Package com.ardor3d.math

Source Code of com.ardor3d.math.Vector4

/**
* Copyright (c) 2008-2012 Ardor Labs, Inc.
*
* This file is part of Ardor3D.
*
* Ardor3D is free software: you can redistribute it and/or modify it
* under the terms of its license which may be found in the accompanying
* LICENSE file or at <http://www.ardor3d.com/LICENSE>.
*/

package com.ardor3d.math;

import java.io.Externalizable;
import java.io.IOException;
import java.io.ObjectInput;
import java.io.ObjectOutput;

import com.ardor3d.math.type.ReadOnlyVector4;
import com.ardor3d.util.export.InputCapsule;
import com.ardor3d.util.export.OutputCapsule;
import com.ardor3d.util.export.Savable;

/**
* Vector4 represents a point or vector in a four dimensional system. This implementation stores its data in
* double-precision.
*/
public class Vector4 implements Cloneable, Savable, Externalizable, ReadOnlyVector4, Poolable {

    private static final long serialVersionUID = 1L;

    private static final ObjectPool<Vector4> VEC_POOL = ObjectPool.create(Vector4.class, MathConstants.maxMathPoolSize);

    /**
     * 0, 0, 0, 0
     */
    public final static ReadOnlyVector4 ZERO = new Vector4(0, 0, 0, 0);

    /**
     * 1, 1, 1, 1
     */
    public final static ReadOnlyVector4 ONE = new Vector4(1, 1, 1, 1);

    /**
     * -1, -1, -1, -1
     */
    public final static ReadOnlyVector4 NEG_ONE = new Vector4(-1, -1, -1, -1);

    /**
     * 1, 0, 0, 0
     */
    public final static ReadOnlyVector4 UNIT_X = new Vector4(1, 0, 0, 0);

    /**
     * -1, 0, 0, 0
     */
    public final static ReadOnlyVector4 NEG_UNIT_X = new Vector4(-1, 0, 0, 0);

    /**
     * 0, 1, 0, 0
     */
    public final static ReadOnlyVector4 UNIT_Y = new Vector4(0, 1, 0, 0);

    /**
     * 0, -1, 0, 0
     */
    public final static ReadOnlyVector4 NEG_UNIT_Y = new Vector4(0, -1, 0, 0);

    /**
     * 0, 0, 1, 0
     */
    public final static ReadOnlyVector4 UNIT_Z = new Vector4(0, 0, 1, 0);

    /**
     * 0, 0, -1, 0
     */
    public final static ReadOnlyVector4 NEG_UNIT_Z = new Vector4(0, 0, -1, 0);

    /**
     * 0, 0, 0, 1
     */
    public final static ReadOnlyVector4 UNIT_W = new Vector4(0, 0, 0, 1);

    /**
     * 0, 0, 0, -1
     */
    public final static ReadOnlyVector4 NEG_UNIT_W = new Vector4(0, 0, 0, -1);

    protected double _x = 0;
    protected double _y = 0;
    protected double _z = 0;
    protected double _w = 0;

    /**
     * Constructs a new vector set to (0, 0, 0, 0).
     */
    public Vector4() {
        this(0, 0, 0, 0);
    }

    /**
     * Constructs a new vector set to the (x, y, z, w) values of the given source vector.
     *
     * @param src
     */
    public Vector4(final ReadOnlyVector4 src) {
        this(src.getX(), src.getY(), src.getZ(), src.getW());
    }

    /**
     * Constructs a new vector set to (x, y, z, w).
     *
     * @param x
     * @param y
     * @param z
     * @param w
     */
    public Vector4(final double x, final double y, final double z, final double w) {
        _x = x;
        _y = y;
        _z = z;
        _w = w;
    }

    @Override
    public double getX() {
        return _x;
    }

    @Override
    public double getY() {
        return _y;
    }

    @Override
    public double getZ() {
        return _z;
    }

    @Override
    public double getW() {
        return _w;
    }

    /**
     * @return x as a float, to decrease need for explicit casts.
     */
    @Override
    public float getXf() {
        return (float) _x;
    }

