Package com.l2jfrozen.gameserver.handler

Source Code of com.l2jfrozen.gameserver.handler.ItemHandler

/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler;

import java.util.Map;
import java.util.TreeMap;
import java.util.logging.Logger;

import com.l2jfrozen.gameserver.GameServer;
import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSoulShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSpice;
import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSpiritShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.BlessedSpiritShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.Book;
import com.l2jfrozen.gameserver.handler.itemhandlers.BreakingArrow;
import com.l2jfrozen.gameserver.handler.itemhandlers.CharChangePotions;
import com.l2jfrozen.gameserver.handler.itemhandlers.ChestKey;
import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree;
import com.l2jfrozen.gameserver.handler.itemhandlers.CrystalCarol;
import com.l2jfrozen.gameserver.handler.itemhandlers.Crystals;
import com.l2jfrozen.gameserver.handler.itemhandlers.CustomPotions;
import com.l2jfrozen.gameserver.handler.itemhandlers.EnchantScrolls;
import com.l2jfrozen.gameserver.handler.itemhandlers.EnergyStone;
import com.l2jfrozen.gameserver.handler.itemhandlers.ExtractableItems;
import com.l2jfrozen.gameserver.handler.itemhandlers.Firework;
import com.l2jfrozen.gameserver.handler.itemhandlers.FishShots;
import com.l2jfrozen.gameserver.handler.itemhandlers.Harvester;
import com.l2jfrozen.gameserver.handler.itemhandlers.HeroCustomItem;
import com.l2jfrozen.gameserver.handler.itemhandlers.JackpotSeed;
import com.l2jfrozen.gameserver.handler.itemhandlers.MOSKey;
import com.l2jfrozen.gameserver.handler.itemhandlers.MapForestOfTheDead;
import com.l2jfrozen.gameserver.handler.itemhandlers.Maps;
import com.l2jfrozen.gameserver.handler.itemhandlers.MercTicket;
import com.l2jfrozen.gameserver.handler.itemhandlers.MysteryPotion;
import com.l2jfrozen.gameserver.handler.itemhandlers.Nectar;
import com.l2jfrozen.gameserver.handler.itemhandlers.NobleCustomItem;
import com.l2jfrozen.gameserver.handler.itemhandlers.PaganKeys;
import com.l2jfrozen.gameserver.handler.itemhandlers.Potions;
import com.l2jfrozen.gameserver.handler.itemhandlers.Recipes;
import com.l2jfrozen.gameserver.handler.itemhandlers.Remedy;
import com.l2jfrozen.gameserver.handler.itemhandlers.ReputationItem;
import com.l2jfrozen.gameserver.handler.itemhandlers.RollingDice;
import com.l2jfrozen.gameserver.handler.itemhandlers.ScrollOfEscape;
import com.l2jfrozen.gameserver.handler.itemhandlers.ScrollOfResurrection;
import com.l2jfrozen.gameserver.handler.itemhandlers.Scrolls;
import com.l2jfrozen.gameserver.handler.itemhandlers.Seed;
import com.l2jfrozen.gameserver.handler.itemhandlers.SevenSignsRecord;
import com.l2jfrozen.gameserver.handler.itemhandlers.SoulCrystals;
import com.l2jfrozen.gameserver.handler.itemhandlers.SoulShots;
import com.l2jfrozen.gameserver.handler.itemhandlers.SpecialXMas;
import com.l2jfrozen.gameserver.handler.itemhandlers.SpiritShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.SummonItems;

/**
* This class manages handlers of items
*
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
*/
public class ItemHandler
{
  private static final Logger _log = Logger.getLogger(GameServer.class.getName());

  private static ItemHandler _instance;

  private Map<Integer, IItemHandler> _datatable;

  /**
   * Create ItemHandler if doesn't exist and returns ItemHandler
   *
   * @return ItemHandler
   */
  public static ItemHandler getInstance()
  {
    if(_instance == null)
    {
      _instance = new ItemHandler();
    }

    return _instance;
  }

  /**
   * Returns the number of elements contained in datatable
   *
   * @return int : Size of the datatable
   */
  public int size()
  {
    return _datatable.size();
  }

  /**
   * Constructor of ItemHandler
   */
  private ItemHandler()
  {
    _datatable = new TreeMap<Integer, IItemHandler>();
    registerItemHandler(new ScrollOfEscape());
    registerItemHandler(new ScrollOfResurrection());
    registerItemHandler(new SoulShots());
    registerItemHandler(new SpiritShot());
    registerItemHandler(new BlessedSpiritShot());
    registerItemHandler(new BeastSoulShot());
    registerItemHandler(new BeastSpiritShot());
    registerItemHandler(new ChestKey());
    registerItemHandler(new CustomPotions());
    registerItemHandler(new PaganKeys());
    registerItemHandler(new Maps());
    registerItemHandler(new MapForestOfTheDead());
    registerItemHandler(new Potions());
    registerItemHandler(new Recipes());
    registerItemHandler(new RollingDice());
    registerItemHandler(new MysteryPotion());
    registerItemHandler(new EnchantScrolls());
    registerItemHandler(new EnergyStone());
    registerItemHandler(new Book());
    registerItemHandler(new Remedy());
    registerItemHandler(new Scrolls());
    registerItemHandler(new CrystalCarol());
    registerItemHandler(new SoulCrystals());
    registerItemHandler(new SevenSignsRecord());
    registerItemHandler(new CharChangePotions());
    registerItemHandler(new Firework());
    registerItemHandler(new Seed());
    registerItemHandler(new Harvester());
    registerItemHandler(new MercTicket());
    registerItemHandler(new Nectar());
    registerItemHandler(new FishShots());
    registerItemHandler(new ExtractableItems());
    registerItemHandler(new SpecialXMas());
    registerItemHandler(new SummonItems());
    registerItemHandler(new BeastSpice());
    registerItemHandler(new JackpotSeed());
    registerItemHandler(new NobleCustomItem());
    registerItemHandler(new HeroCustomItem());
    registerItemHandler(new MOSKey());
    registerItemHandler(new BreakingArrow());
    registerItemHandler(new ChristmasTree());
    registerItemHandler(new Crystals());
    registerItemHandler(new ReputationItem());
    _log.config("ItemHandler: Loaded " + _datatable.size() + " handlers.");
  }

  /**
   * Adds handler of item type in <I>datatable</I>.<BR>
   * <BR>
   * <B><I>Concept :</I></U><BR>
   * This handler is put in <I>datatable</I> Map &lt;Integer ; IItemHandler &gt; for each ID corresponding to an item
   * type (existing in classes of package itemhandlers) sets as key of the Map.
   *
   * @param handler (IItemHandler)
   */
  public void registerItemHandler(IItemHandler handler)
  {
    // Get all ID corresponding to the item type of the handler
    int[] ids = handler.getItemIds();

    // Add handler for each ID found
    for(int id : ids)
    {
      _datatable.put(new Integer(id), handler);
    }
  }

  /**
   * Returns the handler of the item
   *
   * @param itemId : int designating the itemID
   * @return IItemHandler
   */
  public IItemHandler getItemHandler(int itemId)
  {
    return _datatable.get(new Integer(itemId));
  }
}
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