L2ItemInstance spb = player.getInventory().getItemByItemId(spbId);
if(spb == null)
{
// Haven't spellbook
player.sendPacket(new SystemMessage(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL));
return;
}
// ok
player.destroyItem("Consume", spb, trainer, true);
}
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.NOT_ENOUGH_SP_TO_LEARN_SKILL);
player.sendPacket(sm);
return;
}
}
else if(_skillType == 1)
{
int costid = 0;
int costcount = 0;
// Skill Learn bug Fix
L2SkillLearn[] skillsc = SkillTreeTable.getInstance().getAvailableSkills(player);
for(L2SkillLearn s : skillsc)
{
L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
if(sk == null || sk != skill)
{
continue;
}
counts++;
costid = s.getIdCost();
costcount = s.getCostCount();
_requiredSp = s.getSpCost();
}
if(counts == 0)
{
player.sendMessage("You are trying to learn skill that u can't..");
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to learn skill that he can't!!!", IllegalPlayerAction.PUNISH_KICK);
return;
}
if(player.getSp() >= _requiredSp)
{
if(!player.destroyItemByItemId("Consume", costid, costcount, trainer, false))
{
// Haven't spellbook
player.sendPacket(new SystemMessage(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL));
return;
}
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
sm.addNumber(costcount);
sm.addItemName(costid);
sendPacket(sm);
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.NOT_ENOUGH_SP_TO_LEARN_SKILL);
player.sendPacket(sm);
return;
}
}
else if(_skillType == 2) //pledgeskills TODO: Find appropriate system messages.
{
if(!player.isClanLeader())
{
// TODO: Find and add system msg
player.sendMessage("This feature is available only for the clan leader");
return;
}
int itemId = 0;
int repCost = 100000000;
// Skill Learn bug Fix
L2PledgeSkillLearn[] skills = SkillTreeTable.getInstance().getAvailablePledgeSkills(player);
for(L2PledgeSkillLearn s : skills)
{
L2Skill sk = SkillTable.getInstance().getInfo(s.getId(), s.getLevel());
if(sk == null || sk != skill)
{
continue;
}
counts++;
itemId = s.getItemId();
repCost = s.getRepCost();
}
if(counts == 0)
{
player.sendMessage("You are trying to learn skill that u can't..");
Util.handleIllegalPlayerAction(player, "Player " + player.getName() + " tried to learn skill that he can't!!!", IllegalPlayerAction.PUNISH_KICK);
return;
}
if(player.getClan().getReputationScore() >= repCost)
{
if(Config.LIFE_CRYSTAL_NEEDED)
{
if(!player.destroyItemByItemId("Consume", itemId, 1, trainer, false))
{
// Haven't spellbook
player.sendPacket(new SystemMessage(SystemMessageId.ITEM_MISSING_TO_LEARN_SKILL));
return;
}
SystemMessage sm = new SystemMessage(SystemMessageId.DISSAPEARED_ITEM);
sm.addItemName(itemId);
sm.addNumber(1);
sendPacket(sm);
}
}
else
{
SystemMessage sm = new SystemMessage(SystemMessageId.ACQUIRE_SKILL_FAILED_BAD_CLAN_REP_SCORE);
player.sendPacket(sm);
return;
}
player.getClan().setReputationScore(player.getClan().getReputationScore() - repCost, true);
player.getClan().addNewSkill(skill);
if(Config.DEBUG)
{
_log.fine("Learned pledge skill " + _id + " for " + _requiredSp + " SP.");
}
SystemMessage cr = new SystemMessage(SystemMessageId.S1_DEDUCTED_FROM_CLAN_REP);
cr.addNumber(repCost);
player.sendPacket(cr);
SystemMessage sm = new SystemMessage(SystemMessageId.CLAN_SKILL_S1_ADDED);
sm.addSkillName(_id);
player.sendPacket(sm);
player.getClan().broadcastToOnlineMembers(new PledgeSkillList(player.getClan()));
for(L2PcInstance member : player.getClan().getOnlineMembers(""))
{
member.sendSkillList();
}
if(trainer instanceof L2VillageMasterInstance){
((L2VillageMasterInstance) trainer).showPledgeSkillList(player);
}
return;
}
else
{
_log.warning("Recived Wrong Packet Data in Aquired Skill - unk1:" + _skillType);
return;
}
player.addSkill(skill, true);
if(Config.DEBUG)
{
_log.fine("Learned skill " + _id + " for " + _requiredSp + " SP.");
}
player.setSp(player.getSp() - _requiredSp);
StatusUpdate su = new StatusUpdate(player.getObjectId());
su.addAttribute(StatusUpdate.SP, player.getSp());
player.sendPacket(su);
SystemMessage sp = new SystemMessage(SystemMessageId.SP_DECREASED_S1);
sp.addNumber(_requiredSp);
sendPacket(sp);
SystemMessage sm = new SystemMessage(SystemMessageId.LEARNED_SKILL_S1);
sm.addSkillName(_id);
player.sendPacket(sm);
// update all the shortcuts to this skill
if(_level > 1)
{