Package com.sun.dtv.lwuit

Source Code of com.sun.dtv.lwuit.Button

/*
* Copyright 2008 Sun Microsystems, Inc.  All Rights Reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.  Sun designates this
* particular file as subject to the "Classpath" exception as provided
* by Sun in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
* CA 95054 USA or visit www.sun.com if you need additional information or
* have any questions.
*/

package com.sun.dtv.lwuit;

import com.sun.dtv.lwuit.geom.Dimension;
import com.sun.dtv.lwuit.events.ActionEvent;
import com.sun.dtv.lwuit.events.ActionListener;
import com.sun.dtv.lwuit.plaf.Border;
import com.sun.dtv.lwuit.plaf.UIManager;


/**
* Button is the base class for several UI widgets allowing clickability.
* It has 3 states: rollover, pressed and the default state it
* can also have ActionListeners that react when the Button is clicked.
*
* @author Chen Fishbein
*/
public class Button extends Label {
    /**
     * Indicates the rollover state of a button which is equivalent to focused for
     * most uses
     */
    public static final int STATE_ROLLOVER = 0;
   
    /**
     * Indicates the pressed state of a button
     */
    public static final int STATE_PRESSED = 1;
   
    /**
     * Indicates the default state of a button which is neither pressed nor focused
     */
    public static final int STATE_DEAFULT = 2;
   
    private static String id = "Button";
   
    private EventDispatcher dispatcher = new EventDispatcher();
   
    private int state = STATE_DEAFULT;
   
    private Image pressedIcon;
   
    private Image rolloverIcon;
 
    private Command cmd;
   
    /**
     * Constructs a button with an empty string for its text.
     */
    public Button() {
        this("");
    }
   
    /**
     * Constructs a button with the specified text.
     *
     * @param text label appearing on the button
     */
    public Button(String text) {
        this(text, null);
    }
   
    /**
     * Allows binding a command to a button for ease of use
     *
     * @param cmd command whose text would be used for the button and would recive action events
     * from the button
     */
    public Button(Command cmd) {
        this(cmd.getCommandName(), cmd.getIcon());
        addActionListener(cmd);
        this.cmd = cmd;
    }
   
    /**
     * Constructs a button with the specified image.
     *
     * @param icon appearing on the button
     */
    public Button(Image icon) {
        this("", icon);
    }
   
    /**
     * Constructor a button with text and image
     *
     * @param text label appearing on the button
     * @param icon image appearing on the button
     */
    public Button(String text, Image icon) {
        super(text);
        setFocusable(true);
        setIcon(icon);
        this.pressedIcon = icon;
        this.rolloverIcon = icon;
    }

    /**
     * @inheritDoc
     */
    void focusGainedInternal() {
        state = STATE_ROLLOVER;
    }
   
    /**
     * @inheritDoc
     */
    void focusLostInternal() {
        state = STATE_DEAFULT;
    }
   
    /**
     * @inheritDoc
     */
    protected String getUIID() {
        return id;
    }
   
    /**
     * Returns the button state
     *
     * @return One of STATE_ROLLOVER, STATE_DEAFULT, STATE_PRESSED
     */
    public int getState() {
        return state;
    }
   
    /**
     * Indicates the icon that is displayed on the button when the button is in
     * pressed state
     *
     * @return icon used
     * @see #STATE_PRESSED
     */
    public Image getPressedIcon() {
        return pressedIcon;
    }
   
    /**
     * Indicates the icon that is displayed on the button when the button is in
     * rolled over state
     *
     * @return icon used
     * @see #STATE_ROLLOVER
     */
    public Image getRolloverIcon() {
        return rolloverIcon;
    }
   
    /**
     * Indicates the icon that is displayed on the button when the button is in
     * rolled over state
     *
     * @param rolloverIcon icon to use
     * @see #STATE_ROLLOVER
     */
    public void setRolloverIcon(Image rolloverIcon) {
        this.rolloverIcon = rolloverIcon;
        setShouldCalcPreferredSize(true);
        repaint();
       
    }
   
    /**
     * Indicates the icon that is displayed on the button when the button is in
     * pressed state
     *
     * @param pressedIcon icon used
     * @see #STATE_PRESSED
     */
    public void setPressedIcon(Image pressedIcon) {
        this.pressedIcon = pressedIcon;
        setShouldCalcPreferredSize(true);
        repaint();
    }
   
    /**
     * Adds a listener to the button which will cause an event to dispatch on click
     *
     * @param l implementation of the action listener interface
     */
    public void addActionListener(ActionListener l){
        dispatcher.addListener(l);
    }
   
    /**
     * Removes the given action listener from the button
     *
     * @param l implementation of the action listener interface
     */
    public void removeActionListener(ActionListener l){
        dispatcher.removeListener(l);
    }
   
    /**
     * @inheritDoc
     */
    void fireActionEvent(){
        super.fireActionEvent();
        if(cmd != null) {
            dispatcher.fireActionEvent(new ActionEvent(cmd));
        } else {
            dispatcher.fireActionEvent(new ActionEvent(this));
        }
    }
   
    /**
     * Invoked to change the state of the button to the pressed state
     */
    void pressed(){
        if(isEnabled()) {
            state=STATE_PRESSED;
            repaint();
        }
    }
   
    /**
     * Invoked to change the state of the button to the released state
     */
    void released(){
        if(isEnabled()) {
            state=STATE_ROLLOVER;
            repaint();
            fireActionEvent();
        }
    }
   
    /**
     * @inheritDoc
     */
    public void keyPressed(int keyCode) {
        if (Display.getInstance().getGameAction(keyCode) == Display.GAME_FIRE){
            pressed();
        }
    }
   
    /**
     * @inheritDoc
     */
    public void keyReleased(int keyCode) {
        if (Display.getInstance().getGameAction(keyCode) == Display.GAME_FIRE){
            released();
        }
    }
   
    /**
     * @inheritDoc
     */
    protected void fireClicked() {
        pressed();
        released();
    }
   
    /**
     * @inheritDoc
     */
    protected boolean isSelectableInteraction() {
        return true;
    }
   
    /**
     * @inheritDoc
     */
    public void pointerPressed(int x, int y) {
        pressed();
    }
   
    /**
     * @inheritDoc
     */
    public void pointerReleased(int x, int y) {
        released();
    }
   
    /**
     * @inheritDoc
     */
    public void paint(Graphics g) {
        UIManager.getInstance().getLookAndFeel().drawButton(g, this);
    }
   
    /**
     * @inheritDoc
     */
    protected Dimension calcPreferredSize(){
        return UIManager.getInstance().getLookAndFeel().getButtonPreferredSize(this);
    }
   
    /**
     * @inheritDoc
     */
    protected Border getBorder() {
        if(getState() != STATE_PRESSED){
            return super.getBorder();
        } else {
            return getStyle().getBorder().createPressedVersion();
        }
    }

    public String toString(){
        return this.getText();
    }
}
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