    /**
     * @return y as a float, to decrease need for explicit casts.
     */
    @Override
    public float getYf() {
        return (float) _y;
    }

    /**
     * @return z as a float, to decrease need for explicit casts.
     */
    @Override
    public float getZf() {
        return (float) _z;
    }

    /**
     * @return w as a float, to decrease need for explicit casts.
     */
    @Override
    public float getWf() {
        return (float) _w;
    }

    /**
     * @param index
     * @return x value if index == 0, y value if index == 1, z value if index == 2 or w value if index == 3
     * @throws IllegalArgumentException
     *             if index is not one of 0, 1, 2, 3.
     */
    @Override
    public double getValue(final int index) {
        switch (index) {
            case 0:
                return getX();
            case 1:
                return getY();
            case 2:
                return getZ();
            case 3:
                return getW();
        }
        throw new IllegalArgumentException("index must be either 0, 1, 2 or 3");
    }

    /**
     * @param index
     *            which field index in this vector to set.
     * @param value
     *            to set to one of x, y, z or w.
     * @throws IllegalArgumentException
     *             if index is not one of 0, 1, 2, 3.
     *
     *             if this vector is read only
     */
    public void setValue(final int index, final double value) {
        switch (index) {
            case 0:
                setX(value);
                return;
            case 1:
                setY(value);
                return;
            case 2:
                setZ(value);
                return;
            case 3:
                setW(value);
                return;
        }
        throw new IllegalArgumentException("index must be either 0, 1, 2 or 3");
    }

    /**
     * Stores the double values of this vector in the given double array.
     *
     * @param store
     *            if null, a new double[4] array is created.
     * @return the double array
     * @throws ArrayIndexOutOfBoundsException
     *             if store is not at least length 4.
     */
    @Override
    public double[] toArray(double[] store) {
        if (store == null) {
            store = new double[4];
        }
        // do last first to ensure size is correct before any edits occur.
        store[3] = getW();
        store[2] = getZ();
        store[1] = getY();
        store[0] = getX();
        return store;
    }

    /**
     * Sets the first component of this vector to the given double value.
     *
     * @param x
     */
    public void setX(final double x) {
        _x = x;
    }

    /**
     * Sets the second component of this vector to the given double value.
     *
     * @param y
     */
    public void setY(final double y) {
        _y = y;
    }

    /**
     * Sets the third component of this vector to the given double value.
     *
     * @param z
     */
    public void setZ(final double z) {
        _z = z;
    }

    /**
     * Sets the fourth component of this vector to the given double value.
     *
     * @param w
     */
    public void setW(final double w) {
        _w = w;
    }

    /**
     * Sets the value of this vector to (x, y, z, w)
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @return this vector for chaining
     */
    public Vector4 set(final double x, final double y, final double z, final double w) {
        setX(x);
        setY(y);
        setZ(z);
        setW(w);
        return this;
    }

    /**
     * Sets the value of this vector to the (x, y, z, w) values of the provided source vector.
     *
     * @param source
     * @return this vector for chaining
     * @throws NullPointerException
     *             if source is null.
     */
    public Vector4 set(final ReadOnlyVector4 source) {
        setX(source.getX());
        setY(source.getY());
        setZ(source.getZ());
        setW(source.getW());
        return this;
    }

    /**
     * Sets the value of this vector to (0, 0, 0, 0)
     *
     * @return this vector for chaining
     */
    public Vector4 zero() {
        return set(0, 0, 0, 0);
    }

    /**
     * Adds the given values to those of this vector and returns them in store.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return (this.x + x, this.y + y, this.z + z, this.w + w)
     */
    @Override
    public Vector4 add(final double x, final double y, final double z, final double w, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() + x, getY() + y, getZ() + z, getW() + w);
    }

    /**
     * Increments the values of this vector with the given x, y, z and w values.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @return this vector for chaining
     */
    public Vector4 addLocal(final double x, final double y, final double z, final double w) {
        return set(getX() + x, getY() + y, getZ() + z, getW() + w);
    }

