{
int clanHallIndex = player.getClan().getHasHideout();
if(clanHallIndex > 0)
{
ClanHall clansHall = ClanHallManager.getInstance().getClanHallById(clanHallIndex);
if(clansHall != null)
if(clansHall.getFunction(ClanHall.FUNC_RESTORE_MP) != null)
{
mpRegenMultiplier *= 1 + clansHall.getFunction(ClanHall.FUNC_RESTORE_MP).getLvl() / 100;
}
}
}
// Calculate Movement bonus
if(player.isSitting())
{
mpRegenMultiplier *= 1.5; // Sitting
}
else if(!player.isMoving())
{
mpRegenMultiplier *= 1.1; // Staying
}
else if(player.isRunning())
{
mpRegenMultiplier *= 0.7; // Running
}
// Add MEN bonus
init *= cha.getLevelMod() * BaseStats.MEN.calcBonus(cha);
}
if(init < 1)
{
init = 1;
}
return cha.calcStat(Stats.REGENERATE_MP_RATE, init, null, null) * mpRegenMultiplier + mpRegenBonus;
}
/**
* Calculate the CP regen rate (base + modifiers).<BR>
* <BR>
* @param cha
* @return
*/
public final static double calcCpRegen(L2Character cha)
{
double init = cha.getTemplate().baseHpReg;
double cpRegenMultiplier = Config.CP_REGEN_MULTIPLIER;
double cpRegenBonus = 0;
if(cha instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) cha;
// Calculate correct baseHpReg value for certain level of PC
init += player.getLevel() > 10 ? (player.getLevel() - 1) / 10.0 : 0.5;
// Calculate Movement bonus
if(player.isSitting())
{
cpRegenMultiplier *= 1.5; // Sitting
}
else if(!player.isMoving())
{
cpRegenMultiplier *= 1.1; // Staying
}
else if(player.isRunning())
{
cpRegenMultiplier *= 0.7; // Running
}
}
else
{
// Calculate Movement bonus
if(!cha.isMoving())
{
cpRegenMultiplier *= 1.1; // Staying
}
else if(cha.isRunning())
{
cpRegenMultiplier *= 0.7; // Running
}
}
// Apply CON bonus
init *= cha.getLevelMod() * BaseStats.CON.calcBonus(cha);
if (init < 1)
init = 1;
return cha.calcStat(Stats.REGENERATE_CP_RATE, init, null, null) * cpRegenMultiplier + cpRegenBonus;
}
@SuppressWarnings("deprecation")
public final static double calcFestivalRegenModifier(L2PcInstance activeChar)
{
final int[] festivalInfo = SevenSignsFestival.getInstance().getFestivalForPlayer(activeChar);
final int oracle = festivalInfo[0];
final int festivalId = festivalInfo[1];
int[] festivalCenter;
// If the player isn't found in the festival, leave the regen rate as it is.
if(festivalId < 0)
return 0;
// Retrieve the X and Y coords for the center of the festival arena the player is in.
if(oracle == SevenSigns.CABAL_DAWN)
{
festivalCenter = SevenSignsFestival.FESTIVAL_DAWN_PLAYER_SPAWNS[festivalId];
}
else
{
festivalCenter = SevenSignsFestival.FESTIVAL_DUSK_PLAYER_SPAWNS[festivalId];
}
// Check the distance between the player and the player spawn point, in the center of the arena.
double distToCenter = activeChar.getDistance(festivalCenter[0], festivalCenter[1]);
if(Config.DEBUG)
{
_log.info("Distance: " + distToCenter + ", RegenMulti: " + distToCenter * 2.5 / 50);
}
return 1.0 - distToCenter * 0.0005; // Maximum Decreased Regen of ~ -65%;
}
public final static double calcSiegeRegenModifer(L2PcInstance activeChar)
{
if(activeChar == null || activeChar.getClan() == null)
return 0;
Siege siege = SiegeManager.getInstance().getSiege(activeChar.getPosition().getX(), activeChar.getPosition().getY(), activeChar.getPosition().getZ());
if(siege == null || !siege.getIsInProgress())
return 0;
L2SiegeClan siegeClan = siege.getAttackerClan(activeChar.getClan().getClanId());
if(siegeClan == null || siegeClan.getFlag().size() == 0 || !Util.checkIfInRange(200, activeChar, siegeClan.getFlag().get(0), true))
return 0;
return 1.5; // If all is true, then modifer will be 50% more
}
/**
* Calculate blow damage based on cAtk
* @param attacker
* @param target
* @param skill
* @param shld
* @param crit
* @param ss
* @return
*/
public static double calcBlowDamage(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean crit, boolean ss)
{
/*
* wtf is this shit -Nefer
*
if((skill.getCondition() & L2Skill.COND_BEHIND) != 0 && !attacker.isBehind(target))
return 0;
*/
double damage = attacker.getPAtk(target);
double defence = target.getPDef(attacker);
if(ss)
{
damage *= 2.;
}
if(shld)
{
defence += target.getShldDef();
}
if(crit){
//double cAtkMultiplied = (damage) + attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
double improvedDamageByCriticalVuln = target.calcStat(Stats.CRIT_VULN, damage, target, skill);
double improvedDamageByCriticalVulnAndAdd = (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, improvedDamageByCriticalVuln, target, skill));
if(Config.DEBUG){
System.out.println("Attacker '"+attacker.getName()+"' Dagger Critical Damage Debug:");
System.out.println(" - Initial Damage: "+damage);
System.out.println(" - improvedDamageByCriticalVuln: "+improvedDamageByCriticalVuln);
System.out.println(" - improvedDamageByCriticalVulnAndAdd: "+improvedDamageByCriticalVulnAndAdd);
}
damage = improvedDamageByCriticalVulnAndAdd;
/*
damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, (damage+power), target, skill);
damage += attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 6.5;
damage *= target.calcStat(Stats.CRIT_VULN, target.getTemplate().baseCritVuln, target, skill);
*/
L2Effect vicious = attacker.getFirstEffect(312);
if (vicious != null && damage > 1)
{
for (Func func : vicious.getStatFuncs())
{
Env env = new Env();
env.player = attacker;
env.target = target;
env.skill = skill;
env.value = damage;
func.calc(env);
damage = (int) env.value;
}
}
}
//skill add is not influenced by criticals improvements, so it's applied later
double skillpower = skill.getPower(attacker);
float ssboost = skill.getSSBoost();
if(ssboost <= 0)
damage += skillpower;
else if(ssboost > 0)
{
if(ss)
{
skillpower *= ssboost;
damage += skillpower;
}
else
damage += skillpower;
}
//possible skill power critical hit, based on Official Description:
/* skill critical effects
* (skill damage x2) have been added
* */
if(Formulas.calcCrit(skill.getBaseCritRate() * 10 * BaseStats.DEX.calcBonus(attacker)))
damage*=2;
damage *= 70. / defence;
//finally, apply the critical multiplier if present (it's not subjected to defense)
if(crit){
damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
}
//Multiplier should be removed, it's false ??
//damage += 1.5 * attacker.calcStat(Stats.CRITICAL_DAMAGE, damage + power, target, skill);
//damage *= (double)attacker.getLevel()/target.getLevel();
// get the vulnerability for the instance due to skills (buffs, passives, toggles, etc)
damage = target.calcStat(Stats.DAGGER_WPN_VULN, damage, target, null);
// get the natural vulnerability for the template
if(target instanceof L2NpcInstance)
{
damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(Stats.DAGGER_WPN_VULN);
}
// Weapon random damage
damage *= attacker.getRandomDamageMultiplier();
// After C4 nobles make 4% more dmg in PvP.
if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
{
damage *= 1.04;
}
// Sami: Must be removed, after armor resistances are checked.
