_datatable = new TreeMap<Integer, IItemHandler>();
registerItemHandler(new ScrollOfEscape());
registerItemHandler(new ScrollOfResurrection());
registerItemHandler(new SoulShots());
registerItemHandler(new SpiritShot());
registerItemHandler(new BlessedSpiritShot());
registerItemHandler(new BeastSoulShot());
registerItemHandler(new BeastSpiritShot());
registerItemHandler(new ChestKey());
registerItemHandler(new CustomPotions());
registerItemHandler(new PaganKeys());