    /**
     * Adds the values of the given source vector to those of this vector and returns them in store.
     *
     * @param source
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return (this.x + source.x, this.y + source.y, this.z + source.z, this.w + source.w)
     * @throws NullPointerException
     *             if source is null.
     */
    @Override
    public Vector4 add(final ReadOnlyVector4 source, final Vector4 store) {
        return add(source.getX(), source.getY(), source.getZ(), source.getW(), store);
    }

    /**
     * Increments the values of this vector with the x, y, z and w values of the given vector.
     *
     * @param source
     * @return this vector for chaining
     * @throws NullPointerException
     *             if source is null.
     */
    public Vector4 addLocal(final ReadOnlyVector4 source) {
        return addLocal(source.getX(), source.getY(), source.getZ(), source.getW());
    }

    /**
     * Subtracts the given values from those of this vector and returns them in store.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return (this.x - x, this.y - y, this.z - z, this.w - w)
     */
    @Override
    public Vector4 subtract(final double x, final double y, final double z, final double w, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() - x, getY() - y, getZ() - z, getW() - w);
    }

    /**
     * Decrements the values of this vector by the given x, y, z and w values.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @return this vector for chaining
     */
    public Vector4 subtractLocal(final double x, final double y, final double z, final double w) {
        return set(getX() - x, getY() - y, getZ() - z, getW() - w);
    }

    /**
     * Subtracts the values of the given source vector from those of this vector and returns them in store.
     *
     * @param source
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return (this.x - source.x, this.y - source.y, this.z - source.z, this.w - source.w)
     * @throws NullPointerException
     *             if source is null.
     */
    @Override
    public Vector4 subtract(final ReadOnlyVector4 source, final Vector4 store) {
        return subtract(source.getX(), source.getY(), source.getZ(), source.getW(), store);
    }

    /**
     * Decrements the values of this vector by the x, y, z and w values from the given source vector.
     *
     * @param source
     * @return this vector for chaining
     * @throws NullPointerException
     *             if source is null.
     */
    public Vector4 subtractLocal(final ReadOnlyVector4 source) {
        return subtractLocal(source.getX(), source.getY(), source.getZ(), source.getW());
    }

    /**
     * Multiplies the values of this vector by the given scalar value and returns the result in store.
     *
     * @param scalar
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector (this.x * scalar, this.y * scalar, this.z * scalar, this.w * scalar)
     */
    @Override
    public Vector4 multiply(final double scalar, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() * scalar, getY() * scalar, getZ() * scalar, getW() * scalar);
    }

    /**
     * Internally modifies the values of this vector by multiplying them each by the given scalar value.
     *
     * @param scalar
     * @return this vector for chaining
     */
    public Vector4 multiplyLocal(final double scalar) {
        return set(getX() * scalar, getY() * scalar, getZ() * scalar, getW() * scalar);
    }

    /**
     * Multiplies the values of this vector by the given scalar value and returns the result in store.
     *
     * @param scale
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector (this.x * scale.x, this.y * scale.y, this.z * scale.z, this.w * scale.w)
     */
    @Override
    public Vector4 multiply(final ReadOnlyVector4 scale, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() * scale.getX(), getY() * scale.getY(), getZ() * scale.getZ(), getW() * scale.getW());
    }

    /**
     * Internally modifies the values of this vector by multiplying them each by the given scale values.
     *
     * @param scale
     * @return this vector for chaining
     */
    public Vector4 multiplyLocal(final ReadOnlyVector4 scale) {
        return set(getX() * scale.getX(), getY() * scale.getY(), getZ() * scale.getZ(), getW() * scale.getW());
    }

    /**
     * Multiplies the values of this vector by the given scalar value and returns the result in store.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector (this.x * scale.x, this.y * scale.y, this.z * scale.z, this.w * scale.w)
     */
    @Override
    public Vector4 multiply(final double x, final double y, final double z, final double w, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() * x, getY() * y, getZ() * z, getW() * w);
    }

    /**
     * Internally modifies the values of this vector by multiplying them each by the given scale values.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @return this vector for chaining
     */
    public Vector4 multiplyLocal(final double x, final double y, final double z, final double w) {
        return set(getX() * x, getY() * y, getZ() * z, getW() * w);
    }

