/* $Id: HealerNPC.java,v 1.21 2010/09/19 02:35:38 nhnb Exp $ */
/***************************************************************************
* (C) Copyright 2003-2010 - Stendhal *
***************************************************************************
***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
package games.stendhal.server.maps.semos.temple;
import games.stendhal.server.core.config.ZoneConfigurator;
import games.stendhal.server.core.engine.SingletonRepository;
import games.stendhal.server.core.engine.StendhalRPZone;
import games.stendhal.server.core.pathfinder.FixedPath;
import games.stendhal.server.core.pathfinder.Node;
import games.stendhal.server.entity.npc.ShopList;
import games.stendhal.server.entity.npc.SpeakerNPC;
import games.stendhal.server.entity.npc.behaviour.adder.HealerAdder;
import games.stendhal.server.entity.npc.behaviour.adder.SellerAdder;
import games.stendhal.server.entity.npc.behaviour.impl.SellerBehaviour;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
public class HealerNPC implements ZoneConfigurator {
private final ShopList shops = SingletonRepository.getShopList();
/**
* Configure a zone.
*
* @param zone The zone to be configured.
* @param attributes Configuration attributes.
*/
public void configureZone(final StendhalRPZone zone, final Map<String, String> attributes) {
buildSemosTempleArea(zone, attributes);
}
private void buildSemosTempleArea(final StendhalRPZone zone, final Map<String, String> attributes) {
final SpeakerNPC npc = new SpeakerNPC("Ilisa") {
@Override
protected void createPath() {
final List<Node> nodes = new LinkedList<Node>();
nodes.add(new Node(9, 6));
nodes.add(new Node(14, 6));
setPath(new FixedPath(nodes, true));
}
@Override
protected void createDialog() {
addGreeting();
addJob("My special powers help me to heal wounded people. I also sell potions and antidotes.");
addHelp("I can #heal you here for a cost, or you can take one of my prepared medicines with you on your travels; just ask for an #offer.");
new SellerAdder().addSeller(this, new SellerBehaviour(shops.get("healing")));
// charge (2*the player level + 1) to heal
new HealerAdder().addHealer(this, -2);
addGoodbye();
}
};
npc.setEntityClass("welcomernpc");
npc.setDescription("You see Ilisa. She is young, pretty and her magical aura is enclosing her.");
npc.setPosition(9, 6);
npc.initHP(100);
zone.add(npc);
}
}