Package com.barrybecker4.puzzle.tantrix.model

Examples of com.barrybecker4.puzzle.tantrix.model.TilePlacementList


        this.numTiles = numTiles;
    }

    public TantrixBoard initialPosition() {
        //MathUtil.RANDOM.setSeed(1);
        return new TantrixBoard(new HexTiles().createRandomList(numTiles));
    }
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        ParameterArray solution =
            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
        if (evaluateFitness(solution) >= SOLVED_THRESH) {
            moves = ((TantrixPath)solution).getTilePlacements();
        } else {
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     * @param params
     */
    public void optimizerChanged(ParameterArray params) {
        // update our current best guess at the solution.
        TantrixPath path = (TantrixPath)params;
        solution_ = new TantrixBoard(path.getTilePlacements(), path.getPrimaryPathColor());
        puzzlePanel_.refresh(solution_, numTries_++);
    }
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        drawGrid(g2, board);

        Location topLeftCorner = board.getBoundingBox().getTopLeftCorner();

        for (Location loc : board.getTantrixLocations()) {
            TilePlacement placement = board.getTilePlacement(loc);
            tileRenderer.render(g2, placement, topLeftCorner, hexRadius);
        }
    }
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            optimizer.doOptimization(strategy, initialGuess, SOLVED_THRESH);

        solution_ =
            new TantrixBoard(((TantrixPath)solution).getTilePlacements(), board.getPrimaryColor());

        TilePlacementList moves;
        if (evaluateFitness(solution) >= SOLVED_THRESH) {
            moves = ((TantrixPath)solution).getTilePlacements();
        } else {
            moves = null;
        }
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     * @throws IllegalStateException if tiles do not form a primary path.
     */
    public TantrixPath(TilePlacementList tiles, PathColor primaryColor) {
        assert primaryColor != null;
        primaryPathColor_ = primaryColor;
        tiles_ = new TilePlacementList(tiles);

        if (!hasOrderedPrimaryPath(tiles, primaryColor)) {
            throw new IllegalStateException(
                    "The following " + tiles.size() +" tiles must form a primary path :\n" + tiles);
        }
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     * @param startIndex  tile to add first
     * @param endIndex  tile to add last
     * @return sub path
     */
    public TantrixPath subPath(int startIndex, int endIndex) {
        TilePlacementList pathTiles = new TilePlacementList();
        if (startIndex <= endIndex) {
            for (int i = startIndex; i <= endIndex; i++) {
                pathTiles.add(this.tiles_.get(i));
            }
        }
        else  {
            for (int i = startIndex; i >= endIndex; i--) {
                pathTiles.add(this.tiles_.get(i));
            }
        }
        return new TantrixPath(pathTiles, primaryPathColor_);
    }
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     */
    private List<TantrixPath> findPermutedPaths(double radius) {

        List<TantrixPath> permutedPaths = new ArrayList<TantrixPath>();
        PathPivotPermuter permuter = new PathPivotPermuter(path);
        TilePlacementList tiles = path.getTilePlacements();
        int numTiles = path.size();

        if (radius >= 0.4) {
            for (int i = 1; i < numTiles - 1; i++) {
                addAllPermutedPaths(permuter.findPermutedPaths(i, i), permutedPaths);
            }
        }
        else if (radius >= 0.1) {
            // to avoid trying too many paths, increment by something more than one if many tiles.
            int inc = 1 + path.size()/4;
            // n^2 * 7 permuted paths will be added.
            for (int pivot1 = 1; pivot1 < numTiles-1; pivot1+=rand(inc)) {
                for (int pivot2 = pivot1; pivot2 < numTiles-1; pivot2+=rand(inc)) {
                    addAllPermutedPaths(permuter.findPermutedPaths(pivot1, pivot2), permutedPaths);
                }
            }
        }
        else if (permutedPaths.isEmpty()) {
            List<PathType> types = Arrays.asList(PathType.values());
            Collections.shuffle(types, MathUtil.RANDOM);
            Iterator<PathType> typeIter = types.iterator();

            do {
                SameTypeTileMixer mixer = new SameTypeTileMixer(typeIter.next(), path);
                addAllPermutedPaths(mixer.findPermutedPaths(), permutedPaths);
            } while (typeIter.hasNext());
        }

        // as a last resort use this without checking for it in the cache.
        if (permutedPaths.isEmpty()) {

            List<TantrixPath> paths;
            do {
                int pivotIndex1 = 1 + MathUtil.RANDOM.nextInt(tiles.size()-2);
                int pivotIndex2 = 1 + MathUtil.RANDOM.nextInt(tiles.size()-2);
                paths = permuter.findPermutedPaths(pivotIndex1, pivotIndex2);
                System.out.println("paths unexpectedly empty! when p1="+pivotIndex1 + " p2="+ pivotIndex2);
            } while (paths.isEmpty());
            return paths;
        }
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     * Throw an error if not. Should not change the order if the tiles are already arranged on a path.
     * @param tantrix
     * @return the tiles in path order. Error if no path.
     */
    public TilePlacementList reorder(Tantrix tantrix) {
        TilePlacementList tiles = new TilePlacementList(tantrix);
        if (tantrix.size() < 2) {
            return tiles;
        }

        return reorderTiles(tiles, tantrix);
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        }
        if (newList.size() != tantrix.size()) {
             throw new IllegalStateException("Did not find a path among " + tileList);
        }

        return new TilePlacementList(newList);
    }
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