*/
public ShooterEnemy(float x, float y, float speed, BulletDirection bulletDirection) {
super(x, y, speed);
animation = ResourceManager.getAnimation("shooter_enemy");
setRect(new Rectangle(x, y, Constants.ENEMY_WIDTH, Constants.ENEMY_HEIGHT));
setValue(5);
setLives(1);
this.bulletDirection = bulletDirection;
elapsedTimeBetweenBullets = 0;