{
cond = joinAnd(cond, new ConditionTargetAggro(Boolean.valueOf(nodeValue)));
}
else if ("pvp".equalsIgnoreCase(nodeName))
{
cond = joinAnd(cond, new ConditionTargetPlayable(Boolean.valueOf(nodeValue)));
}
else if ("player".equalsIgnoreCase(nodeName))
{
cond = joinAnd(cond, new ConditionTargetPlayer(Boolean.valueOf(nodeValue)));
}