*
* @param seed to use
* @return Data compound
*/
public CommonTagCompound createData(long seed) {
CommonTagCompound data = new CommonTagCompound();
data.putValue("thundering", (byte) 0);
data.putValue("thundering", (byte) 0);
data.putValue("LastPlayed", System.currentTimeMillis());
data.putValue("RandomSeed", seed);
data.putValue("version", (int) 19133);
data.putValue("initialized", (byte) 0); // Spawn point needs to be re-initialized, etc.
data.putValue("Time", 0L);
data.putValue("raining", (byte) 0);
data.putValue("SpawnX", 0);
data.putValue("thunderTime", (int) 200000000);
data.putValue("SpawnY", 64);
data.putValue("SpawnZ", 0);
data.putValue("LevelName", worldname);
data.putValue("SizeOnDisk", getWorldSize());
data.putValue("rainTime", (int) 50000);
return data;
}