// These values are a quick fix to balance dagger gameplay and give
// armor resistances vs dagger. daggerWpnRes could also be used if a skill
// was given to all classes. The values here try to be a compromise.
// They were originally added in a late C4 rev (2289).
if(target instanceof L2PcInstance)
{
L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
if(armor != null)
{
if(((L2PcInstance) target).isWearingHeavyArmor())
{
damage /= Config.ALT_DAGGER_DMG_VS_HEAVY;
}
if(((L2PcInstance) target).isWearingLightArmor())
{
damage /= Config.ALT_DAGGER_DMG_VS_LIGHT;
}
if(((L2PcInstance) target).isWearingMagicArmor())
{
damage /= Config.ALT_DAGGER_DMG_VS_ROBE;
}
}
}
if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}else{
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}
return damage < 1 ? 1. : damage;
}
/**
* Calculated damage caused by ATTACK of attacker on target, called separatly for each weapon, if dual-weapon is
* used.
*
* @param attacker player or NPC that makes ATTACK
* @param target player or NPC, target of ATTACK
* @param skill
* @param shld
* @param crit if the ATTACK have critical success
* @param dual if dual weapon is used
* @param ss if weapon item was charged by soulshot
* @return damage points
*/
public final static double calcPhysDam(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean crit, boolean dual, boolean ss)
{
if(attacker instanceof L2PcInstance)
{
L2PcInstance pcInst = (L2PcInstance) attacker;
if(pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
return 0;
}
double damage = attacker.getPAtk(target);
double defence = target.getPDef(attacker);
if(ss)
{
damage *= 2;
}
if(skill != null)
{
double skillpower = skill.getPower(attacker);
float ssboost = skill.getSSBoost();
if(ssboost <= 0)
{
damage += skillpower;
}
else if(ssboost > 0)
{
if(ss)
{
skillpower *= ssboost;
damage += skillpower;
}
else
{
damage += skillpower;
}
}
}
// In C5 summons make 10 % less dmg in PvP.
if(attacker instanceof L2Summon && target instanceof L2PcInstance)
{
damage *= 0.9;
}
// After C4 nobles make 4% more dmg in PvP.
if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
{
damage *= 1.04;
}
// defence modifier depending of the attacker weapon
L2Weapon weapon = attacker.getActiveWeaponItem();
Stats stat = null;
if(weapon != null)
{
switch(weapon.getItemType())
{
case BOW:
stat = Stats.BOW_WPN_VULN;
break;
case BLUNT:
stat = Stats.BLUNT_WPN_VULN;
break;
case DAGGER:
stat = Stats.DAGGER_WPN_VULN;
break;
case DUAL:
stat = Stats.DUAL_WPN_VULN;
break;
case DUALFIST:
stat = Stats.DUALFIST_WPN_VULN;
break;
case ETC:
stat = Stats.ETC_WPN_VULN;
break;
case FIST:
stat = Stats.FIST_WPN_VULN;
break;
case POLE:
stat = Stats.POLE_WPN_VULN;
break;
case SWORD:
stat = Stats.SWORD_WPN_VULN;
break;
case BIGSWORD:
stat = Stats.BIGSWORD_WPN_VULN;
break;
case BIGBLUNT:
stat = Stats.BIGBLUNT_WPN_VULN;
break;
}
}
if (crit)
{
//Finally retail like formula
double cAtkMultiplied = damage + attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
double cAtkVuln = target.calcStat(Stats.CRIT_VULN, 1, target, null);
double improvedDamageByCriticalMulAndVuln = cAtkMultiplied * cAtkVuln;
double improvedDamageByCriticalMulAndAdd = improvedDamageByCriticalMulAndVuln + attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill);
if(Config.DEBUG){
System.out.println("Attacker '"+attacker.getName()+"' Critical Damage Debug:");
System.out.println(" - Initial Damage: "+damage);
System.out.println(" - Damage increased of mult: "+cAtkMultiplied);
System.out.println(" - cAtkVuln Mult: "+cAtkVuln);
System.out.println(" - improvedDamageByCriticalMulAndVuln: "+improvedDamageByCriticalMulAndVuln);
System.out.println(" - improvedDamageByCriticalMulAndAdd: "+improvedDamageByCriticalMulAndAdd);
}
damage = improvedDamageByCriticalMulAndAdd;
}
damage = 70 * damage / defence;
if(shld && !Config.ALT_GAME_SHIELD_BLOCKS)
{
defence += target.getShldDef();
}
//damage = 70 * damage / defence;
if(stat != null)
{
// get the vulnerability due to skills (buffs, passives, toggles, etc)
damage = target.calcStat(stat, damage, target, null);
if(target instanceof L2NpcInstance)
{
// get the natural vulnerability for the template
damage *= ((L2NpcInstance) target).getTemplate().getVulnerability(stat);
}
}
damage += Rnd.nextDouble() * damage / 10;
// damage += _rnd.nextDouble()* attacker.getRandomDamage(target);
// }
if(shld && Config.ALT_GAME_SHIELD_BLOCKS)
{
damage -= target.getShldDef();
if(damage < 0)
{
damage = 0;
}
}
if(target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
{
L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
if(armor != null)
{
if(((L2PcInstance) target).isWearingHeavyArmor())
{
damage /= Config.ALT_DAGGER_DMG_VS_HEAVY;
}
if(((L2PcInstance) target).isWearingLightArmor())
{
damage /= Config.ALT_DAGGER_DMG_VS_LIGHT;
}
if(((L2PcInstance) target).isWearingMagicArmor())
{
damage /= Config.ALT_DAGGER_DMG_VS_ROBE;
}
}
}
if(attacker instanceof L2NpcInstance)
{
//Skill Race : Undead
if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.UNDEAD)
{
damage /= attacker.getPDefUndead(target);
}
if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.PLANT)
{
damage /= attacker.getPDefPlants(target);
}
if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.BUG)
{
damage /= attacker.getPDefInsects(target);
}
if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.ANIMAL)
{
damage /= attacker.getPDefAnimals(target);
}
if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.BEAST)
{
damage /= attacker.getPDefMonsters(target);
}
if(((L2NpcInstance) attacker).getTemplate().getRace() == L2NpcTemplate.Race.DRAGON)
{
damage /= attacker.getPDefDragons(target);
}
}
if(target instanceof L2NpcInstance)
{
switch(((L2NpcInstance) target).getTemplate().getRace())
{
case UNDEAD:
damage *= attacker.getPAtkUndead(target);
break;
case BEAST:
damage *= attacker.getPAtkMonsters(target);
break;
case ANIMAL:
damage *= attacker.getPAtkAnimals(target);
break;
case PLANT:
damage *= attacker.getPAtkPlants(target);
break;
case DRAGON:
damage *= attacker.getPAtkDragons(target);
break;
case ANGEL:
damage *= attacker.getPAtkAngels(target);
break;
case BUG:
damage *= attacker.getPAtkInsects(target);
break;
default:
// nothing
break;
}
}
if(shld)
{
if(100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
{
damage = 1;
target.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
}
}
if(damage > 0 && damage < 1)
{
damage = 1;
}
else if(damage < 0)
{
damage = 0;
}
// Dmg bonusses in PvP fight
if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon))
{
if(skill == null)
{
damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
}
else
{
damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
}
}
if(attacker instanceof L2PcInstance)
{
if(((L2PcInstance) attacker).getClassId().isMage())
{
damage = damage * Config.ALT_MAGES_PHYSICAL_DAMAGE_MULTI;
}
else
{
damage = damage * Config.ALT_FIGHTERS_PHYSICAL_DAMAGE_MULTI;
}
}
else if(attacker instanceof L2Summon)
{
damage = damage * Config.ALT_PETS_PHYSICAL_DAMAGE_MULTI;
}
else if(attacker instanceof L2NpcInstance)
{
damage = damage * Config.ALT_NPC_PHYSICAL_DAMAGE_MULTI;
}
if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}else{
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}
return damage;
}
public final static double calcMagicDam(L2Character attacker, L2Character target, L2Skill skill, boolean ss, boolean bss, boolean mcrit)
{
// Add Matk/Mdef Bonus
int ssModifier = 1;
// Add Bonus for Sps/SS
if(attacker instanceof L2Summon && !(attacker instanceof L2PetInstance)){
if (bss){
//((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
ssModifier = 4;
}else if(ss){
//((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
ssModifier = 2;
}
}else{
L2ItemInstance weapon = attacker.getActiveWeaponInstance();
if(weapon!=null){
if (bss){
//weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
ssModifier = 4;
}else if (ss){
//weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
ssModifier = 2;
}
}
}
if(attacker instanceof L2PcInstance)
{
L2PcInstance pcInst = (L2PcInstance) attacker;
if(pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
return 0;
}
double mAtk = attacker.getMAtk(target, skill);
double mDef = target.getMDef(attacker, skill);
//apply ss bonus
mAtk *= ssModifier;
double damage = 91 * Math.sqrt(mAtk) / mDef * skill.getPower(attacker) * calcSkillVulnerability(target, skill);
// In C5 summons make 10 % less dmg in PvP.
