Package org.pollux3d.state

Source Code of org.pollux3d.state.BackgroundState

package org.pollux3d.state;

import com.jme3.app.Application;
import com.jme3.app.state.AbstractAppState;
import com.jme3.app.state.AppStateManager;
import com.jme3.asset.AssetManager;
import com.jme3.asset.TextureKey;
import com.jme3.material.Material;
import com.jme3.math.Vector3f;
import com.jme3.renderer.queue.RenderQueue.Bucket;
import com.jme3.scene.Geometry;
import com.jme3.scene.Node;
import com.jme3.scene.Spatial;
import com.jme3.scene.shape.Sphere;
import com.jme3.texture.Texture;
//import com.jme3.util.SkyFactory;

public class BackgroundState extends AbstractAppState {

  private Node bgNode = new Node("Background State");
  private AssetManager assetManager;

  private Sphere sphereMesh = new Sphere(10, 10, 100, false, true);
  private Geometry sphere = new Geometry("Sky", sphereMesh);

  public Node getBgNode() {
    return bgNode;
  }

  public void initialize (AppStateManager stateManager, Application app){
    super.initialize(stateManager, app);
    assetManager = app.getAssetManager();
    bgNode.setCullHint(Spatial.CullHint.Never);
    //Spatial sky = SkyFactory.createSky(assetManager, "Textures/Stars_big.dds", false);
    //Spatial sky = SkyFactory.createSky(assetManager, "Textures/Stars_Sphere_big.jpg", true);
    //bgNode.attachChild(sky);

    sphere.updateModelBound();
    sphere.setQueueBucket(Bucket.Sky);
    Material sky = new Material(assetManager, "Common/MatDefs/Misc/Sky.j3md");
    TextureKey key = new TextureKey("Textures/Sky/Stars.dds", true);
    key.setGenerateMips(true);
    key.setAsCube(true);
    Texture tex = assetManager.loadTexture(key);
    sky.setTexture("m_Texture", tex);
    sky.setVector3("m_NormalScale", Vector3f.UNIT_XYZ);
    sphere.setMaterial(sky);
    sphere.setCullHint(Spatial.CullHint.Never);
    bgNode.attachChild(sphere);
  }



}
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