    /**
     * Divides the values of this vector by the given scalar value and returns the result in store.
     *
     * @param scalar
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector (this.x / scalar, this.y / scalar, this.z / scalar, this.w / scalar)
     */
    @Override
    public Vector4 divide(final double scalar, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() / scalar, getY() / scalar, getZ() / scalar, getW() / scalar);
    }

    /**
     * Internally modifies the values of this vector by dividing them each by the given scalar value.
     *
     * @param scalar
     * @return this vector for chaining
     *
     *
     * @throws ArithmeticException
     *             if scalar is 0
     */
    public Vector4 divideLocal(final double scalar) {
        final double invScalar = 1.0 / scalar;

        return set(getX() * invScalar, getY() * invScalar, getZ() * invScalar, getW() * invScalar);
    }

    /**
     * Divides the values of this vector by the given scale values and returns the result in store.
     *
     * @param scale
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector (this.x / scale.x, this.y / scale.y, this.z / scale.z, this.w / scale.w)
     */
    @Override
    public Vector4 divide(final ReadOnlyVector4 scale, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() / scale.getX(), getY() / scale.getY(), getZ() / scale.getZ(), getW() / scale.getW());
    }

    /**
     * Internally modifies the values of this vector by dividing them each by the given scale values.
     *
     * @param scale
     * @return this vector for chaining
     */
    public Vector4 divideLocal(final ReadOnlyVector4 scale) {
        return set(getX() / scale.getX(), getY() / scale.getY(), getZ() / scale.getZ(), getW() / scale.getW());
    }

    /**
     * Divides the values of this vector by the given scale values and returns the result in store.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector (this.x / scale.x, this.y / scale.y, this.z / scale.z, this.w / scale.w)
     */
    @Override
    public Vector4 divide(final double x, final double y, final double z, final double w, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        return result.set(getX() / x, getY() / y, getZ() / z, getW() / w);
    }

    /**
     * Internally modifies the values of this vector by dividing them each by the given scale values.
     *
     * @param x
     * @param y
     * @param z
     * @param w
     * @return this vector for chaining
     */
    public Vector4 divideLocal(final double x, final double y, final double z, final double w) {
        return set(getX() / x, getY() / y, getZ() / z, getW() / w);
    }

    /**
     *
     * Internally modifies this vector by multiplying its values with a given scale value, then adding a given "add"
     * value.
     *
     * @param scale
     *            the value to multiply this vector by.
     * @param add
     *            the value to add to the result
     * @return this vector for chaining
     */
    public Vector4 scaleAddLocal(final double scale, final Vector4 add) {
        _x = _x * scale + add.getX();
        _y = _y * scale + add.getY();
        _z = _z * scale + add.getZ();
        _w = _w * scale + add.getW();
        return this;
    }

    /**
     * Scales this vector by multiplying its values with a given scale value, then adding a given "add" value. The
     * result is store in the given store parameter.
     *
     * @param scale
     *            the value to multiply by.
     * @param add
     *            the value to add
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return the store variable
     */
    @Override
    public Vector4 scaleAdd(final double scale, final ReadOnlyVector4 add, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        result.setX(_x * scale + add.getX());
        result.setY(_y * scale + add.getY());
        result.setZ(_z * scale + add.getZ());
        result.setW(_w * scale + add.getW());
        return result;
    }

    /**
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return same as multiply(-1, store)
     */
    @Override
    public Vector4 negate(final Vector4 store) {
        return multiply(-1, store);
    }

    /**
     * @return same as multiplyLocal(-1)
     */
    public Vector4 negateLocal() {
        return multiplyLocal(-1);
    }

    /**
     * Creates a new unit length vector from this one by dividing by length. If the length is 0, (ie, if the vector is
     * 0, 0, 0, 0) then a new vector (0, 0, 0, 0) is returned.
     *
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new unit vector (or 0, 0, 0, 0 if this unit is 0 length)
     */
    @Override
    public Vector4 normalize(final Vector4 store) {
        final double lengthSq = lengthSquared();
        if (Math.abs(lengthSq) > MathUtils.EPSILON) {
            return multiply(MathUtils.inverseSqrt(lengthSq), store);
        }

        return store != null ? store.set(Vector4.ZERO) : new Vector4(Vector4.ZERO);
    }

