Examples of CGSize


Examples of org.robovm.apple.coregraphics.CGSize

   *
   * @param viewController The view controller.
   * @return Or real display dimension. */
  CGSize getBounds (UIViewController viewController) {
    // or screen size (always portrait)
    CGSize bounds = UIScreen.getMainScreen().getApplicationFrame().size();

    // determine orientation and resulting width + height
    UIInterfaceOrientation orientation;
    if (viewController != null) {
      orientation = viewController.getInterfaceOrientation();
    } else if (config.orientationLandscape == config.orientationPortrait) {
      /*
       * if the app has orientation in any side then we can only check status bar orientation
       */
      orientation = uiApp.getStatusBarOrientation();
    } else if (config.orientationLandscape) {// is landscape true and portrait false
      orientation = UIInterfaceOrientation.LandscapeRight;
    } else {// is portrait true and landscape false
      orientation = UIInterfaceOrientation.Portrait;
    }
    int width;
    int height;
    switch (orientation) {
    case LandscapeLeft:
    case LandscapeRight:
      height = (int)bounds.width();
      width = (int)bounds.height();
      break;
    default:
      // assume portrait
      width = (int)bounds.width();
      height = (int)bounds.height();
    }

    // update width/height depending on display scaling selected
    width *= displayScaleFactor;
    height *= displayScaleFactor;

    // log screen dimensions
    Gdx.app.debug("IOSApplication", "View: " + orientation.toString() + " " + width + "x" + height);

    // return resulting view size (based on orientation)
    return new CGSize(width, height);
  }
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Examples of org.robovm.apple.coregraphics.CGSize

      // get the view size and update graphics
      // FIXME: supporting BOTH (landscape+portrait at same time) is
      // currently not working correctly (needs fix)
      // FIXME screen orientation needs to be stored for
      // Input#getNativeOrientation
      CGSize bounds = app.getBounds(this);
      graphics.width = (int)bounds.width();
      graphics.height = (int)bounds.height();
      graphics.makeCurrent();
      app.listener.resize(graphics.width, graphics.height);
    }
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Examples of org.robovm.apple.coregraphics.CGSize

      // get the view size and update graphics
      // FIXME: supporting BOTH (landscape+portrait at same time) is
      // currently not working correctly (needs fix)
      // FIXME screen orientation needs to be stored for
      // Input#getNativeOrientation
      CGSize bounds = app.getBounds(this);
      graphics.width = (int)bounds.width();
      graphics.height = (int)bounds.height();
      graphics.makeCurrent();
      app.listener.resize(graphics.width, graphics.height);
    }
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Examples of org.robovm.apple.coregraphics.CGSize

   *
   * @param viewController The view controller.
   * @return Or real display dimension. */
  CGSize getBounds (UIViewController viewController) {
    // or screen size (always portrait)
    CGSize bounds = UIScreen.getMainScreen().getApplicationFrame().size();

    // determine orientation and resulting width + height
    UIInterfaceOrientation orientation;
    if (viewController != null) {
      orientation = viewController.getInterfaceOrientation();
    } else if (config.orientationLandscape == config.orientationPortrait) {
      /*
       * if the app has orientation in any side then we can only check status bar orientation
       */
      orientation = uiApp.getStatusBarOrientation();
    } else if (config.orientationLandscape) {// is landscape true and portrait false
      orientation = UIInterfaceOrientation.LandscapeRight;
    } else {// is portrait true and landscape false
      orientation = UIInterfaceOrientation.Portrait;
    }
    int width;
    int height;
    switch (orientation) {
    case LandscapeLeft:
    case LandscapeRight:
      height = (int)bounds.width();
      width = (int)bounds.height();
      break;
    default:
      // assume portrait
      width = (int)bounds.width();
      height = (int)bounds.height();
    }

    // update width/height depending on display scaling selected
    width *= displayScaleFactor;
    height *= displayScaleFactor;

    // log screen dimensions
    Gdx.app.debug("IOSApplication", "View: " + orientation.toString() + " " + width + "x" + height);

    // return resulting view size (based on orientation)
    return new CGSize(width, height);
  }
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Examples of org.robovm.apple.coregraphics.CGSize

      // get the view size and update graphics
      // FIXME: supporting BOTH (landscape+portrait at same time) is
      // currently not working correctly (needs fix)
      // FIXME screen orientation needs to be stored for
      // Input#getNativeOrientation
      CGSize bounds = app.getBounds(this);
      graphics.width = (int)bounds.width();
      graphics.height = (int)bounds.height();
      graphics.makeCurrent();
      app.listener.resize(graphics.width, graphics.height);
    }
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Examples of org.robovm.apple.coregraphics.CGSize

   * @param viewController The view controller.
   * @return Or real display dimension. */
  CGSize getBounds (UIViewController viewController) {
    // or screen size (always portrait)
// CGSize bounds = UIScreen.getMainScreen().getBounds().size();
    CGSize bounds = UIScreen.getMainScreen().getApplicationFrame().size();

