Package scotlandyard.server

Source Code of scotlandyard.server.GameCometServlet

package scotlandyard.server;

import java.io.IOException;

import javax.servlet.ServletException;
import javax.servlet.http.HttpServletRequest;
import javax.servlet.http.HttpSession;

import scotlandyard.shared.Player;
import scotlandyard.shared.messaging.Message;
import net.zschech.gwt.comet.server.CometServlet;
import net.zschech.gwt.comet.server.CometServletResponse;

public class GameCometServlet extends CometServlet {
  @Override
    protected void doComet(CometServletResponse cometResponse) throws ServletException, IOException {
        HttpServletRequest request = cometResponse.getRequest();
        if (request == null)
          System.out.println("Request � null");
        HttpSession session = request.getSession();
        if (session == null)
          System.out.println("Session � null");
        GameServer myGame = (GameServer)session.getAttribute("GameServerInstance");
        Player me = (Player)session.getAttribute("PlayerInstance");
        //while (true){
        if(myGame == null){
          System.out.println("O jogo � nulO!");

        }
       
        if (me == null){
          System.out.println("Eu n�o tenho nome!");
        }
        else{
          //System.out.println("O jogador �: "+myName);
        }
          Message msg = myGame.getMessage(me);
         
          try{
            Thread.sleep(1000);
          }catch(Exception e){
         
          }
      if (msg != null){
                //cometResponse.write("oi, sou"+myName);
        System.out.println("GameSevlet: Writing message para "+me.getName()+"\n");
        //cometResponse.write("oi");
                cometResponse.write(msg);
      }
                //messagingSystem.registerMessageSink(cometResponse);
        //}
        //System.out.println("Terminando cometResponse2");
        cometResponse.terminate();
        //System.out.println("FIM de GameCometServlet\n\n");
        }
       
        @Override
        public void cometTerminated(CometServletResponse cometResponse, boolean serverInitiated) {
              //  messagingSystem.unregisterMessageSink(cometResponse);
          //System.out.println("GameComet Terminated");
        }
}
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