Package com.ardor3d.scene.state.jogl

Source Code of com.ardor3d.scene.state.jogl.JoglClipStateUtil

/**
* Copyright (c) 2008-2010 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/

package com.ardor3d.scene.state.jogl;

import java.nio.DoubleBuffer;
import java.nio.FloatBuffer;

import javax.media.opengl.GL;
import javax.media.opengl.GL2ES1;
import javax.media.opengl.GLContext;

import com.ardor3d.renderer.ContextCapabilities;
import com.ardor3d.renderer.ContextManager;
import com.ardor3d.renderer.RenderContext;
import com.ardor3d.renderer.jogl.JoglRenderer;
import com.ardor3d.renderer.state.ClipState;
import com.ardor3d.renderer.state.RenderState.StateType;
import com.ardor3d.renderer.state.record.ClipStateRecord;

public abstract class JoglClipStateUtil {

    public static void apply(final JoglRenderer renderer, final ClipState state) {
        // ask for the current state record
        final RenderContext context = ContextManager.getCurrentContext();
        final ClipStateRecord record = (ClipStateRecord) context.getStateRecord(StateType.Clip);
        context.setCurrentState(StateType.Clip, state);

        final ContextCapabilities caps = context.getCapabilities();
        final int max = Math.min(ClipState.MAX_CLIP_PLANES, caps.getMaxUserClipPlanes());

        if (state.isEnabled()) {
            for (int i = 0; i < max; i++) {
                enableClipPlane(i, state.getPlaneEnabled(i), state, record);
            }
        } else {
            for (int i = 0; i < max; i++) {
                enableClipPlane(i, false, state, record);
            }
        }

        if (!record.isValid()) {
            record.validate();
        }
    }

    private static void enableClipPlane(final int planeIndex, final boolean enable, final ClipState state,
            final ClipStateRecord record) {
        final GL gl = GLContext.getCurrentGL();

        if (enable) {
            if (!record.isValid() || !record.planeEnabled[planeIndex]) {
                if (gl.isGL2ES1()) {
                    gl.glEnable(GL2ES1.GL_CLIP_PLANE0 + planeIndex);
                }
                record.planeEnabled[planeIndex] = true;
            }
            if (gl.isGL2ES1()) {
                record.buf.rewind();
                if (gl.isGLES1()) {
                    for (final double planeEqCoeff : state.getPlaneEquations(planeIndex)) {
                        ((FloatBuffer) record.buf).put((float) planeEqCoeff);
                    }
                    record.buf.flip();
                    gl.getGLES1().glClipPlanef(GL2ES1.GL_CLIP_PLANE0 + planeIndex, (FloatBuffer) record.buf);
                } else {
                    ((DoubleBuffer) record.buf).put(state.getPlaneEquations(planeIndex));
                    record.buf.flip();
                    gl.getGL2().glClipPlane(GL2ES1.GL_CLIP_PLANE0 + planeIndex, (DoubleBuffer) record.buf);
                }
            } else {
                // TODO use this suggestion but take into account the good reference frame:
                // http://stackoverflow.com/a/13705204
            }

        } else {
            if (!record.isValid() || record.planeEnabled[planeIndex]) {
                if (gl.isGL2ES1()) {
                    gl.glDisable(GL2ES1.GL_CLIP_PLANE0 + planeIndex);
                }
                record.planeEnabled[planeIndex] = false;
            }
        }
    }
}
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