if(attacker instanceof L2Summon && target instanceof L2PcInstance)
{
damage *= 0.9;
}
// After C4 nobles make 4% more dmg in PvP.
if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
{
damage *= 1.04;
}
// Failure calculation
if(Config.ALT_GAME_MAGICFAILURES && !calcMagicSuccess(attacker, target, skill))
{
if(attacker instanceof L2PcInstance)
{
if(calcMagicSuccess(attacker, target, skill) && target.getLevel() - attacker.getLevel() <= 9)
{
if(skill.getSkillType() == SkillType.DRAIN)
{
attacker.sendPacket(new SystemMessage(SystemMessageId.DRAIN_HALF_SUCCESFUL));
}
else
{
attacker.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
}
damage /= 2;
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.S1_WAS_UNAFFECTED_BY_S2);
sm.addString(target.getName());
sm.addSkillName(skill.getId());
attacker.sendPacket(sm);
damage = 1;
}
}
if(target instanceof L2PcInstance)
{
if(skill.getSkillType() == SkillType.DRAIN)
{
SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_DRAIN);
sm.addString(attacker.getName());
target.sendPacket(sm);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.RESISTED_S1_MAGIC);
sm.addString(attacker.getName());
target.sendPacket(sm);
}
}
}
else if(mcrit)
{
//damage *= 4;
damage *= Config.MAGIC_CRITICAL_POWER;
}
// Pvp bonusses for dmg
if((attacker instanceof L2PcInstance || attacker instanceof L2Summon) && (target instanceof L2PcInstance || target instanceof L2Summon))
{
if(skill.isMagic())
{
damage *= attacker.calcStat(Stats.PVP_MAGICAL_DMG, 1, null, null);
}
else
{
damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
}
}
if(attacker instanceof L2PcInstance)
{
if(((L2PcInstance) attacker).getClassId().isMage())
{
damage = damage * Config.ALT_MAGES_MAGICAL_DAMAGE_MULTI;
}
else
{
damage = damage * Config.ALT_FIGHTERS_MAGICAL_DAMAGE_MULTI;
}
}
else if(attacker instanceof L2Summon)
{
damage = damage * Config.ALT_PETS_MAGICAL_DAMAGE_MULTI;
}
else if(attacker instanceof L2NpcInstance)
{
damage = damage * Config.ALT_NPC_MAGICAL_DAMAGE_MULTI;
}
if(target instanceof L2PlayableInstance)
{
damage *= skill.getPvpMulti();
}
if(skill.getSkillType() == SkillType.DEATHLINK)
{
damage = damage * (1.0 - attacker.getStatus().getCurrentHp() / attacker.getMaxHp()) * 2.0;
}
if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}else{
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}
return damage;
}
public static final double calcMagicDam(L2CubicInstance attacker, L2Character target, L2Skill skill, boolean mcrit)
{
double damage = calcMagicDam(attacker.getOwner(), target, skill, false, false , mcrit);
return damage;
}
/**
* @param rate
* @return true in case of critical hit
*/
public final static boolean calcCrit(double rate)
{
return rate > Rnd.get(1000);
}
/**
* Calcul value of blow success
* @param activeChar
* @param target
* @param chance
* @return
*/
public final boolean calcBlow(L2Character activeChar, L2Character target, int chance)
{
return activeChar.calcStat(Stats.BLOW_RATE, chance * (1.0 + (activeChar.getDEX() - 20) / 100), target, null) > Rnd.get(100);
}
/**
* Calcul value of lethal chance
* @param activeChar
* @param target
* @param baseLethal
* @return
*/
public final static double calcLethal(L2Character activeChar, L2Character target, int baseLethal)
{
return activeChar.calcStat(Stats.LETHAL_RATE, (baseLethal * (double) activeChar.getLevel() / target.getLevel()), target, null);
}
public static final boolean calcLethalHit(L2Character activeChar, L2Character target, L2Skill skill)
{
if((target.isRaid() && Config.ALLOW_RAID_LETHAL) || (!target.isRaid() && !(target instanceof L2DoorInstance) && !(Config.ALLOW_LETHAL_PROTECTION_MOBS && target instanceof L2NpcInstance && (Config.LIST_LETHAL_PROTECTED_MOBS.contains(((L2NpcInstance) target).getNpcId())))))
if ((!target.isRaid() || Config.ALLOW_RAID_LETHAL)
&& !(target instanceof L2DoorInstance)
&& !(target instanceof L2NpcInstance && ((L2NpcInstance) target).getNpcId() == 35062)
&& !(Config.ALLOW_LETHAL_PROTECTION_MOBS && target instanceof L2NpcInstance && (Config.LIST_LETHAL_PROTECTED_MOBS.contains(((L2NpcInstance) target).getNpcId()))))
{
//activeChar.sendMessage(Double.toString(chance));
//activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance2(),skill.getMagicLevel())));
//activeChar.sendMessage(Double.toString(calcLethal(activeChar, target, skill.getLethalChance1(),skill.getMagicLevel())));
// 2nd lethal effect activate (cp,hp to 1 or if target is npc then hp to 1)
if (skill.getLethalChance2() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance2()))
{
if (target instanceof L2NpcInstance)
target.reduceCurrentHp(target.getCurrentHp() - 1, activeChar);
else if (target instanceof L2PcInstance) // If is a active player set his HP and CP to 1
{
L2PcInstance player = (L2PcInstance) target;
if (!player.isInvul())
{
if (!(activeChar instanceof L2PcInstance &&
(((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
{
player.setCurrentHp(1);
player.setCurrentCp(1);
player.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE_SUCCESSFUL));
}
}
}
activeChar.sendPacket(new SystemMessage(SystemMessageId.LETHAL_STRIKE));
}
else if (skill.getLethalChance1() > 0 && Rnd.get(1000) < calcLethal(activeChar, target, skill.getLethalChance1()))
{
if (target instanceof L2PcInstance)
{
L2PcInstance player = (L2PcInstance) target;
if (!player.isInvul())
{
if (!(activeChar instanceof L2PcInstance &&
(((L2PcInstance)activeChar).isGM() && !((L2PcInstance)activeChar).getAccessLevel().canGiveDamage())))
{
player.setCurrentCp(1); // Set CP to 1
player.sendPacket(SystemMessage.sendString("Combat points disappear when hit with a half kill skill"));
}
}
}
//TODO: remove half kill since SYSMsg got changed.
