{
log.trace("Population scene with debug objects");
//friend
final Material friendMat = new Material(GlobalObjectStore.<AssetManager>getObject(AssetManager.class), "Common/MatDefs/Misc/Unshaded.j3md");
friendMat.setColor("Color", new ColorRGBA(0, .5f, 0, 1));
final Material friendMat2 = new Material(GlobalObjectStore.<AssetManager>getObject(AssetManager.class), "Common/MatDefs/Misc/Unshaded.j3md");
friendMat2.setColor("Color", new ColorRGBA(.5f, .99f, .5f, 1));
//foe
final Material foeMat = new Material(GlobalObjectStore.<AssetManager>getObject(AssetManager.class), "Common/MatDefs/Misc/Unshaded.j3md");
foeMat.setColor("Color", new ColorRGBA(.5f, 0, 0, 1));
final Material foeMat2 = new Material(GlobalObjectStore.<AssetManager>getObject(AssetManager.class), "Common/MatDefs/Misc/Unshaded.j3md");
foeMat2.setColor("Color", new ColorRGBA(.99f, .5f, .5f, 1));
for(int i = 0; i< 10; ++i)
createDebugFighter("Friend " + i,friendMat, friendMat2, new Vector3f((float)Math.random()*10, (float)Math.random()*10, (float)Math.random() * 10 + 15));
for(int i = 0; i< 10; ++i)