{
super.onExit();
Player player = (Player) getEffected();
player.setNonAggroTime(System.currentTimeMillis() + 5000L);
player.setFakeDeath(false);
player.broadcastPacket(new ChangeWaitType(player, ChangeWaitType.WT_STOP_FAKEDEATH));
player.broadcastPacket(new Revive(player));
player.broadcastCharInfo();
}