/*else if (target instanceof L2Npc) // If is a monster remove first damage and after 50% of current hp
target.reduceCurrentHp(target.getCurrentHp() / 2, activeChar, skill);*/
}
else
return false;
}
else
return false;
return true;
}
public final static boolean calcMCrit(double mRate)
{
return mRate > Rnd.get(1000);
}
/**
* @param target
* @param dmg
* @return true in case when ATTACK is canceled due to hit
*/
public final static boolean calcAtkBreak(L2Character target, double dmg)
{
if(target instanceof L2PcInstance)
{
if(((L2PcInstance) target).getForceBuff() != null)
return true;
// if (target.isCastingNow()&& target.getLastSkillCast() != null)
// if (target.getLastSkillCast().isCancelIfHit())
// return true;
}
double init = 0;
if(Config.ALT_GAME_CANCEL_CAST && target.isCastingNow())
{
init = 15;
}
if(Config.ALT_GAME_CANCEL_BOW && target.isAttackingNow())
{
L2Weapon wpn = target.getActiveWeaponItem();
if(wpn != null && wpn.getItemType() == L2WeaponType.BOW)
{
init = 15;
}
}
if(target.isRaid() || target.isInvul() || init <= 0)
return false; // No attack break
// Chance of break is higher with higher dmg
init += Math.sqrt(13 * dmg);
// Chance is affected by target MEN
init -= (BaseStats.MEN.calcBonus(target) * 100 - 100);
// Calculate all modifiers for ATTACK_CANCEL
double rate = target.calcStat(Stats.ATTACK_CANCEL, init, null, null);
// Adjust the rate to be between 1 and 99
if(rate > 99)
{
rate = 99;
}
else if(rate < 1)
{
rate = 1;
}
return Rnd.get(100) < rate;
}
/**
* Calculate delay (in milliseconds) before next ATTACK
* @param attacker
* @param target
* @param rate
* @return
*/
public final int calcPAtkSpd(L2Character attacker, L2Character target, double rate)
{
// measured Oct 2006 by Tank6585, formula by Sami
// attack speed 312 equals 1500 ms delay... (or 300 + 40 ms delay?)
if(rate < 2)
return 2700;
return (int) (470000 / rate);
}
/**
* Calculate delay (in milliseconds) for skills cast
* @param attacker
* @param target
* @param skill
* @param skillTime
* @return
*/
public final int calcMAtkSpd(L2Character attacker, L2Character target, L2Skill skill, double skillTime)
{
if(skill.isMagic())
return (int) (skillTime * 333 / attacker.getMAtkSpd());
return (int) (skillTime * 333 / attacker.getPAtkSpd());
}
/**
* Calculate delay (in milliseconds) for skills cast
* @param attacker
* @param skill
* @param skillTime
* @return
*/
public final int calcMAtkSpd(L2Character attacker, L2Skill skill, double skillTime)
{
if(skill.isMagic())
return (int) (skillTime * 333 / attacker.getMAtkSpd());
return (int) (skillTime * 333 / attacker.getPAtkSpd());
}
/**
* @param attacker
* @param target
* @return true if hit missed (taget evaded)
*/
public static boolean calcHitMiss(L2Character attacker, L2Character target)
{
/*
// OLD FORMULA
// accuracy+dexterity => probability to hit in percents
int acc_attacker;
int evas_target;
acc_attacker = attacker.getAccuracy();
evas_target = target.getEvasionRate(attacker);
int d = 85 + acc_attacker - evas_target;
return d < Rnd.get(100);
*/
int chance = (80 + (2 * (attacker.getAccuracy() - target.getEvasionRate(attacker))))*10;
// Get additional bonus from the conditions when you are attacking
chance *= hitConditionBonus.getConditionBonus(attacker, target);
chance = Math.max(chance, 200);
chance = Math.min(chance, 980);
return chance < Rnd.get(1000);
}
/**
* @param attacker
* @param target
* @return true if shield defence successfull
*/
public static boolean calcShldUse(L2Character attacker, L2Character target)
{
L2Weapon at_weapon = attacker.getActiveWeaponItem();
// double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null) * DEXbonus[target.getDEX()];
double shldRate = target.calcStat(Stats.SHIELD_RATE, 0, attacker, null) * BaseStats.DEX.calcBonus(target);
if (shldRate == 0.0)
return false;
// Check for passive skill Aegis (316) or Aegis Stance (318)
// Like L2OFF you can't parry if your target is behind you
if (target.getKnownSkill(316) == null && target.getFirstEffect(318) == null)
if (target.isBehind(attacker) || !target.isFront(attacker) || !attacker.isFront(target))
return false;
// if attacker use bow and target wear shield, shield block rate is multiplied by 1.3 (30%)
if (at_weapon != null && at_weapon.getItemType() == L2WeaponType.BOW)
{
shldRate *= 1.3;
}
return shldRate > Rnd.get(100);
}
public boolean calcMagicAffected(L2Character actor, L2Character target, L2Skill skill)
{
// TODO: CHECK/FIX THIS FORMULA UP!!
SkillType type = skill.getSkillType();
double defence = 0;
if(skill.isActive() && skill.isOffensive())
{
defence = target.getMDef(actor, skill);
}
double attack = 2 * actor.getMAtk(target, skill) * calcSkillVulnerability(target, skill);
double d = (attack - defence) / (attack + defence);
if(target.isRaid() && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.AGGDEBUFF))
{
if(d > 0 && Rnd.get(1000) == 1)
return true;
return false;
}
if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
return false;
d += 0.5 * Rnd.nextGaussian();
return d > 0;
}
public static double calcSkillVulnerability(L2Character target, L2Skill skill)
{
double multiplier = 1; // initialize...
