/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler;
import java.util.Map;
import java.util.TreeMap;
import java.util.logging.Logger;
import com.l2jfrozen.gameserver.GameServer;
import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSoulShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSpice;
import com.l2jfrozen.gameserver.handler.itemhandlers.BeastSpiritShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.BlessedSpiritShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.Book;
import com.l2jfrozen.gameserver.handler.itemhandlers.BreakingArrow;
import com.l2jfrozen.gameserver.handler.itemhandlers.CharChangePotions;
import com.l2jfrozen.gameserver.handler.itemhandlers.ChestKey;
import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree;
import com.l2jfrozen.gameserver.handler.itemhandlers.CrystalCarol;
import com.l2jfrozen.gameserver.handler.itemhandlers.Crystals;
import com.l2jfrozen.gameserver.handler.itemhandlers.CustomPotions;
import com.l2jfrozen.gameserver.handler.itemhandlers.EnchantScrolls;
import com.l2jfrozen.gameserver.handler.itemhandlers.EnergyStone;
import com.l2jfrozen.gameserver.handler.itemhandlers.ExtractableItems;
import com.l2jfrozen.gameserver.handler.itemhandlers.Firework;
import com.l2jfrozen.gameserver.handler.itemhandlers.FishShots;
import com.l2jfrozen.gameserver.handler.itemhandlers.Harvester;
import com.l2jfrozen.gameserver.handler.itemhandlers.HeroCustomItem;
import com.l2jfrozen.gameserver.handler.itemhandlers.JackpotSeed;
import com.l2jfrozen.gameserver.handler.itemhandlers.MOSKey;
import com.l2jfrozen.gameserver.handler.itemhandlers.MapForestOfTheDead;
import com.l2jfrozen.gameserver.handler.itemhandlers.Maps;
import com.l2jfrozen.gameserver.handler.itemhandlers.MercTicket;
import com.l2jfrozen.gameserver.handler.itemhandlers.MysteryPotion;
import com.l2jfrozen.gameserver.handler.itemhandlers.Nectar;
import com.l2jfrozen.gameserver.handler.itemhandlers.NobleCustomItem;
import com.l2jfrozen.gameserver.handler.itemhandlers.PaganKeys;
import com.l2jfrozen.gameserver.handler.itemhandlers.Potions;
import com.l2jfrozen.gameserver.handler.itemhandlers.Recipes;
import com.l2jfrozen.gameserver.handler.itemhandlers.Remedy;
import com.l2jfrozen.gameserver.handler.itemhandlers.ReputationItem;
import com.l2jfrozen.gameserver.handler.itemhandlers.RollingDice;
import com.l2jfrozen.gameserver.handler.itemhandlers.ScrollOfEscape;
import com.l2jfrozen.gameserver.handler.itemhandlers.ScrollOfResurrection;
import com.l2jfrozen.gameserver.handler.itemhandlers.Scrolls;
import com.l2jfrozen.gameserver.handler.itemhandlers.Seed;
import com.l2jfrozen.gameserver.handler.itemhandlers.SevenSignsRecord;
import com.l2jfrozen.gameserver.handler.itemhandlers.SoulCrystals;
import com.l2jfrozen.gameserver.handler.itemhandlers.SoulShots;
import com.l2jfrozen.gameserver.handler.itemhandlers.SpecialXMas;
import com.l2jfrozen.gameserver.handler.itemhandlers.SpiritShot;
import com.l2jfrozen.gameserver.handler.itemhandlers.SummonItems;
/**
* This class manages handlers of items
*
* @version $Revision: 1.1.4.3 $ $Date: 2005/03/27 15:30:09 $
*/
public class ItemHandler
{
private static final Logger _log = Logger.getLogger(GameServer.class.getName());
private static ItemHandler _instance;
private Map<Integer, IItemHandler> _datatable;
/**
* Create ItemHandler if doesn't exist and returns ItemHandler
*
* @return ItemHandler
*/
public static ItemHandler getInstance()
{
if(_instance == null)
{
_instance = new ItemHandler();
}
return _instance;
}
/**
* Returns the number of elements contained in datatable
*
* @return int : Size of the datatable
*/
public int size()
{
return _datatable.size();
}
/**
* Constructor of ItemHandler
*/
private ItemHandler()
{
_datatable = new TreeMap<Integer, IItemHandler>();
registerItemHandler(new ScrollOfEscape());
registerItemHandler(new ScrollOfResurrection());
registerItemHandler(new SoulShots());
registerItemHandler(new SpiritShot());
registerItemHandler(new BlessedSpiritShot());
registerItemHandler(new BeastSoulShot());
registerItemHandler(new BeastSpiritShot());
registerItemHandler(new ChestKey());
registerItemHandler(new CustomPotions());
registerItemHandler(new PaganKeys());
registerItemHandler(new Maps());
registerItemHandler(new MapForestOfTheDead());
registerItemHandler(new Potions());
registerItemHandler(new Recipes());
registerItemHandler(new RollingDice());
registerItemHandler(new MysteryPotion());
registerItemHandler(new EnchantScrolls());
registerItemHandler(new EnergyStone());
registerItemHandler(new Book());
registerItemHandler(new Remedy());
registerItemHandler(new Scrolls());
registerItemHandler(new CrystalCarol());
registerItemHandler(new SoulCrystals());
registerItemHandler(new SevenSignsRecord());
registerItemHandler(new CharChangePotions());
registerItemHandler(new Firework());
registerItemHandler(new Seed());
registerItemHandler(new Harvester());
registerItemHandler(new MercTicket());
registerItemHandler(new Nectar());
registerItemHandler(new FishShots());
registerItemHandler(new ExtractableItems());
registerItemHandler(new SpecialXMas());
registerItemHandler(new SummonItems());
registerItemHandler(new BeastSpice());
registerItemHandler(new JackpotSeed());
registerItemHandler(new NobleCustomItem());
registerItemHandler(new HeroCustomItem());
registerItemHandler(new MOSKey());
registerItemHandler(new BreakingArrow());
registerItemHandler(new ChristmasTree());
registerItemHandler(new Crystals());
registerItemHandler(new ReputationItem());
_log.config("ItemHandler: Loaded " + _datatable.size() + " handlers.");
}
/**
* Adds handler of item type in <I>datatable</I>.<BR>
* <BR>
* <B><I>Concept :</I></U><BR>
* This handler is put in <I>datatable</I> Map <Integer ; IItemHandler > for each ID corresponding to an item
* type (existing in classes of package itemhandlers) sets as key of the Map.
*
* @param handler (IItemHandler)
*/
public void registerItemHandler(IItemHandler handler)
{
// Get all ID corresponding to the item type of the handler
int[] ids = handler.getItemIds();
// Add handler for each ID found
for(int id : ids)
{
_datatable.put(new Integer(id), handler);
}
}
/**
* Returns the handler of the item
*
* @param itemId : int designating the itemID
* @return IItemHandler
*/
public IItemHandler getItemHandler(int itemId)
{
return _datatable.get(new Integer(itemId));
}
}