Package com.ardor3d.image

Examples of com.ardor3d.image.Texture2D


            t.setTranslation(new Vector3(0, 20, 0));
            _root.attachChild(t);
        } else {
            textureRenderer.getCamera().setLocation(new Vector3(-10, 0, 15));
            textureRenderer.setBackgroundColor(new ColorRGBA(0f, 0f, 0f, 1));
            fakeTex = new Texture2D();
            textureRenderer.setupTexture(fakeTex);
            final TextureState screen = new TextureState();
            screen.setTexture(fakeTex);
            screen.setEnabled(true);
            quad.setRenderState(screen);
View Full Code Here


    }

    private void setCheck(final UIPanel panel) {
        panel.setTooltipText("Simple Checkerboard pattern");

        final Texture tex = new Texture2D();

        // Build up our function
        final Function3D finalCheck = new CheckerFunction3D();

        final Image img = GeneratedImageFactory.createLuminance8Image(finalCheck, wside, hside, 1, 1, 9, 1, 9, 0, 0,
                -1, 1);
        tex.setImage(img);
        // No need for filtering on this one...
        tex.setTextureKey(TextureKey.getRTTKey(MinificationFilter.NearestNeighborNoMipMaps));
        tex.setMagnificationFilter(MagnificationFilter.NearestNeighbor);
        tex.setMinificationFilter(MinificationFilter.NearestNeighborNoMipMaps);

        applyTexture(tex, panel);
    }
View Full Code Here

    }

    private void setColors(final UIPanel panel) {
        panel.setTooltipText("The 1-D color map used to colorize our gradient.");

        final Texture tex = new Texture2D();
        final Image img = GeneratedImageFactory.create1DColorImage(false, terrainColors);
        tex.setImage(img);
        tex.setTextureKey(TextureKey.getKey(null, false, TextureStoreFormat.RGB8, MinificationFilter.Trilinear));
        tex.setMagnificationFilter(MagnificationFilter.NearestNeighbor);
        tex.setMinificationFilter(MinificationFilter.Trilinear);

        applyTexture(tex, panel);
    }
View Full Code Here

    }

    private void setMandelbrot(final UIPanel panel) {
        panel.setTooltipText("The famous Mandelbrot fractal");

        final Texture tex = new Texture2D();

        // Build up our function
        final Function3D mandelBase = new MandelbrotFunction3D(256);
        final Function3D translatedMandel = Functions.translateInput(mandelBase, -.7, 0, 0);
        final Function3D finalMandel = Functions.scaleInput(translatedMandel, 1.5, 1.5, 1);

        final ReadOnlyColorRGBA[] colors = new ReadOnlyColorRGBA[256];
        colors[0] = ColorRGBA.BLUE;
        colors[10] = ColorRGBA.YELLOW;
        colors[25] = ColorRGBA.BLUE;
        colors[255] = ColorRGBA.BLACK;
        GeneratedImageFactory.fillInColorTable(colors);

        Image img = GeneratedImageFactory.createLuminance8Image(finalMandel, (int) (1.5 * wside), (int) (1.5 * hside),
                1);
        img = GeneratedImageFactory.createColorImageFromLuminance8(img, false, colors);
        tex.setImage(img);
        tex.setTextureKey(TextureKey.getRTTKey(MinificationFilter.Trilinear));
        tex.setMagnificationFilter(MagnificationFilter.Bilinear);
        tex.setMinificationFilter(MinificationFilter.Trilinear);

        applyTexture(tex, panel);
    }
View Full Code Here

    }

    private void setVoronoi(final UIPanel panel) {
        panel.setTooltipText("Voronoi graph");

        final Texture tex = new Texture2D();

        final ReadOnlyColorRGBA[] colors = new ReadOnlyColorRGBA[256];
        colors[0] = ColorRGBA.BLUE;
        colors[255] = ColorRGBA.BLACK;
        GeneratedImageFactory.fillInColorTable(colors);

