Package com.barrybecker4.game.twoplayer.go.board.elements.position

Examples of com.barrybecker4.game.twoplayer.go.board.elements.position.GoBoardPositionList


    private void startGame(OnlineGameTable table) {

        GameContext.log(0, "Now starting game on Server! "+ table);

        // Create players from the table and start.
        PlayerList players = table.getPlayers();
        assert (players.size() == table.getNumPlayersNeeded());
        PlayerList newPlayers = new PlayerList();
        for (Player player : players) {
            if (player.isHuman()) {
                newPlayers.add(player.createSurrogate(controller_.getServerConnection()));
            } else {
                newPlayers.add(player);
            }
        }
        controller_.reset();
        controller_.setPlayers(newPlayers);
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    private OnlineGameTable(String name, Player owner, Player[] initialPlayers, GameOptions options) {
        name_ = name;
        owner_ = owner;
        newestHumanPlayer_ = owner;
        players_ = new PlayerList();
        gameOptions_ = options;
        players_.addAll(Arrays.asList(initialPlayers));
    }
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     * Factory method to create the game controller via reflection.
     * The server should not have a ui component.
     */
    private void createController(String gameName) {

        GamePlugin plugin = PluginManager.getInstance().getPlugin(gameName);
        GameContext.loadResources(gameName);

        // for now, also create a corresponding viewer. The server should really not have knowledge of a UI component.
        // fix this by doing plugin.getModelInstance, then getting the controller from that.
        GamePanel panel  = plugin.getPanelInstance();
        panel.init(null);
        GameBoardViewer viewer = panel.getViewer();

        controller_ = viewer.getController();
    }
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        GamePlugin plugin = PluginManager.getInstance().getPlugin(gameName);
        GameContext.loadResources(gameName);

        // for now, also create a corresponding viewer. The server should really not have knowledge of a UI component.
        // fix this by doing plugin.getModelInstance, then getting the controller from that.
        GamePanel panel  = plugin.getPanelInstance();
        panel.init(null);
        GameBoardViewer viewer = panel.getViewer();

        controller_ = viewer.getController();
    }
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        // for now, also create a corresponding viewer. The server should really not have knowledge of a UI component.
        // fix this by doing plugin.getModelInstance, then getting the controller from that.
        GamePanel panel  = plugin.getPanelInstance();
        panel.init(null);
        GameBoardViewer viewer = panel.getViewer();

        controller_ = viewer.getController();
    }
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    void ok() {
        GameContext.setDebugMode( dbgLevelField_.getIntValue() );
        GameContext.setProfiling( profileCheckbox_.isSelected() );
        GameContext.getLogger().setDestination( logDestination_ );

        GameBoardViewer v = ((GameBoardViewer)controller_.getViewer());
        v.setBackground( boardColorButton_.getBackground() );
        v.setGridColor( gridColorButton_.getBackground() );

        LocaleType[] locales = LocaleType.values();
        GameContext.setLocale(locales[localeComboBox_.getSelectedIndex()]);

        // game specific options
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     * @return done return true if the game is over after moving
     */
    @Override
    public boolean doComputerMove(Player player) {
        assert(!player.isHuman());
        GalacticRobotPlayer robot = (GalacticRobotPlayer)player;
        GalacticController gc = (GalacticController) controller_;
        GameContext.log(1, "now doing computer move. about to make orders");

        robot.makeOrders((Galaxy)getBoard(), gc.getNumberOfYearsRemaining());

        /* // records the result on the board.
        Move lastMove = getController().getLastMove();
        GalacticTurn gmove = GalacticTurn.createMove((lastMove==null)? 0 : lastMove.moveNumber + 1);
        gc.makeMove(gmove);
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     * The dialog needs the user to dismiss it when done.
     * It is not shown if all computer players.
     * @param battle  the battle to show in a separate dialog
     */
    private void showBattle(BattleSimulation battle) {
        BattleDialog bDlg = new BattleDialog(parent_, battle, this);
        //bDlg.setLocationRelativeTo(this);

        Point p = this.getParent().getLocationOnScreen();
        // offset the dlg so the Galaxy grid is visible as a reference.
        bDlg.setLocation((int) (p.getX() + getParent().getWidth()),
                         (int) (p.getY() + 0.65 * getParent().getHeight()));
        bDlg.setModal(true);
        bDlg.setVisible(true);
    }
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     * display a dialog at the end of the game showing who won and other relevant
     * game specific information.
     */
    @Override
    public void showWinnerDialog() {
        GalacticTallyDialog tallyDialog = new GalacticTallyDialog(parent_, (GalacticController)controller_);
        tallyDialog.showDialog();
    }
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                // if the empty space is already marked as being an eye, skip
                GoBoardPosition space = (GoBoardPosition) board_.getPosition( r, c );
                assert space != null : "pos r="+r +" c="+c;
                if ( !space.isVisited() && space.isUnoccupied() && !space.isInEye() ) {
                    GoBoardPositionList eyeSpaces =
                            nbrAnalyzer_.findStringFromInitialPosition( space, ownedByPlayer1,
                                                                 false, NeighborType.NOT_FRIEND,
                                                                 boundingBox_  );
                    excludedSpaceLists.add(eyeSpaces);
                    // make sure this is a real eye.
                    if ( confirmEye( eyeSpaces) ) {
                        GoEye eye =  new GoEye( eyeSpaces, board_, group_, groupAnalyzer);
                        eyes.add( eye );
                    }
                    else {
                        GameContext.log(3, eyeSpaces.toString("This list of stones was rejected as being an eye: "));
                    }
                }
            }
        }
        excludedSpaceLists.unvisitPositionsInLists();
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