float[] heightBlock1 = createHeightSubBlock(heightMap, 0, 0, split);
Vector3f origin1 = new Vector3f(-halfSize * stepScale.x, 0, -halfSize
* stepScale.z);
Vector2f tempOffset1 = new Vector2f();
tempOffset1.x = offset.x;
tempOffset1.y = offset.y;
tempOffset1.x += origin1.x / 2;
tempOffset1.y += origin1.z / 2;
TerrainPatch patch1 = new TerrainPatch(getName() + "Patch1", split,
stepScale, heightBlock1, origin1, totalSize, tempOffset1,
offsetAmount);
patch1.setQuadrant((short) 1);
this.attachChild(patch1);
patch1.setModelBound(new BoundingBox());
patch1.updateModelBound();
//patch1.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch1);
// 2 upper left
float[] heightBlock2 = createHeightSubBlock(heightMap, 0, split - 1,
split);
Vector3f origin2 = new Vector3f(-halfSize * stepScale.x, 0, 0);
Vector2f tempOffset2 = new Vector2f();
tempOffset2.x = offset.x;
tempOffset2.y = offset.y;
tempOffset2.x += origin1.x / 2;
tempOffset2.y += quarterSize * stepScale.z;
TerrainPatch patch2 = new TerrainPatch(getName() + "Patch2", split,
stepScale, heightBlock2, origin2, totalSize, tempOffset2,
offsetAmount);
patch2.setQuadrant((short) 2);
this.attachChild(patch2);
patch2.setModelBound(new BoundingBox());
patch2.updateModelBound();
//patch2.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch2);
// 3 lower right
float[] heightBlock3 = createHeightSubBlock(heightMap, split - 1, 0,
split);
Vector3f origin3 = new Vector3f(0, 0, -halfSize * stepScale.z);
Vector2f tempOffset3 = new Vector2f();
tempOffset3.x = offset.x;
tempOffset3.y = offset.y;
tempOffset3.x += quarterSize * stepScale.x;
tempOffset3.y += origin3.z / 2;
TerrainPatch patch3 = new TerrainPatch(getName() + "Patch3", split,
stepScale, heightBlock3, origin3, totalSize, tempOffset3,
offsetAmount);
patch3.setQuadrant((short) 3);
this.attachChild(patch3);
patch3.setModelBound(new BoundingBox());
patch3.updateModelBound();
//patch3.setLodCalculator(lodCalculator);
//TangentBinormalGenerator.generate(patch3);
// 4 upper right
float[] heightBlock4 = createHeightSubBlock(heightMap, split - 1,
split - 1, split);
Vector3f origin4 = new Vector3f(0, 0, 0);
Vector2f tempOffset4 = new Vector2f();
tempOffset4.x = offset.x;
tempOffset4.y = offset.y;
tempOffset4.x += quarterSize * stepScale.x;
tempOffset4.y += quarterSize * stepScale.z;