@Override
public void handle (int aEventType, Object aEventData) {
if(aEventType == FlameMain.EVT_ASSET_RELOADED){
Object[] data = (Object[])aEventData;
if(data[0] instanceof ParticleEffect){
ParticleEffect oldEffect = (ParticleEffect) data[0];
int currentCount = value.templates.size;
value.templates.removeAll(oldEffect.getControllers(), true);
if(value.templates.size != currentCount){
int diff = currentCount - value.templates.size;
if(diff > 0){
ParticleEffect newEffect = (ParticleEffect) data[1];
Array<ParticleController> newControllers = newEffect.getControllers();
if(newControllers.size > 0){
for(int i=0, c=Math.min(diff, newControllers.size); i<c; ++i)
value.templates.add(newControllers.get(i));
}
}