Package com.badlogic.gdx.graphics.g3d.particles

Source Code of com.badlogic.gdx.graphics.g3d.particles.ParticleEffect

/*******************************************************************************
* Copyright 2011 See AUTHORS file.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
*   http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
package com.badlogic.gdx.graphics.g3d.particles;

import com.badlogic.gdx.assets.AssetManager;
import com.badlogic.gdx.graphics.g3d.particles.batches.ParticleBatch;
import com.badlogic.gdx.math.Matrix4;
import com.badlogic.gdx.math.Quaternion;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.collision.BoundingBox;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.Disposable;

/** It's a set of particles controllers.
* It can be updated, rendered, transformed which means the changes will be applied
* on all the particles controllers.
* @author inferno */
public class ParticleEffect implements Disposable, ResourceData.Configurable{
  private Array<ParticleController> controllers;
  private BoundingBox bounds;

  public ParticleEffect () {
    controllers = new Array<ParticleController>(true, 3, ParticleController.class);
  }

  public ParticleEffect (ParticleEffect effect) {
    controllers = new Array<ParticleController>(true, effect.controllers.size);
    for (int i = 0, n = effect.controllers.size; i < n; i++)
      controllers.add(effect.controllers.get(i).copy());
  }

  public ParticleEffect (ParticleController...emitters) {
    this.controllers = new Array<ParticleController>(emitters);
  }

  public void init(){
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).init();
  }

  public void start () {
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).start();
  }
  public void end () {
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).end();
  }
  public void reset() {
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).reset();
  }

  public void update () {
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).update();
  }

  public void draw () {
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).draw();
  }

  /** Sets the given transform matrix on each controller.*/
  public void setTransform (Matrix4 transform) {
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).setTransform(transform);
  }

  /** Applies the rotation to the current transformation matrix of each controller.*/
  public void rotate(Quaternion rotation){
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).rotate(rotation);
  }

  /** Applies the rotation by the given angle around the given axis to the current transformation matrix of each controller.
   * @param axis the rotation axis
   * @param angle the rotation angle in degrees*/
  public void rotate(Vector3 axis, float angle){
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).rotate(axis, angle);
  }

  /** Applies the translation to the current transformation matrix of each controller.*/
  public void translate(Vector3 translation){
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).translate(translation);
  }

  /** Applies the scale to the current transformation matrix of each controller.*/
  public void scale(float scaleX, float scaleY, float scaleZ){
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).scale(scaleX, scaleY, scaleZ);
  }

  /** Applies the scale to the current transformation matrix of each controller.*/
  public void scale(Vector3 scale){
    for (int i = 0, n = controllers.size; i < n; i++)
      controllers.get(i).scale(scale.x, scale.y, scale.z);
  }

  /**@return all particle controllers. */
  public Array<ParticleController> getControllers () {
    return controllers;
  }

  /** Returns the controller with the specified name, or null. */
  public ParticleController findController (String name) {
    for (int i = 0, n = controllers.size; i < n; i++) {
      ParticleController emitter = controllers.get(i);
      if (emitter.name.equals(name)) return emitter;
    }
    return null;
  }

  public void dispose () {
    for (int i = 0, n = controllers.size; i < n; i++) {
      controllers.get(i).dispose();
    }
  }

  /** @return the merged bounding box of all controllers. */
  public BoundingBox getBoundingBox () {
    if (bounds == null) bounds = new BoundingBox();

    BoundingBox bounds = this.bounds;
    bounds.inf();
    for (ParticleController emitter : controllers)
      bounds.ext(emitter.getBoundingBox());
    return bounds;
  }

  /** Assign one batch, among those passed in, to each controller.
   * The batch must be compatible with the controller to be assigned.*/
  public void setBatch(Array<ParticleBatch<?>> batches){
    for(ParticleController controller : controllers){
      for(ParticleBatch<?> batch : batches)
        if(controller.renderer.setBatch(batch))
          break;
    }
  }

  /** @return a copy of this effect, should be used after the particle effect has been loaded. */
  public ParticleEffect copy () {
    return new ParticleEffect(this);
  }
 
  /** Saves all the assets required by all the controllers inside this effect. */
  public void save (AssetManager assetManager, ResourceData data){
    for(ParticleController controller : controllers){
      controller.save(assetManager, data);
    }
  }
 
  /** Loads all the assets required by all the controllers inside this effect. */
  public void load (AssetManager assetManager, ResourceData data){
    int i=0;
    for(ParticleController controller : controllers){
      controller.load(assetManager, data);
    }
  }
}
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