reflectedNode.attachChild(skybox);
final Camera cam = _canvas.getCanvasRenderer().getCamera();
// Create a new WaterNode with refraction enabled.
waterNode = new WaterNode(cam, 2, false, true);
// Setup textures to use for the water.
waterNode.setNormalMapTextureString("images/water/normalmap3.dds");
waterNode.setDudvMapTextureString("images/water/dudvmap.png");
waterNode.setFallbackMapTextureString("images/water/water2.png");
waterNode.useFadeToFogColor(true);