    /**
     * Converts this vector into a unit vector by dividing it internally by its length. If the length is 0, (ie, if the
     * vector is 0, 0, 0, 0) then no action is taken.
     *
     * @return this vector for chaining
     */
    public Vector4 normalizeLocal() {
        final double lengthSq = lengthSquared();
        if (Math.abs(lengthSq) > MathUtils.EPSILON) {
            return multiplyLocal(MathUtils.inverseSqrt(lengthSq));
        }

        return this;
    }

    /**
     * Performs a linear interpolation between this vector and the given end vector, using the given scalar as a
     * percent. iow, if changeAmnt is closer to 0, the result will be closer to the current value of this vector and if
     * it is closer to 1, the result will be closer to the end value. The result is returned as a new vector object.
     *
     * @param endVec
     * @param scalar
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector as described above.
     * @throws NullPointerException
     *             if endVec is null.
     */
    @Override
    public Vector4 lerp(final ReadOnlyVector4 endVec, final double scalar, final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        final double x = (1.0 - scalar) * getX() + scalar * endVec.getX();
        final double y = (1.0 - scalar) * getY() + scalar * endVec.getY();
        final double z = (1.0 - scalar) * getZ() + scalar * endVec.getZ();
        final double w = (1.0 - scalar) * getW() + scalar * endVec.getW();
        return result.set(x, y, z, w);
    }

    /**
     * Performs a linear interpolation between this vector and the given end vector, using the given scalar as a
     * percent. iow, if changeAmnt is closer to 0, the result will be closer to the current value of this vector and if
     * it is closer to 1, the result will be closer to the end value. The result is stored back in this vector.
     *
     * @param endVec
     * @param scalar
     * @return this vector for chaining
     *
     *
     * @throws NullPointerException
     *             if endVec is null.
     */
    public Vector4 lerpLocal(final ReadOnlyVector4 endVec, final double scalar) {
        setX((1.0 - scalar) * getX() + scalar * endVec.getX());
        setY((1.0 - scalar) * getY() + scalar * endVec.getY());
        setZ((1.0 - scalar) * getZ() + scalar * endVec.getZ());
        setW((1.0 - scalar) * getW() + scalar * endVec.getW());
        return this;
    }

    /**
     * Performs a linear interpolation between the given begin and end vectors, using the given scalar as a percent.
     * iow, if changeAmnt is closer to 0, the result will be closer to the begin value and if it is closer to 1, the
     * result will be closer to the end value. The result is returned as a new vector object.
     *
     * @param beginVec
     * @param endVec
     * @param scalar
     *            the scalar as a percent.
     * @param store
     *            the vector to store the result in for return. If null, a new vector object is created and returned.
     * @return a new vector as described above.
     * @throws NullPointerException
     *             if beginVec or endVec are null.
     */
    public static Vector4 lerp(final ReadOnlyVector4 beginVec, final ReadOnlyVector4 endVec, final double scalar,
            final Vector4 store) {
        Vector4 result = store;
        if (result == null) {
            result = new Vector4();
        }

        final double x = (1.0 - scalar) * beginVec.getX() + scalar * endVec.getX();
        final double y = (1.0 - scalar) * beginVec.getY() + scalar * endVec.getY();
        final double z = (1.0 - scalar) * beginVec.getZ() + scalar * endVec.getZ();
        final double w = (1.0 - scalar) * beginVec.getW() + scalar * endVec.getW();
        return result.set(x, y, z, w);
    }

