Package com.barrybecker4.game.twoplayer.go.board.elements.position

Examples of com.barrybecker4.game.twoplayer.go.board.elements.position.GoBoardPositionList


        // get all robot player actions until the next human player
        List<PlayerAction> robotActions = ((MultiGameController)controller_).getRecentRobotActions();

        for (PlayerAction act : robotActions) {
            GameCommand robotCmd = new GameCommand(GameCommand.Name.DO_ACTION, act);
            GameContext.log(0, "adding response command for robot action on server :" + robotCmd);
            responses.add(robotCmd);
        }
    }
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        GameContext.log(0, "UpdateWorker terminated.");
    }

    private void processNextCommand() throws IOException, ClassNotFoundException {

        GameCommand cmd = (GameCommand) inputStream.readObject();
        GameContext.log(0, "Client Connection: got an update from the server:" + cmd);

        boolean processed = false;
        int count = 0;
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                GameContext.log(2, "chat message=" + cmd.getArgument());
                useUpdateTable = false;
                responses.add(cmd);
                break;
            case START_GAME:
                OnlineGameTable tableToStart = (OnlineGameTable) cmd.getArgument();
                startGame(tableToStart);
                useUpdateTable = false;
                tableManager.removeTable(tableToStart);
                break;
            case DO_ACTION :
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    /**
     * Create the online game server to serve all online clients.
     */
    public GameTableManager() {

        tables_ = new OnlineGameTableList();
    }
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    /**
     * Create the online game server to serve all online clients.
     */
    private OnlineGameServerFrame(String gameName) {
        initUI(gameName);
        server = new OnlineGameServer(gameName, textArea);
    }
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        this.setLayout( new BoxLayout( this, BoxLayout.Y_AXIS ) );

        createSubPanels();

        if (controller_.isOnlinePlayAvailable())  {
            ChatPanel chat = new ChatPanel(controller_.getServerConnection());
            chat.setPreferredSize(new Dimension( getMinWidth(), MAX_HEIGHT));
            add( chat );
        }
        else {
            // this pushes everything to the top
            JPanel filler = createPanel();
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        while (it.hasNext()) {
            OnlineGameTable table = it.next();
            // loop through the list of players and remove the player if the name matches
            Iterator<Player> pit = table.getPlayers().iterator();
            while (pit.hasNext()) {
                Player p = pit.next();
                if (p.getName().equals(playerName))  {
                    pit.remove();
                    break;
                }
            }
            if (table.hasNoHumanPlayers())  {
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     * If the player at this new table is already sitting at another table,
     * remove him from the other tables(s) and delete those other tables (if no one else is there).
     */
    void joinTable(OnlineGameTable table) {

        Player p = table.getNewestHumanPlayer();

        tables_.removePlayer(p);
        tables_.join(table.getName(), p);
    }
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        }
        controller_.reset();
        controller_.setPlayers(newPlayers);

        // if getFirstPlayer returns null, then it is not a turn based game
        Player firstPlayer = controller_.getPlayers().getFirstPlayer();
        if (firstPlayer != null && !firstPlayer.isHuman()) {
            controller_.computerMovesFirst();
        }
    }
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     * @param responses at the least this will be the players action that we received, but it may contain robot
     *       actions for the robots on the server that play immediately after the player.
     */
    private void doPlayerAction(GameCommand cmd, List<GameCommand> responses) {

        PlayerAction action = (PlayerAction) cmd.getArgument();
        GameContext.log(0, "ServerCmdProc: doPlayerAction (" + action + "). Surrogates to handle");
        controller_.handlePlayerAction(action);

        responses.add(cmd);

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