// Get the skill type to calculate its effect in function of base stats
// of the L2Character target
if(skill != null)
{
// first, get the natural template vulnerability values for the target
Stats stat = skill.getStat();
if(stat != null)
{
switch(stat)
{
case AGGRESSION:
multiplier = target.getTemplate().baseAggressionVuln;
break;
case BLEED:
multiplier = target.getTemplate().baseBleedVuln;
break;
case POISON:
multiplier = target.getTemplate().basePoisonVuln;
break;
case STUN:
multiplier = target.getTemplate().baseStunVuln;
break;
case ROOT:
multiplier = target.getTemplate().baseRootVuln;
break;
case MOVEMENT:
multiplier = target.getTemplate().baseMovementVuln;
break;
case CONFUSION:
multiplier = target.getTemplate().baseConfusionVuln;
break;
case SLEEP:
multiplier = target.getTemplate().baseSleepVuln;
break;
case FIRE:
multiplier = target.getTemplate().baseFireVuln;
break;
case WIND:
multiplier = target.getTemplate().baseWindVuln;
break;
case WATER:
multiplier = target.getTemplate().baseWaterVuln;
break;
case EARTH:
multiplier = target.getTemplate().baseEarthVuln;
break;
case HOLY:
multiplier = target.getTemplate().baseHolyVuln;
break;
case DARK:
multiplier = target.getTemplate().baseDarkVuln;
break;
default:
multiplier = 1;
}
}
// Next, calculate the elemental vulnerabilities
switch(skill.getElement())
{
case L2Skill.ELEMENT_EARTH:
multiplier = target.calcStat(Stats.EARTH_VULN, multiplier, target, skill);
break;
case L2Skill.ELEMENT_FIRE:
multiplier = target.calcStat(Stats.FIRE_VULN, multiplier, target, skill);
break;
case L2Skill.ELEMENT_WATER:
multiplier = target.calcStat(Stats.WATER_VULN, multiplier, target, skill);
break;
case L2Skill.ELEMENT_WIND:
multiplier = target.calcStat(Stats.WIND_VULN, multiplier, target, skill);
break;
case L2Skill.ELEMENT_HOLY:
multiplier = target.calcStat(Stats.HOLY_VULN, multiplier, target, skill);
break;
case L2Skill.ELEMENT_DARK:
multiplier = target.calcStat(Stats.DARK_VULN, multiplier, target, skill);
break;
}
// Finally, calculate skilltype vulnerabilities
SkillType type = skill.getSkillType();
// For additional effects on PDAM and MDAM skills (like STUN, SHOCK, PARALYZE...)
if(type != null && (type == SkillType.PDAM || type == SkillType.MDAM))
{
type = skill.getEffectType();
}
if(type != null)
{
switch(type)
{
case BLEED:
multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
break;
case POISON:
multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
break;
case STUN:
multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
break;
case PARALYZE:
multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
break;
case ROOT:
multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
break;
case SLEEP:
multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
break;
case MUTE:
case FEAR:
case BETRAY:
case AGGREDUCE_CHAR:
multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
break;
case CONFUSION:
multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
break;
case DEBUFF:
case WEAKNESS:
multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
break;
case BUFF:
multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
break;
}
}
}
return multiplier;
}
/*
public double calcSkillStatModifier(SkillType type, L2Character target)
{
double multiplier = 1;
if(type == null)
return multiplier;
switch(type)
{
case STUN:
case BLEED:
multiplier = 2 - Math.sqrt(CONbonus[target.getCON()]);
break;
case POISON:
case SLEEP:
case DEBUFF:
case WEAKNESS:
case ERASE:
case ROOT:
case MUTE:
case FEAR:
case BETRAY:
case CONFUSION:
case AGGREDUCE_CHAR:
case PARALYZE:
multiplier = 2 - Math.sqrt(MENbonus[target.getMEN()]);
break;
default:
return multiplier;
}
if(multiplier < 0)
{
multiplier = 0;
}
return multiplier;
}
*/
public static double calcSkillStatModifier(L2Skill skill, L2Character target)
{
final BaseStats saveVs = skill.getSavevs();
if (saveVs == null)
return 1;
return 1 / saveVs.calcBonus(target);
}
public static boolean calcCubicSkillSuccess(final L2CubicInstance attacker, final L2Character target, L2Skill skill)
{
if(attacker == null){
return false;
}
if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
return false;
SkillType type = skill.getSkillType();
// these skills should not work on RaidBoss
if (target.isRaid())
{
switch (type)
{
case CONFUSION:
case ROOT:
case STUN:
case MUTE:
case FEAR:
case DEBUFF:
case PARALYZE:
case SLEEP:
case AGGDEBUFF:
return false;
}
}
int value = (int) skill.getPower();
double statModifier = calcSkillStatModifier(skill, target);
int rate = (int) (value * statModifier);
// Add Matk/Mdef Bonus
double mAtkModifier = 0;
if (skill.isMagic())
{
mAtkModifier = target.getMDef(attacker.getOwner(), skill);
mAtkModifier = Math.pow(attacker.getMAtk() / mAtkModifier, 0.2);
rate += (int) (mAtkModifier * 100) - 100;
}
// Resists
double vulnModifier = calcSkillVulnerability(target, skill);
double res = vulnModifier;
double resMod = 1;
if (res != 0)
{
if (res < 0)
{
resMod = 1 - 0.075 * res;
resMod = 1 / resMod;
}
else{
double x_factor = 1.3;
if((resMod = res*x_factor)>1){
resMod = res;
}
}
if(resMod>0.9){
resMod = 0.9;
}else if(resMod<0.5){
resMod = 0.5;
}
rate *= resMod;
}
//lvl modifier.
int deltamod = calcLvlDependModifier(attacker.getOwner(), target, skill);
rate += deltamod;
if (rate > skill.getMaxChance())
rate = skill.getMaxChance();
else if (rate < skill.getMinChance())
rate = skill.getMinChance();
if (Config.SKILLSDEBUG)
{
final StringBuilder stat = new StringBuilder(100);
StringUtil.append(stat,
skill.getName(),
" calcCubicSkillSuccess: ",
" type:", skill.getSkillType().toString(),
" power:", String.valueOf(value),
" stat:", String.format("%1.2f", statModifier),
" res:", String.format("%1.2f", resMod), "(",
String.format("%1.2f", vulnModifier),")",
" mAtk:", String.format("%1.2f", mAtkModifier),
" lvl:", String.valueOf(deltamod),
" total:", String.valueOf(rate)
);
final String result = stat.toString();
_log.info(result);
}
return (Rnd.get(100) < rate);
}
public boolean calcSkillSuccess(final L2Character attacker, final L2Character target, L2Skill skill, boolean ss, boolean sps, boolean bss)
{
if(attacker == null){
return false;
}
if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
return false;
// Add Matk/Mdef Bonus
double mAtkModifier = 1;
int ssModifier = 1;
if (skill.isMagic())
{
mAtkModifier = target.getMDef(target, skill);
if (bss){
ssModifier = 4;
}else if(sps){
ssModifier = 2;
}
/*
// Add Bonus for Sps/SS
if(attacker instanceof L2Summon && !(attacker instanceof L2PetInstance)){
if (bss){
((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
ssModifier = 4;
}else if(sps){
((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
ssModifier = 2;
}
}else{
L2ItemInstance weapon = attacker.getActiveWeaponInstance();
if(weapon!=null){
if (bss){
weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
ssModifier = 4;
}else if (sps){
weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
ssModifier = 2;
}
}
}
*/
mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
}/*else{
L2ItemInstance weapon = attacker.getActiveWeaponInstance();
if(weapon!=null){
if(ss){
weapon.setChargedSoulshot(L2ItemInstance.CHARGED_NONE);
}
}
//no soulshots influence over not magic attacks
}*/
SkillType type = skill.getSkillType();
if(target.isRaid() && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.AGGDEBUFF))
return false; // these skills should not work on RaidBoss
if(target.isInvul() && (type == SkillType.CONFUSION || type == SkillType.MUTE || type == SkillType.PARALYZE || type == SkillType.ROOT || type == SkillType.FEAR || type == SkillType.SLEEP || type == SkillType.STUN || type == SkillType.DEBUFF || type == SkillType.CANCEL || type == SkillType.NEGATE || type == SkillType.WARRIOR_BANE || type == SkillType.MAGE_BANE))
return false; // these skills should not work on Invulable persons
int value = (int) skill.getPower();
double statModifier = calcSkillStatModifier(skill, target);
// Calculate BaseRate.