    /**
     * Performs a linear interpolation between the given begin and end vectors, using the given scalar as a percent.
     * iow, if changeAmnt is closer to 0, the result will be closer to the begin value and if it is closer to 1, the
     * result will be closer to the end value. The result is stored back in this vector.
     *
     * @param beginVec
     * @param endVec
     * @param changeAmnt
     *            the scalar as a percent.
     * @return this vector for chaining
     *
     *
     * @throws NullPointerException
     *             if beginVec or endVec are null.
     */
    public Vector4 lerpLocal(final ReadOnlyVector4 beginVec, final ReadOnlyVector4 endVec, final double scalar) {
        setX((1.0 - scalar) * beginVec.getX() + scalar * endVec.getX());
        setY((1.0 - scalar) * beginVec.getY() + scalar * endVec.getY());
        setZ((1.0 - scalar) * beginVec.getZ() + scalar * endVec.getZ());
        setW((1.0 - scalar) * beginVec.getW() + scalar * endVec.getW());
        return this;
    }

    /**
     * @return the magnitude or distance between the origin (0, 0, 0, 0) and the point described by this vector (x, y,
     *         z, w). Effectively the square root of the value returned by {@link #lengthSquared()}.
     */
    @Override
    public double length() {
        return MathUtils.sqrt(lengthSquared());
    }

    /**
     * @return the squared magnitude or squared distance between the origin (0, 0, 0, 0) and the point described by this
     *         vector (x, y, z, w)
     */
    @Override
    public double lengthSquared() {
        return getX() * getX() + getY() * getY() + getZ() * getZ() + getW() * getW();
    }

    /**
     * @param x
     * @param y
     * @param z
     * @param w
     * @return the squared distance between the point described by this vector and the given x, y, z, w point. When
     *         comparing the relative distance between two points it is usually sufficient to compare the squared
     *         distances, thus avoiding an expensive square root operation.
     */
    @Override
    public double distanceSquared(final double x, final double y, final double z, final double w) {
        final double dx = getX() - x;
        final double dy = getY() - y;
        final double dz = getZ() - z;
        final double dw = getW() - w;
        return dx * dx + dy * dy + dz * dz + dw * dw;
    }

    /**
     * @param destination
     * @return the squared distance between the point described by this vector and the given destination point. When
     *         comparing the relative distance between two points it is usually sufficient to compare the squared
     *         distances, thus avoiding an expensive square root operation.
     * @throws NullPointerException
     *             if destination is null.
     */
    @Override
    public double distanceSquared(final ReadOnlyVector4 destination) {
        return distanceSquared(destination.getX(), destination.getY(), destination.getZ(), destination.getW());
    }

    /**
     * @param x
     * @param y
     * @param z
     * @param w
     * @return the distance between the point described by this vector and the given x, y, z, w point.
     */
    @Override
    public double distance(final double x, final double y, final double z, final double w) {
        return MathUtils.sqrt(distanceSquared(x, y, z, w));
    }

    /**
     * @param destination
     * @return the distance between the point described by this vector and the given destination point.
     * @throws NullPointerException
     *             if destination is null.
     */
    @Override
    public double distance(final ReadOnlyVector4 destination) {
        return MathUtils.sqrt(distanceSquared(destination));
    }

    /**
     * @param x
     * @param y
     * @param z
     * @param w
     * @return the dot product of this vector with the given x, y, z, w values.
     */
    @Override
    public double dot(final double x, final double y, final double z, final double w) {
        return getX() * x + getY() * y + getZ() * z + getW() * w;
    }

    /**
     * @param vec
     * @return the dot product of this vector with the x, y, z, w values of the given vector.
     * @throws NullPointerException
     *             if vec is null.
     */
    @Override
    public double dot(final ReadOnlyVector4 vec) {
        return dot(vec.getX(), vec.getY(), vec.getZ(), vec.getW());
    }

    /**
     * Check a vector... if it is null or its doubles are NaN or infinite, return false. Else return true.
     *
     * @param vector
     *            the vector to check
     * @return true or false as stated above.
     */
    public static boolean isValid(final ReadOnlyVector4 vector) {
        if (vector == null) {
            return false;
        }
        if (Double.isNaN(vector.getX()) || Double.isNaN(vector.getY()) || Double.isNaN(vector.getZ())
                || Double.isNaN(vector.getW())) {
            return false;
        }
        if (Double.isInfinite(vector.getX()) || Double.isInfinite(vector.getY()) || Double.isInfinite(vector.getZ())
                || Double.isInfinite(vector.getW())) {
            return false;
        }
        return true;
    }

