return "";
}
@Command(shortDescription = "Sets the height the player can step up", runOnServer = true)
public String stepHeight(@CommandParam("height") float amount, EntityRef client) {
ClientComponent clientComp = client.getComponent(ClientComponent.class);
CharacterMovementComponent move = clientComp.character.getComponent(CharacterMovementComponent.class);
if (move != null) {
float prevStepHeight = move.stepHeight;
move.stepHeight = amount;
clientComp.character.saveComponent(move);