int rate = (int) (value * statModifier);
//matk modifier
rate = (int) (rate * mAtkModifier);
// Resists
double vulnModifier = calcSkillVulnerability(target, skill);
//double profModifier = calcSkillProficiency(skill, attacker, target);
double res = vulnModifier/* + profModifier*/;
double resMod = 1;
if (res != 0)
{
if (res < 0)
{
resMod = 1 - 0.075 * res;
resMod = 1 / resMod;
}
else{
double x_factor = 1.3;
if((resMod = res*x_factor)>1){
resMod = res;
}
}
if(resMod>0.9){
resMod = 0.9;
}else if(resMod<0.5){
resMod = 0.5;
}
rate *= resMod;
}
//lvl modifier.
int deltamod = calcLvlDependModifier(attacker, target, skill);
rate += deltamod;
if (rate > skill.getMaxChance())
rate = skill.getMaxChance();
else if (rate < skill.getMinChance())
rate = skill.getMinChance();
//physics configuration addons
float physics_mult = getChanceMultiplier(skill);
rate *= physics_mult;
if(Config.SKILLSDEBUG)
{
final StringBuilder stat = new StringBuilder(100);
StringUtil.append(stat,
" calcSkillSuccess: ",
skill.getName(),
" ID:", ""+skill.getId(),
" type:", skill.getSkillType().toString(),
" power:", String.valueOf(value),
" stat:", String.format("%1.2f", statModifier),
" res:", String.format("%1.2f", resMod), "(",
String.format("%1.2f", vulnModifier),
" mAtk:", String.format("%1.2f", mAtkModifier),
" ss:", String.valueOf(ssModifier),
" lvl:", String.valueOf(deltamod),
" physics configuration multiplier:", String.valueOf(physics_mult),
" total:", String.valueOf(rate)
);
final String result = stat.toString();
if (Config.DEVELOPER)
_log.info(result);
}
if(attacker instanceof L2PcInstance && Config.SEND_SKILLS_CHANCE_TO_PLAYERS)
((L2PcInstance) attacker).sendMessage("Skill: "+skill.getName()+" Chance: " + rate + "%");
return Rnd.get(100) < rate;
}
public static boolean calcEffectSuccess(final L2Character attacker, final L2Character target, EffectTemplate effect, L2Skill skill, boolean ss, boolean sps, boolean bss)
{
if(attacker == null){
return false;
}
if (target.calcStat(Stats.DEBUFF_IMMUNITY, 0, null, skill) > 0 && skill.is_Debuff())
return false;
final SkillType type = effect.effectType;
final int value = (int)effect.effectPower;
if (type == null)
{
return Rnd.get(100) < value;
}
else if (type.equals(SkillType.CANCEL)) // CANCEL-type effects land always
return true;
double statModifier = calcSkillStatModifier(skill, target);
// Calculate BaseRate.
int rate = (int) (value * statModifier);
// Add Matk/Mdef Bonus
double mAtkModifier = 0;
int ssModifier = 0;
if (skill.isMagic())
{
mAtkModifier = target.getMDef(target, skill);
//if (shld == SHIELD_DEFENSE_SUCCEED)
// mAtkModifier += target.getShldDef();
// Add Bonus for Sps/SS
if (bss)
ssModifier = 4;
else if (sps)
ssModifier = 2;
else
ssModifier = 1;
mAtkModifier = 14 * Math.sqrt(ssModifier * attacker.getMAtk(target, skill)) / mAtkModifier;
rate = (int) (rate * mAtkModifier);
}
// Resists
double vulnModifier = calcSkillTypeVulnerability(1, target, type);
//double profModifier = calcSkillTypeProficiency(0, attacker, target, type);
double res = vulnModifier;
double resMod = 1;
if (res != 0)
{
if (res < 0)
{
resMod = 1 - 0.075 * res;
resMod = 1 / resMod;
}
else{
double x_factor = 1.3;
if((resMod = res*x_factor)>1){
resMod = res;
}
}
if(resMod>0.9){
resMod = 0.9;
}else if(resMod<0.5){
resMod = 0.5;
}
rate *= resMod;
}
/*
double res = vulnModifier;
double resMod = 1;
if (res != 0)
{
if (res < 0)
{
resMod = 1 - 0.075 * res;
resMod = 1 / resMod;
}
else
resMod = 1 + 0.02 * res;
rate *= resMod;
}
*/
//int elementModifier = calcElementModifier(attacker, target, skill);
//rate += elementModifier;
//lvl modifier.
int deltamod = calcLvlDependModifier(attacker, target, skill);
rate += deltamod;
if (rate > skill.getMaxChance())
rate = skill.getMaxChance();
else if (rate < skill.getMinChance())
rate = skill.getMinChance();
//physics configuration addons
float physics_mult = getChanceMultiplier(skill);
rate *= physics_mult;
if(Config.SKILLSDEBUG)
{
final StringBuilder stat = new StringBuilder(100);
StringUtil.append(stat,
" calcEffectSuccess: ",skill.getName(),
" type:", skill.getSkillType().toString(),
" power:", String.valueOf(value),
" stat:", String.format("%1.2f", statModifier),
" res:", String.format("%1.2f", resMod), "(",
String.format("%1.2f", vulnModifier),
" mAtk:", String.format("%1.2f", mAtkModifier),
" ss:", String.valueOf(ssModifier),
" lvl:", String.valueOf(deltamod),
" physics configuration multiplier:", String.valueOf(physics_mult),
" total:", String.valueOf(rate)
);
final String result = stat.toString();
if (Config.DEVELOPER)
_log.info(result);
}
if(attacker instanceof L2PcInstance && Config.SEND_SKILLS_CHANCE_TO_PLAYERS)
((L2PcInstance) attacker).sendMessage("EffectType "+effect.effectType+" Chance: " + rate + "%");
return (Rnd.get(100) < rate);
}
public static double calcSkillTypeVulnerability(double multiplier, L2Character target, SkillType type)
{
if (type != null)
{
switch (type)
{
case BLEED:
multiplier = target.calcStat(Stats.BLEED_VULN, multiplier, target, null);
break;
case POISON:
multiplier = target.calcStat(Stats.POISON_VULN, multiplier, target, null);
break;
case STUN:
multiplier = target.calcStat(Stats.STUN_VULN, multiplier, target, null);
break;
case PARALYZE:
multiplier = target.calcStat(Stats.PARALYZE_VULN, multiplier, target, null);
break;
case ROOT:
multiplier = target.calcStat(Stats.ROOT_VULN, multiplier, target, null);
break;
case SLEEP:
multiplier = target.calcStat(Stats.SLEEP_VULN, multiplier, target, null);
break;
case MUTE:
case FEAR:
case BETRAY:
case AGGDEBUFF:
case ERASE:
multiplier = target.calcStat(Stats.DERANGEMENT_VULN, multiplier, target, null);
break;
case CONFUSION:
case CONFUSE_MOB_ONLY:
multiplier = target.calcStat(Stats.CONFUSION_VULN, multiplier, target, null);
break;
case DEBUFF:
multiplier = target.calcStat(Stats.DEBUFF_VULN, multiplier, target, null);
break;
case BUFF:
multiplier = target.calcStat(Stats.BUFF_VULN, multiplier, target, null);
break;
case CANCEL:
multiplier = target.calcStat(Stats.CANCEL_VULN, multiplier, target, null);
break;
default:
}
}
return multiplier;
}
public static int calcLvlDependModifier(final L2Character attacker, final L2Character target, L2Skill skill)
{
if(attacker == null){
return 0;
}
if (skill.getLevelDepend() == 0)
return 0;
final int attackerMod;
if (skill.getMagicLevel() > 0)
attackerMod = skill.getMagicLevel();
else
attackerMod = attacker.getLevel();
final int delta = attackerMod - target.getLevel();
int deltamod = delta / 5;
deltamod = deltamod * 5;
if (deltamod != delta)
{
if (delta < 0)
deltamod -= 5;
else
deltamod += 5;
}
return deltamod;
}
public static float getChanceMultiplier(L2Skill skill){
float multiplier = 1;
if(skill != null && skill.getSkillType()!=null)
{
switch(skill.getSkillType())
{
case BLEED:
multiplier = Config.BLEED_CHANCE_MODIFIER;
break;
case POISON:
multiplier = Config.POISON_CHANCE_MODIFIER;
break;
case STUN:
multiplier = Config.STUN_CHANCE_MODIFIER;
break;
case PARALYZE:
multiplier = Config.PARALYZE_CHANCE_MODIFIER;
break;
case ROOT:
