/*
* Datei: StaticPanicObstacle.java
* Autor(en): Lukas König, Daniel Pathmaperuma
* Java-Version: 6.0
* Erstellt: 2010_10_28
*
* (c) This file and the EAS (Easy Agent Simulation) framework containing it
* is protected by Creative Commons by-nc-sa license. Any altered or
* further developed versions of this file have to meet the agreements
* stated by the license conditions.
*
* =========================================================================
* Copyright note from phys2D:
*
* Phys2D - a 2D physics engine based on the work of Erin Catto.
*
* This source is also provided under the terms of the BSD License.
*
* Copyright (c) 2006, Phys2D
* All rights reserved.
*
* Where the licenses differ from each other, the more restrictive license
* version has to be concerned.
* =========================================================================
*
* In a nutshell (for the EAS framework)
* -------------
* You are free:
* - to Share -- to copy, distribute and transmit the work
* - to Remix -- to adapt the work
*
* Under the following conditions:
* - Attribution -- You must attribute the work in the manner specified by the
* author or licensor (but not in any way that suggests that they endorse
* you or your use of the work).
* - Noncommercial -- You may not use this work for commercial purposes.
* - Share Alike -- If you alter, transform, or build upon this work, you may
* distribute the resulting work only under the same or a similar license to
* this one.
*
* + Detailed license conditions (Germany):
* http://creativecommons.org/licenses/by-nc-sa/3.0/de/
* + Detailed license conditions (unported):
* http://creativecommons.org/licenses/by-nc-sa/3.0/deed.en
*
* This header must be placed in the beginning of any version of this file.
*/
package eas.users.demos.panicSimulation;
import java.awt.Color;
import eas.math.geometry.Polygon2D;
import eas.math.geometry.Vector2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.PhysicsAgent2D;
import eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody;
import eas.simulation.spatial.sim2D.physicalSimulation.standardEnvironments.PhysicsEnvironment2D;
import eas.startSetup.ParCollection;
/**
* @author Lukas König
*
*/
public class StaticPanicObstacleVeryShort extends StaticBody {
/**
*
*/
private static final long serialVersionUID = -2862712105742085954L;
public StaticPanicObstacleVeryShort(int id, PhysicsEnvironment2D<PhysicsAgent2D<?>> env, ParCollection params) {
super(id, env, params);
}
/* (non-Javadoc)
* @see eas.simulation.spatial.sim2D.physicalSimulation.standardAgents.StaticBody#getAgentColor()
*/
@Override
public strictfp Color getAgentColor() {
return Color.blue;
}
private Polygon2D shape;
@Override
public strictfp Polygon2D getAgentShape() {
if (shape == null) {
shape = new Polygon2D();
shape.add(new Vector2D(0, 0));
shape.add(new Vector2D(25, 0));
shape.add(new Vector2D(25, 2));
shape.add(new Vector2D(0, 2));
}
return shape;
}
}