else
outputMsg( player, "Not Networked Block" );
if ( te instanceof IPartHost )
{
IPart center = ((IPartHost) te).getPart( ForgeDirection.UNKNOWN );
((IPartHost) te).markForUpdate();
if ( center != null )
{
GridNode n = (GridNode) center.getGridNode();
outputMsg( player, "Node Channels: " + n.usedChannels() );
for (IGridConnection gc : n.getConnections())
{
ForgeDirection fd = gc.getDirection( n );
if ( fd != ForgeDirection.UNKNOWN )