public EntityLivingBase camera;
public EntityDriveable(World world)
{
super(world);
axes = new RotatedAxes();
prevAxes = new RotatedAxes();
preventEntitySpawning = true;
setSize(1F, 1F);
yOffset = 6F / 16F;
ignoreFrustumCheck = true;
renderDistanceWeight = 200D;