multiplier = Config.ROOT_CHANCE_MODIFIER;
break;
case SLEEP:
multiplier = Config.SLEEP_CHANCE_MODIFIER;
break;
case MUTE:
case FEAR:
case BETRAY:
case AGGREDUCE_CHAR:
multiplier = Config.FEAR_CHANCE_MODIFIER;
break;
case CONFUSION:
multiplier = Config.CONFUSION_CHANCE_MODIFIER;
break;
case DEBUFF:
case WEAKNESS:
case WARRIOR_BANE:
case MAGE_BANE:
multiplier = Config.DEBUFF_CHANCE_MODIFIER;
break;
case BUFF:
multiplier = Config.BUFF_CHANCE_MODIFIER;
break;
}
}
return multiplier;
}
public boolean calcBuffSuccess(L2Character target, L2Skill skill)
{
int rate = 100 * (int)calcSkillVulnerability(target, skill);
return Rnd.get(100) < rate;
}
public static boolean calcMagicSuccess(L2Character attacker, L2Character target, L2Skill skill)
{
double lvlDifference = target.getLevel() - (skill.getMagicLevel() > 0 ? skill.getMagicLevel() : attacker.getLevel());
int rate = Math.round((float) (Math.pow(1.3, lvlDifference) * 100));
return Rnd.get(10000) > rate;
}
public boolean calculateUnlockChance(L2Skill skill)
{
int level = skill.getLevel();
int chance = 0;
switch(level)
{
case 1:
chance = 30;
break;
case 2:
chance = 50;
break;
case 3:
chance = 75;
break;
case 4:
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
case 11:
case 12:
case 13:
case 14:
chance = 100;
break;
}
if(Rnd.get(120) > chance)
return false;
return true;
}
public double calcManaDam(final L2Character attacker, final L2Character target, L2Skill skill, boolean ss, boolean bss)
{
if(attacker == null || target == null){
return 0;
}
//Mana Burnt = (SQR(M.Atk)*Power*(Target Max MP/97))/M.Def
double mAtk = attacker.getMAtk(target, skill);
double mDef = target.getMDef(attacker, skill);
double mp = target.getMaxMp();
int ssModifier = 1;
// Add Bonus for Sps/SS
if(attacker instanceof L2Summon && !(attacker instanceof L2PetInstance)){
if (bss){
//((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
ssModifier = 4;
}else if(ss){
//((L2Summon)attacker).setChargedSpiritShot(L2ItemInstance.CHARGED_NONE);
ssModifier = 2;
}
}else{
L2ItemInstance weapon = attacker.getActiveWeaponInstance();
if(weapon!=null){
if (bss){
//weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
ssModifier = 4;
}else if (ss){
//weapon.setChargedSpiritshot(L2ItemInstance.CHARGED_NONE);
ssModifier = 2;
}
}
}
mAtk *= ssModifier;
double damage = Math.sqrt(mAtk) * skill.getPower(attacker) * mp / 97 / mDef;
damage *= calcSkillVulnerability(target, skill);
return damage;
}
public double calculateSkillResurrectRestorePercent(double baseRestorePercent, L2Character caster )
{
double restorePercent = baseRestorePercent;
//double modifier = WITbonus[casterWIT];
double modifier = BaseStats.WIT.calcBonus(caster);
if(restorePercent != 100 && restorePercent != 0)
{
restorePercent = baseRestorePercent * modifier;
if(restorePercent - baseRestorePercent > 20.0)
{
restorePercent = baseRestorePercent + 20.0;
}
}
if(restorePercent > 100)
{
restorePercent = 100;
}
if(restorePercent < baseRestorePercent)
{
restorePercent = baseRestorePercent;
}
return restorePercent;
}
/*
public static double getSTRBonus(L2Character activeChar)
{
return STRbonus[activeChar.getSTR()];
}
*/
public static boolean calcPhysicalSkillEvasion(L2Character target, L2Skill skill)
{
if(skill.isMagic() || skill.getCastRange() > 40)
return false;
return Rnd.get(100) < target.calcStat(Stats.P_SKILL_EVASION, 0, null, skill);
}
public boolean calcSkillMastery(final L2Character actor)
{
if(actor == null)
return false;
double val = actor.getStat().calcStat(Stats.SKILL_MASTERY, 0, null, null);
if(actor instanceof L2PcInstance)
{
if(((L2PcInstance) actor).isMageClass())
{
//val *= INTbonus[actor.getINT()];
val *= BaseStats.INT.calcBonus(actor);
}
else
{
//val *= STRbonus[actor.getSTR()];
val *= BaseStats.STR.calcBonus(actor);
}
}
return Rnd.get(100) < val;
}
/**
* Calculate damage caused by falling
* @param cha
* @param fallHeight
* @return damage
*/
public static double calcFallDam(L2Character cha, int fallHeight)
{
if (!Config.FALL_DAMAGE || fallHeight < 0)
return 0;
final double damage = cha.calcStat(Stats.FALL, fallHeight * cha.getMaxHp() / 1000, null, null);
return damage;
}
/** Calculated damage caused by charges skills types. - THX aCis
* The special thing is about the multiplier (56 and not 70), and about the fixed amount of damages
*
* @param attacker player or NPC that makes ATTACK
* @param target player or NPC, target of ATTACK
* @param skill
* @param shld
* @param crit if the ATTACK have critical success
* @param ss if weapon item was charged by soulshot
* @param _numCharges
* @return damage points
*/
public static final double calcChargeSkillsDam(L2Character attacker, L2Character target, L2Skill skill, boolean shld, boolean crit, boolean ss, int _numCharges)
{
if (attacker instanceof L2PcInstance)
{
L2PcInstance pcInst = (L2PcInstance)attacker;
if (pcInst.isGM() && !pcInst.getAccessLevel().canGiveDamage())
return 0;
}
final boolean isPvP = (attacker instanceof L2PlayableInstance) && (target instanceof L2PlayableInstance);
double damage = attacker.getPAtk(target);
double defence = target.getPDef(attacker);
if (ss){
damage *= 2;
}
if (crit)
{
//double cAtkMultiplied = (damage) + attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
double improvedDamageByCriticalVuln = target.calcStat(Stats.CRIT_VULN, damage, target, skill);
double improvedDamageByCriticalVulnAndAdd = (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, improvedDamageByCriticalVuln, target, skill));
if(Config.DEBUG){
System.out.println("Attacker '"+attacker.getName()+"' Charge Skills Critical Damage Debug:");
System.out.println(" - Initial Damage: "+damage);
System.out.println(" - improvedDamageByCriticalVuln: "+improvedDamageByCriticalVuln);
System.out.println(" - improvedDamageByCriticalVulnAndAdd: "+improvedDamageByCriticalVulnAndAdd);
}
damage = improvedDamageByCriticalVulnAndAdd;
/*
//Finally retail like formula
double cAtkMultiplied = damage+attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
double cAtkVuln = target.calcStat(Stats.CRIT_VULN, 1, target, null);
double improvedDamageByCriticalMulAndVuln = cAtkMultiplied * cAtkVuln;
double improvedDamageByCriticalMulAndAdd = improvedDamageByCriticalMulAndVuln + attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill);
if(Config.DEBUG){
System.out.println("Attacker '"+attacker.getName()+"' Critical Skill Damage Debug:");
System.out.println(" - Initial Damage: "+damage);
System.out.println(" - Damage increased of mult: "+cAtkMultiplied);
System.out.println(" - cAtkVuln Mult: "+cAtkVuln);
System.out.println(" - improvedDamageByCriticalMulAndVuln: "+improvedDamageByCriticalMulAndVuln);
System.out.println(" - improvedDamageByCriticalMulAndAdd: "+improvedDamageByCriticalMulAndAdd);
}
damage = improvedDamageByCriticalMulAndAdd;
*/
/*
//Finally retail like formula
damage = 2 * attacker.calcStat(Stats.CRITICAL_DAMAGE, 1, target, skill) * target.calcStat(Stats.CRIT_VULN, 1, target, null) * (56 * damage / defence);
//Crit dmg add is almost useless in normal hits...