    // determine orientation and resulting width + height
    UIInterfaceOrientation orientation;
    if (viewController != null) {
      orientation = viewController.getInterfaceOrientation();
    } else if (config.orientationLandscape == config.orientationPortrait) {
      /*
       * if the app has orientation in any side then we can only check status bar orientation
       */
      orientation = uiApp.getStatusBarOrientation();
    } else if (config.orientationLandscape) {// is landscape true and portrait false
      orientation = UIInterfaceOrientation.LandscapeRight;
    } else {// is portrait true and landscape false
      orientation = UIInterfaceOrientation.Portrait;
    }
    int width;
    int height;
    switch (orientation) {
    case LandscapeLeft:
    case LandscapeRight:
      height = (int)bounds.width();
      width = (int)bounds.height();
      break;
    default:
      // assume portrait
      width = (int)bounds.width();
      height = (int)bounds.height();
    }

    // update width/height depending on display scaling selected
    width *= displayScaleFactor;
    height *= displayScaleFactor;

    // log screen dimensions
    Gdx.app.debug("IOSApplication", "View: " + orientation.toString() + " " + width + "x" + height);

    // return resulting view size (based on orientation)
    return new CGSize(width, height);
  }
View Full Code Here

Examples of org.robovm.apple.coregraphics.CGSize

   * @param viewController The view controller.
   * @return Or real display dimension. */
  CGSize getBounds (UIViewController viewController) {
    // or screen size (always portrait)
//    CGSize bounds = UIScreen.getMainScreen().getBounds().size();
    CGSize bounds = UIScreen.getMainScreen().getApplicationFrame().size();

    // determine orientation and resulting width + height
    UIInterfaceOrientation orientation;
    if (viewController != null) {
      orientation = viewController.getInterfaceOrientation();
    } else if (config.orientationLandscape == config.orientationPortrait) {
      /*
       * if the app has orientation in any side then we can only check
       * status bar orientation
       */
      orientation = uiApp.getStatusBarOrientation();
    } else if (config.orientationLandscape) {// is landscape true and portrait false
      orientation = UIInterfaceOrientation.LandscapeRight;
    } else {// is portrait true and landscape false
      orientation = UIInterfaceOrientation.Portrait;
    }
    int width;
    int height;
    switch (orientation) {
    case LandscapeLeft:
    case LandscapeRight:
      height = (int)bounds.width();
      width = (int)bounds.height();
      break;
    default:
      // assume portrait
      width = (int)bounds.width();
      height = (int)bounds.height();
    }

    // update width/height depending on display scaling selected
    width *= displayScaleFactor;
    height *= displayScaleFactor;

    // log screen dimensions
    Gdx.app.debug("IOSApplication", "View: " + orientation.toString() + " " + width + "x" + height);

    // return resulting view size (based on orientation)
    return new CGSize(width, height);
  }
View Full Code Here

Examples of org.robovm.apple.coregraphics.CGSize

      // get the view size and update graphics
      // FIXME: supporting BOTH (landscape+portrait at same time) is
      // currently not working correctly (needs fix)
      // FIXME screen orientation needs to be stored for
      // Input#getNativeOrientation
      CGSize bounds = app.getBounds(this);
      graphics.width = (int)bounds.width();
      graphics.height = (int)bounds.height();
      graphics.makeCurrent();
      app.listener.resize(graphics.width, graphics.height);
    }
View Full Code Here

Examples of org.robovm.cocoatouch.coregraphics.CGSize

   *
   * @param viewController The view controller.
   * @return Or real display dimension. */
  CGSize getBounds (UIViewController viewController) {
    // or screen size (always portrait)
    CGSize bounds = UIScreen.getMainScreen().getBounds().size();

    // determine orientation and resulting width + height
    UIInterfaceOrientation orientation = viewController != null
      ? viewController.getInterfaceOrientation() : uiApp.getStatusBarOrientation();
    int width;
    int height;
    switch (orientation) {
    case LandscapeLeft:
    case LandscapeRight:
      height = (int)bounds.width();
      width = (int)bounds.height();
      break;
    default:
      // assume portrait
      width = (int)bounds.width();
      height = (int)bounds.height();
    }

    // update width/height depending on display scaling selected
    width *= displayScaleFactor;
    height *= displayScaleFactor;

    // log screen dimensions
    Gdx.app.debug("IOSApplication", "View: " + orientation.toString() + " " + width + "x" + height);

    // return resulting view size (based on orientation)
    return new CGSize(width, height);
  }
View Full Code Here

Examples of org.robovm.cocoatouch.coregraphics.CGSize

      // get the view size and update graphics
      // FIXME: supporting BOTH (landscape+portrait at same time) is
      // currently not working correctly (needs fix)
      // FIXME screen orientation needs to be stored for
      // Input#getNativeOrientation
      CGSize bounds = app.getBounds(this);
      graphics.width = (int) bounds.width();
      graphics.height = (int) bounds.height();
      graphics.makeCurrent();
      app.listener.resize(graphics.width, graphics.height);
    }
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