    /**
     * @return the string representation of this vector.
     */
    @Override
    public String toString() {
        return "com.ardor3d.math.Vector4 [X=" + getX() + ", Y=" + getY() + ", Z=" + getZ() + ", W=" + getW() + "]";
    }

    /**
     * @return returns a unique code for this vector object based on its values. If two vectors are numerically equal,
     *         they will return the same hash code value.
     */
    @Override
    public int hashCode() {
        int result = 17;

        final long x = Double.doubleToLongBits(getX());
        result += 31 * result + (int) (x ^ x >>> 32);

        final long y = Double.doubleToLongBits(getY());
        result += 31 * result + (int) (y ^ y >>> 32);

        final long z = Double.doubleToLongBits(getZ());
        result += 31 * result + (int) (z ^ z >>> 32);

        final long w = Double.doubleToLongBits(getW());
        result += 31 * result + (int) (w ^ w >>> 32);

        return result;
    }

    /**
     * @param o
     *            the object to compare for equality
     * @return true if this vector and the provided vector have the same x, y, z and w values.
     */
    @Override
    public boolean equals(final Object o) {
        if (this == o) {
            return true;
        }
        if (!(o instanceof ReadOnlyVector4)) {
            return false;
        }
        final ReadOnlyVector4 comp = (ReadOnlyVector4) o;
        return getX() == comp.getX() && getY() == comp.getY() && getZ() == comp.getZ() && getW() == comp.getW();
    }

    // /////////////////
    // Method for Cloneable
    // /////////////////

    @Override
    public Vector4 clone() {
        return new Vector4(this);
    }

    // /////////////////
    // Methods for Savable
    // /////////////////

    @Override
    public Class<? extends Vector4> getClassTag() {
        return this.getClass();
    }

    @Override
    public void write(final OutputCapsule capsule) throws IOException {
        capsule.write(getX(), "x", 0);
        capsule.write(getY(), "y", 0);
        capsule.write(getZ(), "z", 0);
        capsule.write(getW(), "w", 0);
    }

    @Override
    public void read(final InputCapsule capsule) throws IOException {
        setX(capsule.readDouble("x", 0));
        setY(capsule.readDouble("y", 0));
        setZ(capsule.readDouble("z", 0));
        setW(capsule.readDouble("w", 0));
    }

    // /////////////////
    // Methods for Externalizable
    // /////////////////

    /**
     * Used with serialization. Not to be called manually.
     *
     * @param in
     *            ObjectInput
     * @throws IOException
     * @throws ClassNotFoundException
     */
    @Override
    public void readExternal(final ObjectInput in) throws IOException, ClassNotFoundException {
        setX(in.readDouble());
        setY(in.readDouble());
        setZ(in.readDouble());
        setW(in.readDouble());
    }

    /**
     * Used with serialization. Not to be called manually.
     *
     * @param out
     *            ObjectOutput
     * @throws IOException
     */
    @Override
    public void writeExternal(final ObjectOutput out) throws IOException {
        out.writeDouble(getX());
        out.writeDouble(getY());
        out.writeDouble(getZ());
        out.writeDouble(getW());
    }

    // /////////////////
    // Methods for creating temp variables (pooling)
    // /////////////////

    /**
     * @return An instance of Vector4 that is intended for temporary use in calculations and so forth. Multiple calls to
     *         the method should return instances of this class that are not currently in use.
     */
    public final static Vector4 fetchTempInstance() {
        if (MathConstants.useMathPools) {
            return Vector4.VEC_POOL.fetch();
        } else {
            return new Vector4();
        }
    }

    /**
     * Releases a Vector4 back to be used by a future call to fetchTempInstance. TAKE CARE: this Vector4 object should
     * no longer have other classes referencing it or "Bad Things" will happen.
     *
     * @param vec
     *            the Vector4 to release.
     */
    public final static void releaseTempInstance(final Vector4 vec) {
        if (MathConstants.useMathPools) {
            Vector4.VEC_POOL.release(vec);
        }
    }
}
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