Package ptolemy.actor.process

Source Code of ptolemy.actor.process.ProcessThread

/* Thread class for process oriented domains.

Copyright (c) 1998-2008 The Regents of the University of California.
All rights reserved.
Permission is hereby granted, without written agreement and without
license or royalty fees, to use, copy, modify, and distribute this
software and its documentation for any purpose, provided that the above
copyright notice and the following two paragraphs appear in all copies
of this software.

IN NO EVENT SHALL THE UNIVERSITY OF CALIFORNIA BE LIABLE TO ANY PARTY
FOR DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES
ARISING OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF
THE UNIVERSITY OF CALIFORNIA HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGE.

THE UNIVERSITY OF CALIFORNIA SPECIFICALLY DISCLAIMS ANY WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE
PROVIDED HEREUNDER IS ON AN "AS IS" BASIS, AND THE UNIVERSITY OF
CALIFORNIA HAS NO OBLIGATION TO PROVIDE MAINTENANCE, SUPPORT, UPDATES,
ENHANCEMENTS, OR MODIFICATIONS.

PT_COPYRIGHT_VERSION_2
COPYRIGHTENDKEY

*/
package ptolemy.actor.process;

import java.io.InterruptedIOException;

import ptolemy.actor.Actor;
import ptolemy.actor.FiringEvent;
import ptolemy.actor.FiringsRecordable;
import ptolemy.actor.Manager;
import ptolemy.kernel.Entity;
import ptolemy.kernel.util.IllegalActionException;
import ptolemy.kernel.util.NamedObj;
import ptolemy.kernel.util.PtolemyThread;
import ptolemy.kernel.util.Workspace;

//////////////////////////////////////////////////////////////////////////
//// ProcessThread

/**
Thread class acting as a process for process oriented domains.
<P>
In process oriented domains, each actor acts as a separate process and
its execution is not centrally controlled by the director. Each process
runs concurrently with other processes and is responsible for calling
its execution methods.
<P>
This class provides the mechanism to implement the above.
An instance of this class can be created by passing an actor as an
argument to the constructor. This class runs as a separate thread on
being started and calls the execution methods on the actor, repeatedly.
Specifically, it calls initialize(), and then repeatedly calls
the prefire(), fire() and postfire() methods
of the actor. Before termination, this calls the wrapup() method of
the actor.
<P>
If an actor returns false in its postfire() methods, the actor is
never fired again and the thread or process terminates after calling
wrapup() on the actor.
<P>
An instance of this class is associated with an instance of
ProcessDirector as well as an instance of Actor. The
_increaseActiveCount() of the director is called from the constructor
of this class, and the _decreaseActiveCount() method is called at the
end of the run() method, just before the thread terminates.

@author Mudit Goel, Neil Smyth, John S. Davis II, Contributors: Efrat Jaeger, Daniel Crawl
@version $Id: ProcessThread.java,v 1.95 2008/01/26 02:51:31 cxh Exp $
@since Ptolemy II 0.2
@Pt.ProposedRating Green (mudit)
@Pt.AcceptedRating Yellow (mudit)
*/
public class ProcessThread extends PtolemyThread {
    /** Construct a thread to be used for the execution of the
     *  iteration methods of the actor. This increases the count of active
     *  actors in the director.
     *  @param actor The actor that needs to be executed.
     *  @param director The director responsible for the execution of this
     *  actor.
     */
    public ProcessThread(Actor actor, ProcessDirector director) {
        super();
        _actor = actor;
        _director = director;
        _manager = actor.getManager();

        if (_actor instanceof NamedObj) {
            _name = ((NamedObj) _actor).getFullName();
            addDebugListener((NamedObj) _actor);
        } else {
            _name = "Unnamed";
        }

        // Set the name of the thread to the full name of the actor.
        setName(_name);

        // This method is called here and not in the run() method as the
        // count should be incremented before any thread is started
        // or made active. This is because the second started thread might
        // block on a read or write to this process and increment the block
        // count even before this thread has incremented the active count.
        // This results in false deadlocks.
        _director.addThread(this);
    }

    ///////////////////////////////////////////////////////////////////
    ////                         public methods                    ////

    /** Return the actor being executed by this thread.
     *  @return The actor being executed by this thread.
     */
    public Actor getActor() {
        return _actor;
    }

    /** Initialize the actor, iterate it through the execution cycle
     *  until it terminates. At the end of the termination, calls wrapup
     *  on the actor.
     */
    public void run() {
        _debug("-- Starting thread.");

        Workspace workspace = _director.workspace();
        boolean iterate = true;
        Throwable thrownWhenIterate = null;
        Throwable thrownWhenWrapup = null;

        try {
            // Initialize the actor.
            _actor.initialize();

