Package com.l2jfrozen.gameserver.skills

Examples of com.l2jfrozen.gameserver.skills.Formulas$FuncMultRegenResting


    boolean ss = activeChar.checkSs();
   
    for (L2Object target2 : target_s)
    {
      L2Character target = (L2Character) target2;
      Formulas f = Formulas.getInstance();
      L2ItemInstance weapon = activeChar.getActiveWeaponInstance();
     
      if (activeChar instanceof L2PcInstance && target instanceof L2PcInstance && target.isAlikeDead() && target.isFakeDeath())
      {
        target.stopFakeDeath(null);
      }
      else if (target.isAlikeDead())
        continue;
     
      /*
       * if(target.isInvul()){ continue; }
       */
     
      // Calculate skill evasion
      // Formulas.getInstance();
      if (Formulas.calcPhysicalSkillEvasion(target, skill))
      {
        activeChar.sendPacket(new SystemMessage(SystemMessageId.ATTACK_FAILED));
        continue;
      }
     
      boolean dual = activeChar.isUsingDualWeapon();
      boolean shld = Formulas.calcShldUse(activeChar, target);
      // PDAM critical chance not affected by buffs, only by STR. Only some skills are meant to crit.
      boolean crit = false;
      if (skill.getBaseCritRate() > 0)
        crit = Formulas.calcCrit(skill.getBaseCritRate() * 10 * BaseStats.STR.calcBonus(activeChar));
     
      boolean soul = false;
      if (weapon != null)
        soul = (ss && weapon.getItemType() != L2WeaponType.DAGGER);
     
      if (!crit && (skill.getCondition() & L2Skill.COND_CRIT) != 0)
        damage = 0;
      else
        damage = (int) Formulas.calcPhysDam(activeChar, target, skill, shld, false, dual, soul);
     
      if (crit)
        damage *= 2; // PDAM Critical damage always 2x and not affected by buffs
       
      if (damage > 5000 && Config.LOG_HIGH_DAMAGES && activeChar instanceof L2PcInstance)
      {
        String name = "";
        if (target instanceof L2RaidBossInstance)
          name = "RaidBoss ";
        if (target instanceof L2NpcInstance)
          name += target.getName() + "(" + ((L2NpcInstance) target).getTemplate().npcId + ")";
        if (target instanceof L2PcInstance)
          name = target.getName() + "(" + target.getObjectId() + ") ";
        name += target.getLevel() + " lvl";
        Log.add(activeChar.getName() + "(" + activeChar.getObjectId() + ") " + activeChar.getLevel() + " lvl did damage " + damage + " with skill " + skill.getName() + "(" + skill.getId() + ") to " + name, "damage_pdam");
      }
     
      if (damage > 0)
      {
        if (target != activeChar)
          activeChar.sendDamageMessage(target, damage, false, crit, false);
        else
        {
          SystemMessage smsg = new SystemMessage(SystemMessageId.S1_GAVE_YOU_S2_DMG);
          smsg.addString(target.getName());
          smsg.addNumber(damage);
          activeChar.sendPacket(smsg);
        }
       
        if (target instanceof L2RaidBossInstance || target instanceof L2GrandBossInstance)
        {
          continue;
        }
       
        if (!target.isInvul())
        {
         
          if (skill.hasEffects())
          {
            if (target.reflectSkill(skill))
            {
              activeChar.stopSkillEffects(skill.getId());
             
              skill.getEffects(null, activeChar, ss, sps, bss);
              SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
              sm.addSkillName(skill.getId());
              activeChar.sendPacket(sm);
              sm = null;
            }
            else
            {
              // activate attacked effects, if any
              if (f.calcSkillSuccess(activeChar, target, skill, soul, false, false))
              {
                // Like L2OFF must remove the first effect if the second effect lands
                // target.stopSkillEffects(skill.getId());
                skill.getEffects(activeChar, target, ss, sps, bss);
                SystemMessage sm = new SystemMessage(SystemMessageId.YOU_FEEL_S1_EFFECT);
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