super(SPEED, rotation, width, height, position);
fireRate = 4;
this.damage = damage;
setActive(true);
health = 1;
influence = new Rectangle(position.x - ((width * INFLUENCE_SCALE) / 2), position.y
+ ((height * INFLUENCE_SCALE) / 2), width * INFLUENCE_SCALE, height * INFLUENCE_SCALE);
dead = false;
this.lives = startingLives;
this.infoBox = infoBox;