Package com.barrybecker4.game.multiplayer.poker.player

Examples of com.barrybecker4.game.multiplayer.poker.player.PokerPlayer


     * @return done return true if the game is over after moving
     */
    @Override
    public boolean doComputerMove(Player player) {
        assert(!player.isHuman());
        GalacticRobotPlayer robot = (GalacticRobotPlayer)player;
        GalacticController gc = (GalacticController) controller_;
        GameContext.log(1, "now doing computer move. about to make orders");

        robot.makeOrders((Galaxy)getBoard(), gc.getNumberOfYearsRemaining());

        /* // records the result on the board.
        Move lastMove = getController().getLastMove();
        GalacticTurn gmove = GalacticTurn.createMove((lastMove==null)? 0 : lastMove.moveNumber + 1);
        gc.makeMove(gmove);
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     * The dialog needs the user to dismiss it when done.
     * It is not shown if all computer players.
     * @param battle  the battle to show in a separate dialog
     */
    private void showBattle(BattleSimulation battle) {
        BattleDialog bDlg = new BattleDialog(parent_, battle, this);
        //bDlg.setLocationRelativeTo(this);

        Point p = this.getParent().getLocationOnScreen();
        // offset the dlg so the Galaxy grid is visible as a reference.
        bDlg.setLocation((int) (p.getX() + getParent().getWidth()),
                         (int) (p.getY() + 0.65 * getParent().getHeight()));
        bDlg.setModal(true);
        bDlg.setVisible(true);
    }
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    }

    @Override
    protected NewGameDialog createNewGameDialog(Component parent, GameViewModel viewer )
    {
        return new GalacticNewGameDialog( parent, viewer );
    }
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    }

    @Override
    protected GameOptionsDialog createOptionsDialog(Component parent, GameController controller )
    {
        return new GalacticOptionsDialog( parent, controller );
    }
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     * display a dialog at the end of the game showing who won and other relevant
     * game specific information.
     */
    @Override
    public void showWinnerDialog() {
        GalacticTallyDialog tallyDialog = new GalacticTallyDialog(parent_, (GalacticController)controller_);
        tallyDialog.showDialog();
    }
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     */
    private void showOrdersDialog(GalacticController gc) {

        GalacticPlayer currentPlayer = (GalacticPlayer)gc.getCurrentPlayer();

        OrdersDialog ordersDialog =
                new OrdersDialog(null, currentPlayer, gc.getNumberOfYearsRemaining());
        Point p = getParent().getLocationOnScreen();

        // offset the dlg so the Galaxy grid is visible as a reference
        ordersDialog.setLocation((int)(p.getX()+0.7*getParent().getWidth()), (int)(p.getY()+getParent().getHeight()/3.0));

        boolean canceled = ordersDialog.showDialog();
        if ( !canceled ) { // newGame a game with the newly defined options
            currentPlayer.setOrders( ordersDialog.getOrders() );
            gc.advanceToNextPlayer();
        }
    }
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        for (Player p : players) {
            if (deck.size() < numCardsToDealToEachPlayer) {
                // ran out of cards. start a new shuffled deck.
                deck = new Deck();
            }
            PokerPlayer player = (PokerPlayer) p.getActualPlayer();
            player.setHand(new Hand(deck, numCardsToDealToEachPlayer));
            player.resetPlayerForNewRound();
        }
    }
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     */
    public void anteUp(PlayerList players, int anteAmount) {
        // get players to ante up, if they have not already
        if (getPotValue() == 0) {
            for (Player p : players) {
                PokerPlayer player = (PokerPlayer) p.getActualPlayer();

                // if a player does not have enough money to ante up, he is out of the game
                player.contributeToPot(this, anteAmount);
            }
        }
    }
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     * @return the maximum contribution made by any player so far this round
     */
    public int getCurrentMaxContribution(PlayerList players) {
       int max = Integer.MIN_VALUE;
        for (Player p : players) {
            PokerPlayer player = (PokerPlayer) p.getActualPlayer();
            if (player.getContribution() > max) {
                max = player.getContribution();
            }
        }
        return max;
    }
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     */
    public int getAllInAmount(PlayerList players) {
        // loop through the players and return the min number of chips of any player
        int min = Integer.MAX_VALUE;
        for (Player p : players) {
            PokerPlayer player = (PokerPlayer) p.getActualPlayer();
            if (!player.hasFolded() && ((player.getCash() + player.getContribution()) < min)) {
                min = player.getCash() + player.getContribution();
            }
        }
        return min;
    }
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