damage += (attacker.calcStat(Stats.CRITICAL_DAMAGE_ADD, 0, target, skill) * 56 / defence);
*/
}
if (skill != null) //skill add is not influenced by criticals improvements,
//so it's applied later
{
double skillpower = skill.getPower(attacker);
float ssboost = skill.getSSBoost();
if(ssboost <= 0)
damage += skillpower;
else if(ssboost > 0)
{
if(ss)
{
skillpower *= ssboost;
damage += skillpower;
}
else
damage += skillpower;
}
// Charges multiplier, just when skill is used
if(_numCharges >= 1)
{
double chargesModifier = 0.7 + (0.3 * _numCharges);
damage *= chargesModifier;
}
}
damage = 56 * damage / defence;
//finally, apply the critical multiplier if present (it's not subjected to defense)
if(crit){
damage = attacker.calcStat(Stats.CRITICAL_DAMAGE, damage, target, skill);
}
// defence modifier depending of the attacker weapon
L2Weapon weapon = attacker.getActiveWeaponItem();
Stats stat = null;
if (weapon != null)
{
switch (weapon.getItemType())
{
case BOW:
stat = Stats.BOW_WPN_VULN;
break;
case BLUNT:
stat = Stats.BLUNT_WPN_VULN;
break;
case BIGSWORD:
stat = Stats.BIGSWORD_WPN_VULN;
break;
case BIGBLUNT:
stat = Stats.BIGBLUNT_WPN_VULN;
break;
case DAGGER:
stat = Stats.DAGGER_WPN_VULN;
break;
case DUAL:
stat = Stats.DUAL_WPN_VULN;
break;
case DUALFIST:
stat = Stats.DUALFIST_WPN_VULN;
break;
case ETC:
stat = Stats.ETC_WPN_VULN;
break;
case FIST:
stat = Stats.FIST_WPN_VULN;
break;
case POLE:
stat = Stats.POLE_WPN_VULN;
break;
case SWORD:
stat = Stats.SWORD_WPN_VULN;
break;
}
}
if (stat != null)
damage = target.calcStat(stat, damage, target, null);
// Weapon random damage
damage *= attacker.getRandomDamageMultiplier();
// After C4 nobles make 4% more dmg in PvP.
if(attacker instanceof L2PcInstance && ((L2PcInstance) attacker).isNoble() && (target instanceof L2PcInstance || target instanceof L2Summon))
{
damage *= 1.04;
}
//System.out.println(" - Final damage: "+damage);
if(shld && Config.ALT_GAME_SHIELD_BLOCKS)
{
damage -= target.getShldDef();
if(damage < 0)
{
damage = 0;
}
}
if (target instanceof L2NpcInstance)
{
double multiplier;
switch (((L2NpcInstance) target).getTemplate().getRace())
{
case BEAST:
multiplier = 1 + ((attacker.getPAtkMonsters(target) - target.getPDefMonsters(target))/100);
damage *= multiplier;
break;
case ANIMAL:
multiplier = 1 + ((attacker.getPAtkAnimals(target) - target.getPDefAnimals(target))/100);
damage *= multiplier;
break;
case PLANT:
multiplier = 1 + ((attacker.getPAtkPlants(target) - target.getPDefPlants(target))/100);
damage *= multiplier;
break;
case DRAGON:
multiplier = 1 + ((attacker.getPAtkDragons(target) - target.getPDefDragons(target))/100);
damage *= multiplier;
break;
case ANGEL:
multiplier = 1 + ((attacker.getPAtkAngels(target) - target.getPDefAngels(target))/100);
damage *= multiplier;
break;
case BUG:
multiplier = 1 + ((attacker.getPAtkInsects(target) - target.getPDefInsects(target))/100);
damage *= multiplier;
break;
case GIANT:
multiplier = 1 + ((attacker.getPAtkGiants(target) - target.getPDefGiants(target))/100);
damage *= multiplier;
break;
case MAGICCREATURE:
multiplier = 1 + ((attacker.getPAtkMagicCreatures(target) - target.getPDefMagicCreatures(target))/100);
damage *= multiplier;
break;
default:
// nothing
break;
}
}
if(shld)
{
if(100 - Config.ALT_PERFECT_SHLD_BLOCK < Rnd.get(100))
{
damage = 1;
target.sendPacket(new SystemMessage(SystemMessageId.YOUR_EXCELLENT_SHIELD_DEFENSE_WAS_A_SUCCESS));
}
}
if (damage > 0 && damage < 1)
damage = 1;
else if (damage < 0)
damage = 0;
// Dmg bonusses in PvP fight
if(isPvP)
{
if(skill == null)
damage *= attacker.calcStat(Stats.PVP_PHYSICAL_DMG, 1, null, null);
else
damage *= attacker.calcStat(Stats.PVP_PHYS_SKILL_DMG, 1, null, null);
}
if(Config.ENABLE_CLASS_DAMAGES && attacker instanceof L2PcInstance && target instanceof L2PcInstance){
if(((L2PcInstance) attacker).isInOlympiadMode() && ((L2PcInstance) target).isInOlympiadMode()){
if(Config.ENABLE_CLASS_DAMAGES_IN_OLY){
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}else{
damage = damage*ClassDamageManager.getDamageMultiplier((L2PcInstance) attacker, (L2PcInstance) target);
}
}
return damage;
}
}