        Image img = GeneratedImageFactory.createLuminance8Image(new VoroniFunction3D(6, .5, true, 1), wside, hside, 1);
        img = GeneratedImageFactory.createColorImageFromLuminance8(img, false, colors);
        tex.setImage(img);
        tex.setTextureKey(TextureKey.getRTTKey(MinificationFilter.Trilinear));
        tex.setMagnificationFilter(MagnificationFilter.Bilinear);
        tex.setMinificationFilter(MinificationFilter.Trilinear);

        applyTexture(tex, panel);
    }
View Full Code Here

        applyTexture(tex, panel);
    }

    private void setTerrain(final UIPanel panel, final Function3D in, final boolean useFbm, final boolean useColor) {
        final Texture tex = new Texture2D();
        Function3D func = in;
        if (useFbm) {
            func = new FbmFunction3D(func, 5, 0.5, 0.5, 3.14);
        }
        Image img = GeneratedImageFactory.createLuminance8Image(func, wside, hside, 1);
        if (useColor) {
            img = GeneratedImageFactory.createColorImageFromLuminance8(img, false, terrainColors);
        }
        tex.setImage(img);
        tex.setTextureKey(TextureKey.getRTTKey(MinificationFilter.Trilinear));
        tex.setMagnificationFilter(MagnificationFilter.Bilinear);
        tex.setMinificationFilter(MinificationFilter.Trilinear);

        applyTexture(tex, panel);
    }
View Full Code Here

    }

    private void setWoodGrain(final UIPanel panel) {
        panel.setTooltipText("Dark wood grain.");

        final Texture tex = new Texture2D();

        // Build up our function
        final Function3D baseWood = new CylinderFunction3D(18);
        final Function3D woodGrainNoise = new FbmFunction3D(Functions.simplexNoise(), 3, 40, 0.75, 2.3);
        final Function3D scaledBaseWoodGrain = Functions.scaleInput(woodGrainNoise, 1, .25, 1);
        final Function3D woodGrain = Functions.scaleBias(scaledBaseWoodGrain, .125, 0);
        final Function3D combinedWood = Functions.add(baseWood, woodGrain);
        final Function3D perturbedWood = new TurbulenceFunction3D(combinedWood, 1 / 256.0, 4, 4.0);
        final Function3D translatedWood = Functions.translateInput(perturbedWood, 0, 0, 1.5);
        final Function3D rotatedWood = Functions.rotateInput(translatedWood, new Matrix3().fromAngles(
                MathUtils.DEG_TO_RAD * 6, 0, 0));
        final Function3D finalWood = new TurbulenceFunction3D(rotatedWood, 1 / 512.0, 2, 2.0);

        final ReadOnlyColorRGBA[] woodColors = new ReadOnlyColorRGBA[256];
        woodColors[0] = new ColorRGBA(189 / 255f, 94 / 255f, 4 / 255f, 1);
        woodColors[127] = new ColorRGBA(144 / 255f, 48 / 255f, 6 / 255f, 1);
        woodColors[255] = new ColorRGBA(60 / 255f, 10 / 255f, 8 / 255f, 1);
        GeneratedImageFactory.fillInColorTable(woodColors);

        Image img = GeneratedImageFactory.createLuminance8Image(finalWood, wside, hside, 1);
        img = GeneratedImageFactory.createColorImageFromLuminance8(img, false, woodColors);
        tex.setImage(img);
        tex.setTextureKey(TextureKey.getRTTKey(MinificationFilter.Trilinear));
        tex.setMagnificationFilter(MagnificationFilter.Bilinear);
        tex.setMinificationFilter(MinificationFilter.Trilinear);

        applyTexture(tex, panel);
    }
View Full Code Here

    }

    private void setJade(final UIPanel panel) {
        panel.setTooltipText("A Jade-like texture");

        final Texture tex = new Texture2D();

        // Build up our function
        final Function3D primaryJade = new RidgeFunction3D(Functions.simplexNoise(), 6, 2.0, 2.207);
        final Function3D baseSecondaryJade = new CylinderFunction3D(2);
        final Function3D rotatedBaseSecondaryJade = Functions.rotateInput(baseSecondaryJade, new Matrix3().fromAngles(
                0, MathUtils.DEG_TO_RAD * 65, MathUtils.DEG_TO_RAD * 85));
        final Function3D perturbedBaseSecondaryJade = new TurbulenceFunction3D(rotatedBaseSecondaryJade, 1.0 / 4.0, 4,
                4.0);
        final Function3D secondaryJade = Functions.scaleBias(perturbedBaseSecondaryJade, .25, 0);
        final Function3D combinedJade = Functions.add(primaryJade, secondaryJade);
        final Function3D finalJade = new TurbulenceFunction3D(combinedJade, 1 / 16.0, 2, 4.0);

        final ReadOnlyColorRGBA[] jadeColors = new ReadOnlyColorRGBA[256];
        jadeColors[0] = new ColorRGBA(24 / 255f, 146 / 255f, 102 / 255f, 1);
        jadeColors[127] = new ColorRGBA(78 / 255f, 154 / 255f, 115 / 255f, 1);
        jadeColors[159] = new ColorRGBA(128 / 255f, 204 / 255f, 165 / 255f, 1);
        jadeColors[175] = new ColorRGBA(78 / 255f, 154 / 255f, 115 / 255f, 1);
        jadeColors[255] = new ColorRGBA(29 / 255f, 135 / 255f, 102 / 255f, 1);
        GeneratedImageFactory.fillInColorTable(jadeColors);

