{
cond = joinAnd(cond, new ConditionTargetAggro(Boolean.valueOf(nodeValue)));
}
else if("pvp".equalsIgnoreCase(nodeName))
{
cond = joinAnd(cond, new ConditionTargetPlayable(Boolean.valueOf(nodeValue)));
}
else if("mob".equalsIgnoreCase(nodeName))
{
cond = joinAnd(cond, new ConditionTargetMob(Boolean.valueOf(nodeValue)));
}