            // While postfire() returns true and stop() is not called.
            while (iterate) {
                // NOTE: Possible race condition... actor.stop()
                // might be called before we get to this.
                // This will cause postfire() on the actor
                // to return false, which will stop its execution.
                if (_director.isStopFireRequested()) {
                    // And wait until the flag has been cleared.
                    _debug("-- Thread pause requested. Get lock on director.");

                    synchronized (_director) {
                        // Tell the director we're stopped (necessary
                        // for deadlock detection).
                        _director.threadHasPaused(this);

                        while (_director.isStopFireRequested()) {
                            // If a stop has been requested, in addition
                            // to a stopFire, then stop execution
                            // altogether and skip to wrapup().
                            if (_director.isStopRequested()) {
                                _debug("-- Thread stop requested, "
                                        + "so cancel iteration.");
                                break;
                            }

                            _debug("-- Thread waiting for "
                                    + "canceled pause request.");

                            try {
                                workspace.wait(_director);
                            } catch (InterruptedException ex) {
                                _debug("-- Thread interrupted, "
                                        + "so cancel iteration.");
                                break;
                            }
                        }

                        _director.threadHasResumed(this);
                    }

                    _debug("-- Thread resuming.");
                }

                if (_director.isStopRequested()) {
                    break;
                }

                // container is checked for null to detect the
                // deletion of the actor from the topology.
                FiringsRecordable firingsRecordable = null;
                if (((Entity) _actor).getContainer() != null) {
                    if (_actor instanceof FiringsRecordable) {
                        firingsRecordable = (FiringsRecordable) _actor;
                    }

                    if (_actor.prefire()) {

                        if (firingsRecordable != null) {
                            firingsRecordable
                                    .recordFiring(FiringEvent.BEFORE_FIRE);
                        }

                        _actor.fire();

                        if (firingsRecordable != null) {
                            firingsRecordable
                                    .recordFiring(FiringEvent.AFTER_FIRE);
                        }

                        iterate = _actor.postfire();
                    }
                }
            }
        } catch (Throwable t) {
            thrownWhenIterate = t;
        } finally {
            // Let the director know that this thread stopped.
            // This is synchronized to prevent a race condition
            // where the director might conclude before the
            // call to wrapup() below.
            synchronized (_director) {
                _director.removeThread(this);

                try {
                    // NOTE: Deadlock risk here.
                    // Holding a lock on the _director during wrapup()
                    // might cause deadlock with hierarchical models where
                    // wrapup() waits for internal actors to conclude,
                    // doing a wait() on its own internal director.
                    // Meanwhile, this thread will hold a lock on this
                    // outside director.  As long as the inside model
                    // doesn't try to access synchronized methods of
                    // outside director, this may be OK.
                    wrapup();
                } catch (IllegalActionException e) {
                    thrownWhenWrapup = e;
                } finally {
                    _debug("-- Thread stopped.");

                    boolean rethrow = false;

                    if (thrownWhenIterate instanceof TerminateProcessException) {
                        // Process was terminated.
                        _debug("-- Blocked Receiver call "
                                + "threw TerminateProcessException.");
                    } else if (thrownWhenIterate instanceof InterruptedException) {
                        // Process was terminated by call to stop();
                        _debug("-- Thread was interrupted: "
                                + thrownWhenIterate);
                    } else if (thrownWhenIterate instanceof InterruptedIOException
                            || ((thrownWhenIterate != null) && thrownWhenIterate
                                    .getCause() instanceof InterruptedIOException)) {
                        // PSDF has problems here when run with JavaScope
                        _debug("-- IO was interrupted: " + thrownWhenIterate);
                    } else if (thrownWhenIterate instanceof IllegalActionException) {
                        _debug("-- Exception: " + thrownWhenIterate);
                        _manager
                                .notifyListenersOfException((IllegalActionException) thrownWhenIterate);
                    } else if (thrownWhenIterate != null) {
                        rethrow = true;
                    }

                    if (thrownWhenWrapup instanceof IllegalActionException) {
                        _debug("-- Exception: " + thrownWhenWrapup);
                        _manager
                                .notifyListenersOfException((IllegalActionException) thrownWhenWrapup);
                    } else if (thrownWhenWrapup != null) {
                        // Must be a runtime exception.
                        // Call notifyListenerOfThrowable() here so that
                        // the stacktrace appears in the UI and not in stderr.
                        _manager.notifyListenersOfThrowable(thrownWhenWrapup);
                    } else if (rethrow) {
                        _manager.notifyListenersOfThrowable(thrownWhenIterate);
                    }
                }
            }
        }
    }

    /** End the execution of the actor under the control of this
     *  thread. Subclasses are encouraged to override this method
     *  as necessary for domain specific functionality.
     *  @exception IllegalActionException If an error occurs while
     *   ending execution of the actor under the control of this
     *   thread.
     */
    public void wrapup() throws IllegalActionException {
        _debug("-- Thread wrapup() called.");
        _actor.wrapup();
    }

    ///////////////////////////////////////////////////////////////////
    ////                         private variables                 ////
    private Actor _actor;

    private ProcessDirector _director;

    private Manager _manager;

    private String _name;
}
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