        Image img = GeneratedImageFactory.createLuminance8Image(finalJade, wside, hside, 1);
        img = GeneratedImageFactory.createColorImageFromLuminance8(img, false, jadeColors);
        tex.setImage(img);
        tex.setTextureKey(TextureKey.getRTTKey(MinificationFilter.Trilinear));
        tex.setMagnificationFilter(MagnificationFilter.Bilinear);
        tex.setMinificationFilter(MinificationFilter.Trilinear);

        applyTexture(tex, panel);
    }
View Full Code Here

    private void setSlime(final UIPanel panel) {
        panel.setTooltipText("Slime: Built with two bubble functions of different sizes\n"
                + "and blended with a mapping function.");
        panel.setTooltipPopTime(25);

        final Texture tex = new Texture2D();

        // Build up our function
        final Function3D largeSlimeBase = new CloudsFunction3D(Functions.simplexNoise(), 1, 4.0, 0.5, 2.12);
        final Function3D largeSlime = Functions.scaleBias(largeSlimeBase, 1, 0.5);
        final Function3D smallSlimeBase = new CloudsFunction3D(Functions.simplexNoise(), 1, 24.0, 0.5, 2.14);
        final Function3D smallSlime = Functions.scaleBias(smallSlimeBase, 0.5, 0);
        final RidgeFunction3D slimeMap = new RidgeFunction3D(Functions.simplexNoise(), 3, 2.0, 2.207);
        final MapperFunction3D slimeMapper = new MapperFunction3D(slimeMap, -1, 1);
        slimeMapper.addFunction(largeSlime, 0, 0, 0);
        slimeMapper.addFunction(smallSlime, .125, 1, 1);
        slimeMapper.addFunction(largeSlime, 1.75, 0, 0);
        final Function3D finalSlime = new TurbulenceFunction3D(slimeMapper, 1 / 32.0, 2, 8.0);

        final ReadOnlyColorRGBA[] slimeColors = new ReadOnlyColorRGBA[256];
        slimeColors[0] = new ColorRGBA(160 / 255f, 64 / 255f, 42 / 255f, 1);
        slimeColors[127] = new ColorRGBA(64 / 255f, 192 / 255f, 64 / 255f, 1);
        slimeColors[255] = new ColorRGBA(128 / 255f, 255 / 255f, 128 / 255f, 1);
        GeneratedImageFactory.fillInColorTable(slimeColors);

        Image img = GeneratedImageFactory.createLuminance8Image(finalSlime, wside, hside, 1);
        img = GeneratedImageFactory.createColorImageFromLuminance8(img, false, slimeColors);
        tex.setImage(img);
        tex.setTextureKey(TextureKey.getRTTKey(MinificationFilter.Trilinear));
        tex.setMagnificationFilter(MagnificationFilter.Bilinear);
        tex.setMinificationFilter(MinificationFilter.Trilinear);

        applyTexture(tex, panel);
    }
View Full Code Here

            t.setTranslation(new Vector3(0, 20, 0));
            _root.attachChild(t);
        } else {
            textureRenderer.getCamera().setLocation(new Vector3(-10, 0, 15));
            textureRenderer.setBackgroundColor(new ColorRGBA(0f, 0f, 0f, 1));
            fakeTex = new Texture2D();
            textureRenderer.setupTexture(fakeTex);
            final TextureState screen = new TextureState();
            screen.setTexture(fakeTex);
            screen.setEnabled(true);
            quad.setRenderState(screen);
View Full Code Here

TOP

Related Classes of com.ardor3d.image.Texture2D

Copyright © 2018 www.massapicom. All rights reserved.
All source code are property of their respective owners. Java is a trademark of Sun Microsystems, Inc and owned by ORACLE Inc. Contact coftware#gmail.com.