Package lineage2.gameserver.skills.effects

Source Code of lineage2.gameserver.skills.effects.EffectFakeDeath

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package lineage2.gameserver.skills.effects;

import lineage2.gameserver.ai.CtrlEvent;
import lineage2.gameserver.cache.Msg;
import lineage2.gameserver.model.Effect;
import lineage2.gameserver.model.Player;
import lineage2.gameserver.network.serverpackets.ChangeWaitType;
import lineage2.gameserver.network.serverpackets.Revive;
import lineage2.gameserver.network.serverpackets.SystemMessage;
import lineage2.gameserver.stats.Env;

/**
* @author Mobius
* @version $Revision: 1.0 $
*/
public final class EffectFakeDeath extends Effect
{
  /**
   * Constructor for EffectFakeDeath.
   * @param env Env
   * @param template EffectTemplate
   */
  public EffectFakeDeath(Env env, EffectTemplate template)
  {
    super(env, template);
  }
 
  /**
   * Method onStart.
   */
  @Override
  public void onStart()
  {
    super.onStart();
    Player player = (Player) getEffected();
    player.setFakeDeath(true);
    player.getAI().notifyEvent(CtrlEvent.EVT_FAKE_DEATH, null, null);
    player.broadcastPacket(new ChangeWaitType(player, ChangeWaitType.WT_START_FAKEDEATH));
    player.broadcastCharInfo();
  }
 
  /**
   * Method onExit.
   */
  @Override
  public void onExit()
  {
    super.onExit();
    Player player = (Player) getEffected();
    player.setNonAggroTime(System.currentTimeMillis() + 5000L);
    player.setFakeDeath(false);
    player.broadcastPacket(new ChangeWaitType(player, ChangeWaitType.WT_STOP_FAKEDEATH));
    player.broadcastPacket(new Revive(player));
    player.broadcastCharInfo();
  }
 
  /**
   * Method onActionTime.
   * @return boolean
   */
  @Override
  public boolean onActionTime()
  {
    if (getEffected().isDead())
    {
      return false;
    }
    double manaDam = calc();
    if (manaDam > getEffected().getCurrentMp())
    {
      if (getSkill().isToggle())
      {
        getEffected().sendPacket(Msg.NOT_ENOUGH_MP);
        getEffected().sendPacket(new SystemMessage(SystemMessage.THE_EFFECT_OF_S1_HAS_BEEN_REMOVED).addSkillName(getSkill().getId(), getSkill().getDisplayLevel()));
        return false;
      }
    }
    getEffected().reduceCurrentMp(manaDam, null);
    return true;
  }
}
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