Package com.jme3.audio.plugins

Examples of com.jme3.audio.plugins.OGGLoader


    @Override
    public void simpleInitApp() {
        Spatial teapot = assetManager.loadModel("Models/Teapot/Teapot.obj");
      
        teapot.setLocalScale(2f);
        Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
        mat.setFloat("m_Shininess", 32f);
        mat.setBoolean("m_UseMaterialColors", true);

        mat.setColor("m_Ambient",  ColorRGBA.Black);
        mat.setColor("m_Diffuse",  ColorRGBA.Green);
        mat.setColor("m_Specular", ColorRGBA.Red);
       
        teapot.setMaterial(mat);
        rootNode.attachChild(teapot);

        lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
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    b.setStatic();
    */
    Geometry g = new Geometry("Bubble", b);
    g.rotate(FastMath.HALF_PI, 0, FastMath.HALF_PI);
    //g.scale(1, 1, -1);
    Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
    Texture tex = assetManager.loadTexture("Textures/test3.png");
    mat.setTexture("ColorMap", tex);
    //mat.setColor("Color", ColorRGBA.Blue);
    //mat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
    g.setMaterial(mat);
   
    rootNode.attachChild(g);
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    init(radius, color);
  }
 
  private void init(float radius, ColorRGBA color) {
    //super("planet_marker", new Circle(radius*2));     
    Material mat = new Material(Pollux.get().getAssetManager(), "Common/MatDefs/Misc/ColoredTextured.j3md");
    mat.setColor("Color", color);
    mat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
    //mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
    //this.setQueueBucket(Bucket.Transparent);
    this.setMaterial(mat);
    hideMark();
  }
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    //Spatial sky = SkyFactory.createSky(assetManager, "Textures/Stars_Sphere_big.jpg", true);
    //bgNode.attachChild(sky);

    sphere.updateModelBound();
    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
    bgNode.attachChild(sphere);
  }
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        flame.setHighLife(1f);
        flame.setInitialVelocity(new Vector3f(0, 7, 0));
        flame.setVelocityVariation(1f);
        flame.setImagesX(2);
        flame.setImagesY(2);
        Material mat = new Material(assetManager, "Common/MatDefs/Misc/Particle.j3md");
        mat.setTexture("Texture", assetManager.loadTexture("Effects/Explosion/flame.png"));
        mat.setBoolean("PointSprite", true);
        flame.setMaterial(mat);
        return flame;
  }
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    this.setCullHint(CullHint.Never);
  }
 
  private void init() {
    //super("planet_marker", new Circle(radius*2));     
    Material mat = new Material(Pollux.get().getAssetManager(), "Common/MatDefs/Misc/ColoredTextured.j3md");
    mat.setColor("Color", ColorRGBA.White);
    mat.getAdditionalRenderState().setFaceCullMode(FaceCullMode.Off);
    //mat.getAdditionalRenderState().setBlendMode(BlendMode.Alpha);
    //this.setQueueBucket(Bucket.Transparent);
    this.setMaterial(mat);
  }
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        eyesRV.add("Models/Eyes/Eye1R.j3o");
    }
    private void setupColors(){
  // setup skin colors
  skinColorV = new Vector<ColorRGBA>();
  skinColorV.add(new ColorRGBA(0.941f,0.859f,0.808f,1.0f));
  skinColorV.add(new ColorRGBA(0.965f,0.788f,0.580f,1.0f));
  skinColorV.add(new ColorRGBA(0.871f,0.627f,0.384f,1.0f));
  skinColorV.add(new ColorRGBA(0.957f,0.741f,0.616f,1.0f));
  skinColorV.add(new ColorRGBA(0.647f,0.380f,0.220f,1.0f));
  skinColorV.add(new ColorRGBA(0.376f,0.243f,0.145f,1.0f));
  // pants
  pantsColor = new ColorRGBA(0.05f,0.05f,0.05f,1f);
  // favorite colors
  favoriteColorV = new Vector<ColorRGBA>();
  favoriteColorV.add(new ColorRGBA(0.820f,0.282f,0.153f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.953f,0.600f,0.282f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.941f,0.812f,0.251f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.643f,0.745f,0.216f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.157f,0.447f,0.235f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.133f,0.275f,0.651f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.424f,0.651f,0.831f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.961f,0.537f,0.537f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.451f,0.224f,0.671f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.463f,0.353f,0.231f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.824f,0.824f,0.824f,1.0f));
  favoriteColorV.add(new ColorRGBA(0.263f,0.263f,0.263f,1.0f));

  //ColorV.add(new ColorRGBA(0.f,0.f,0.f,1.0f));
  //You can also use new ColorRGBA(0.0,1.0,0.0,1.0).
    }
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  public void setDirectionalLight(final boolean on) {
    if (dl == null) {
      Vector3f lightDir = new Vector3f(-0.8719428f, -0.46824604f, 0.14304268f);
      dl = new DirectionalLight();
      dl.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
      dl.setDirection(lightDir);

      Vector3f lightDir2 = new Vector3f(0.70518064f, 0.5902297f, -0.39287305f);
      dl2 = new DirectionalLight();
      dl2.setColor(new ColorRGBA(0.7f, 0.85f, 1.0f, 1f));
      dl2.setDirection(lightDir2);
    }
    this.enqueue(new Callable<Integer>(){
      public Integer call() throws Exception {
        if (on) {
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  }
 
  public void setAmbientLight(final boolean on) {
    if (al == null) {
      al = new AmbientLight();
      al.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
    }
    this.enqueue(new Callable<Integer>(){
      public Integer call() throws Exception {
        if (on) {
          rootNode.addLight(al);
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    });
  }
 
  private PointLight getPointLight() {
    PointLight ll = new PointLight();
    ll.setColor(new ColorRGBA(1.0f, 0.92f, 0.75f, 1f));
    ll.setRadius(20f);
    return ll;
  }
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