Package games.stendhal.server.maps.semos.temple

Source Code of games.stendhal.server.maps.semos.temple.HealerNPC

/* $Id: HealerNPC.java,v 1.21 2010/09/19 02:35:38 nhnb Exp $ */
/***************************************************************************
*                   (C) Copyright 2003-2010 - Stendhal                    *
***************************************************************************
***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU General Public License as published by  *
*   the Free Software Foundation; either version 2 of the License, or     *
*   (at your option) any later version.                                   *
*                                                                         *
***************************************************************************/
package games.stendhal.server.maps.semos.temple;

import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;

import java.util.LinkedList;
import java.util.List;
import java.util.Map;

public class HealerNPC implements ZoneConfigurator {
  private final ShopList shops = SingletonRepository.getShopList();

  /**
   * Configure a zone.
   *
   * @param  zone    The zone to be configured.
   * @param  attributes  Configuration attributes.
   */
  public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
    buildSemosTempleArea(zone, attributes);
  }

  private void buildSemosTempleArea(final StendhalRPZone zone, final Map<String, String> attributes) {
    final SpeakerNPC npc = new SpeakerNPC("Ilisa") {

      @Override
      protected void createPath() {
        final List<Node> nodes = new LinkedList<Node>();
        nodes.add(new Node(9, 6));
        nodes.add(new Node(14, 6));
        setPath(new FixedPath(nodes, true));
      }

      @Override
      protected void createDialog() {
        addGreeting();
        addJob("My special powers help me to heal wounded people. I also sell potions and antidotes.");
        addHelp("I can #heal you here for a cost, or you can take one of my prepared medicines with you on your travels; just ask for an #offer.");
        new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("healing")));
        // charge (2*the player level + 1) to heal
        new HealerAdder().addHealer(this, -2);
        addGoodbye();
      }
    };

    npc.setEntityClass("welcomernpc");
    npc.setDescription("You see Ilisa. She is young, pretty and her magical aura is enclosing her.");
    npc.setPosition(9, 6);
    npc.initHP(100);
    zone.add(npc);
  }
}
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